World of Warcraft made up boss

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Information about World of Warcraft made up boss
Entertainment

Published on December 11, 2008

Author: Adrytl

Source: authorstream.com

Slide 1: 70 yards Netharium Onyx (Keeper of Natherium) Your raid will stand outside his chamber and when ready your tanks will run in as shown. Pally Tank AR TANK MAIN TANK SR TANK OFF TANK Pally tank Slide 2: 70 yards Natharium Onyx (Keeper of Natherium) Now positioning of healing, it is important to have them spread out so they can heal all of raid this is with 15 healers. Pally Tank AR TANK MAIN TANK SR TANK OFF TANK Pally tank Slide 3: 70 yards Natharium Onyx (Keeper of Natherium) This is a good way to spread heals. Pally Tank AR TANK MAIN TANK SR TANK OFF TANK Pally tank Slide 4: 70 yards Natharium Onyx (Keeper of Natherium) Since we have 21 tank and heals combined we have 29 dps. Just spread them out good and have melee stacked on his side. And have ranged at least 10 yards away from another.( except melee) Pally Tank AR TANK MAIN TANK SR TANK OFF TANK Pally tank Slide 5: PHASE 1 Defeat the waves of adds! When all the waves die the 2 dragons become vulnerable to attack and be attacked. Each add has 315k health and must be tanked by pally tank(s). There is a switch in the middle of the room that opens a gate then the waves come through, meanwhile the 2 boss dragons are invulnerable. Slide 6: 70 yards Natharium Onyx (Keeper of Natherium) All ranged and heals stack, melee, MT and OT wait in place done worry about dpsing adds. AR TANK MAIN TANK SR TANK OFF TANK Pally Tank Pally Tank Concencration Slide 7: PHASE 2 SR tank pick up Onyx and bring him back to your corner, AR mage help dps but don’t aggro. MT and OT build up threat, and DPS wait to dps this is not a dps race. 100-95% tank and spank, 95% he uses abilities. Be cautious he hits slow but hard. Slide 8: 70 yards Once the adds are dead and no more come out you have 20 seconds until Natharium and Onyx become Vulnerable and attack. So back into position! Kill onyx to early and natharium enrages. AR TANK SR TANK Pally Tank MAIN TANK OFF TANK Pally Tank Slide 9: Fel claw- strike the target causing 14-16k dmg and 7k every 3 seconds until healed to full Nether breath- 6-8k nature dmg and knocks back 50 yards Bellowing roar – rumbles the ground causing all players to run in fear for 3 seconds, resistable Gift of Nathrezim – causes a random player to become mind controlled increases dmg done by 100% cast and attack speed by 100%. Tail swipe – anyone standing behind nathrezim will take 4-6k and be knocked down for 2 seconds happens every 5 seconds. Introcanesis – throws farthest 10 players into air causing them to take 80% max health (does not affect durability) Dragon strike - nathrezim flies into the air then in 5 seconds strikes highest threat target for 24-27k dmg Siphon life – places unresistable undispelable debuff on all players causing 2000 health to siphon to boss every 3 second 15 secs. Stomp wave – thunderclap like ability that hit entire raid reducing movement speed by 50% and attack speed by 33% 4-5k dmg Wondering plague – hit the target with plague causing them reduced chance to hit by 75% for 20 seconds. Bubonic plague – hits the target with plague causing anyone within 10 yards of target to die after 5 seconds after 5 seconds targets mana, rage, energy, runic power is reduced by 50% Blood plague – plagues random target causing any healing done to them to damage them for 50% of the heal done, healing affects reduced by 100% Claw of time –does swipe like affect that causes all targets in front of nathrezim to freeze for 10 seconds or until attacked. Natherium's Abilities Slide 10: Corruption – 32k over 8 seconds Shadowbolt – 1.5 second cast 3-7k dmg Death grasp – pull highest threat target to him, hit with melee (tank must back away immediately cause he hit hard on cloth) Shadow nova – 11k dmg in 20 yard radius stuns 2 seconds. Dark strike – strikes the target for 1k dmg every second for 5 second each strike places debuff increasing shadow dmg taken by 5%. Souls flay – burns 1-4k mana from target doing 200% in dmg. Shadow breathe – breathes to any targets in melee range causing 15k shadow dmg and reducing healing affects by 100% Soul portal- opens up a nether portal this is where AR mage is needed. When a portal opens 10-15 imps come out and use the abilities. (they don’t all come out at the same time) Volatile nether imp 12k health Arcane blast – 1-1.5k, 1 sec cast Arcane aura – 200 arcane dmg every 3 seconds 10 yard radius Anytime an imp dies anyone within 10 yards of the imp will have 10% of maximum mana and 2% maximum health restored. If an imp is no killed within 25 seconds of Portal release time they will enrage increasing arcane dmg done, health and size by 500% Soul portal is cast every 30 seconds or so Onyx's Abilities Slide 11: 70 yards Natharium Onyx (Keeper of Natherium) Be cautious of Siphon life since its 2000 each tick per person that’s 100,000 life per 3 seconds, so its good to have –healing affects on boss, Kill onyx or get natherium to 70% and phase 3 starts AR TANK SR TANK Pally Tank MAIN TANK OFF TANK Pally Tank Slide 12: PHASE 3 Natharium flies into the ceiling reducing him to 65% health, Oh no! the ceiling is falling taking 5% health every seconds for 19 seconds. 3 guardians spawn, you have 20 seconds until they attack. If onyx is still alive he must go down immediately or he calls Natharium back. 7.7 million HP each, doesn’t matter who goes down first. Slide 13: Lifebloom – Health target for 3,500 health every second for 6 seconds, if dispelled or reached full duration heals target for 11k Rejuvenation – heals 7,2k health every 3 seconds for 15 seconds. Regrowth – Heals target 16-20k health initially then 7,2k over 5 seconds. Natures Touch – Heals target for 32-40k Grace of the wild – Increases spell damage and healing done 1% each spell cast, (spell steal for mage) Nature’s seed – seeds target causing any damage done to target to heal attacker for 3% of total health but reduces dmg taken by 75%. Gift of the Elementi – Places random elemental immunity on target making them immune to that class of magic for 15 seconds. Poison spit – 2 second cast spits poison at the target causing them to take 6k initial damage and 8k over 6 seconds. No dispel Blood strike – 60% weapon damage +60% per disease on target Icy touch – 4785-9875 frost damage reduces attack speed by 50%, 1000 dmg every 3 seconds for 1 min no dispel Plague strike – 60% weapon dmg and reduces healing done by 25%, removes 4 H.o.t spell on target, 300k over 1 min, no dispel Pestilence – causes 3k shadow dmg to all targets within 20 yards on initial debuff. Death coil – instant cast send target in fear 3 seconds, 6k dmg Stratholmic disease – causes target to be infected with a deadly disease, taking 10% health every second until dead. After death you are raised as a ghoul, Increasing damage done by 2000% but speed reduced by 90%, uncontrollable. 30 seconds. After words you return to life with 1% health Netherbloom – imbues target with an arcane seed causing them to take 4,7k arcane dmg every 3 seconds, and anyone within 10 yards. Arcane blast – blasts target causing them to take 7-9k arcane dmg pushing them back 30 yards. Arcane barrage - fires 3 missiles towards one target 1 missile does 1-7k dmg (possible to one shot a target so be prepared) Enchainment – summons a series of chains that radiate out in all directions from caster causing whoever they hit to take 5k dmg and making them unable to attack for 5 seconds. Slow – slows target causing movement, cast, attack, and global cooldown by 75% 15 seconds, or dispelled Fire seed – flames the target causing increasing fire damage over 40 seconds, 200 minimum then 6k. Frost explosion – freezes target causing 1000 dmg every second for 5 seconds, after 5 seconds u will explode causing 5k dmg to you and anyone within 20 yards. Guardian of Nature Guardian of Death Guardian of Nether Slide 14: The 3 guardians will stand in the middle after 20 seconds tanks must bring them to separate corners to make aoe damage minimum at least 60 yards apart. And slip dps and heals into 3 groups. MAIN TANK OFF TANK Pally Tank Pally Tank Death Nature Nether SR lock and AR mage become regular dps for now Natures attacks are only about 3k on cloth And his heals are unlimited ranged Also natherium will be above the wall using Fireball - 4578-6147 dmg, 4.5k over 5 seconds Blood droplets - -5% health every second if you stand in it Dragon beam – 5k dmg to anyone touching beam, channeled Slide 15: It doesn’t matter if not all dragons are down, actually just a bonus, if all 3 are down from then when combines creates [Orb of Legends] when standing within 200 yards of it, it increases armor by 25% maximum health by 15%, Maximum mana by 35%, Increases mana regeneration by 400 per 5 seconds, runic power, rage, energy by 20 every 2 seconds, and increases damage done to Dragonkin by 25%. Lasts 3 minutes. If all not killed when natharium descends the guardians despawn. And damage done is reduced by 33% for 3 minutes You have 18-20 minutes to kill them. Phase 4 starts when netharium descends. Slide 16: PHASE 4 “Natharium cries for withdrawal! Opening gates to the Warp” (this phase is like the one from Netherspite, Karazhan) There are 4 beams! Each one does a different thing, Each lasts 45 seconds, after using one become exhausted. Unable to use again for 45 seconds. 65-35% be mindful of which beams hit you, if you get hit by beam while exhausted the beam automatically hits natharium. Slide 17: RED BEAM Perseverance (red) Hits player: Increases Defense rating by 5 each tick Reduces damage taken by 1% each tick Increase health by 600k, each tick reduces health by 15k Each tick increases health to max Full aggro of boss Hits Nathrezim: Increases Health by 600k every tick Reduces damage taken by 2% each tick GREEN BEAM Serenity (green) Hits player: Increases healing done by 5% each tick Reduces mana cost of spells by 1% each tick Reduces maximum mana by 500 each tick until 0 mana pool Each tick also restores maximum mana Hits Nathrezim: Heals nathrezim 4000 increasing health per tick (4000, 8000, 16000, etc) BLUE BEAM Dominance (blue) Hits player: Increases damage done by 5% per tick Healing received reduced by 2% each tick Damage taken by spells increases by 8% per tick Threat reduced by 50% each tick Hits Nathrezim: Increases spell damage and melee damage by 1% per tick YELLOW BEAM paralyzation (yellow) Hits player: Deals 1k dmg a tick Cannot regenerate Healing affects reduced by 100% Hits Nathrezim: Deals 10k dmg per tick Increases holy damage done to by 25% Causes all players in room to take 500 shadow damage every 2 seconds. Slide 18: Still need to remain mindfully spread out and watch out not to get into the path of Beams if no one stands in beam after 3 seconds the beam goes to boss, lines show paths of beams and how raid members stand dps him to 35% and phase 5 begins MAIN TANK OFF TANK Pally Tank Pally Tank Healer runs here to catch blue beam Then runs back to posistion Slide 19: PHASE 5 4 Ally dragons help you finish the fight. Jhathruz, the elementalist Handu Ryile Kalastrajza 2 Nathariums! (physical and Spell Power form) This phase lasts 35%-0% Oh no! more waves of dragons incoming! Wait while doing boss? Slide 20: Physical half Magical half Tail swipe – anyone standing behind nathrezim will take 4-6k and be knocked down for 2 seconds happens every 5 seconds. Dragon strike - nathrezim flies into the air then in 5 seconds strikes highest threat target for 24-27k dmg Stomp wave – thunderclap like ability that hit entire raid reducing movement speed by 50% and attack speed by 33% 4-5k dmg Wondering plague – hit the target with plague causing them reduced chance to hit by 75% for 20 seconds. Blood plague – plagues random target causing any healing done to them to damage them for 50% of the heal done, healing affects reduced by 100% Claw of time –does swipe like affect that causes all targets in front of nathrezim to freeze for 10 seconds or until attacked. Acid rain – rains acid rain in a 40 yard range that does 5k dmg every 2 second and turns you into a skeleton if you stand inside for 2 ticks, skeleton decreases damage done walking speed by 50% Armageddon – a hellfire like aoe that does 26k dmg when the meteor lands, Nether tornado – summons series of nether tornadoes if hits a player through them in the air leaching 1k mana and health every second Undead army – unleashes an armory of ghouls, skeletons, undead, and abomination. (all have 100 hp) Magnetic pull – pulls all players towards nathrezim (within 40 yards) reducing movement speed by 10% every second until cannot move Arcane annihilation – arcane explosion like affect that does 10k damage to all raid members within 35 yards. Slide 21: Jhathruz, the elementalist Chain heal – heals target for 75% of total health each jump reduces affect by 15% 5 targets total 2 second cast Water burst – Bursts water onto all targets within 65 yards restoring 27% mana. 30 min CD instant Life burst – 20 random targets (those at not full health) and restores 43% health 1 min CD 3.5 second cast Handu Haste aura – increases haste by 25% Abolish affect – makes target immune to any affect which would other wise kill them Resurrect – resurrects a dead player with 100% health and mana. 30 sec cd Ryile Gift of Dragonflight- reduces cost of all abilities, melee and mana, by 50% Dragon fall- 9-13k damage to a Dragonkin foe every 3 seconds for 15 seconds, no threat 30 sec cd Aura of Accuracy- range of spells, ranged abilities are doubled. Kalastrajza wounding strike- a strike that increases physical damage taken by target by 25% Defending strike- Next attack that would reduce players below 35% hp is redirected to Kalastrajza Battlemaster shout- increases AP by 1.6k With new wave of dragons 10 come out every 30 seconds Each have between 215-375k health. Slide 22: Magical half (purple) Does not melee and doesn’t need to be tanked. But spell damage taken by him is increased by 10% so spell dps should be on him, melee and non magic ranged should be on physical half. Healers stand all around the rooms since heals can reach literally everyone now. Both halves split damage MAIN TANK OFF TANK Pally Tank Pally Tank Couple of Aoe dps to Help with Adds and heals Jhathruz, the elementalist Handu Ryile Kalastrajza

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