Published on September 7, 2008
Virtual Worlds: Past, Present and Future The information in this document is proprietary, contains trade secrets, commercial, and financial information that is privileged and confidential. No part of this document can be disclosed outside of Millions of Us without the direct consent of one of its officers. This document and the information in it cannot be duplicated, used, or disclosed in whole or in part for any purpose other than its original intent. Reuben Steiger CEO Millions of Us, LLC
The Internet I Expected in 1997
What I Got
Virtual Worlds From Habitat to Second Life 1985 2005
We’ve Always had Virtual Worlds
ARG: The Sarah Connors Chronicles
Where it all Began Philo T. Farnsworth: 1928
Fast Forward: 2007 Across the Street: 1100 Sansome
And So It Began. . . . . The gentle blue glow
From Village Greens to Strip Malls: What Happened to Communities?
Stories have always been social
We’re An Industry
Stop whining about the tools: The chisel didn’t make David
Themes of Virtual Worlds 2008 Kids and Toys Entertainment Advertising Enterprise
Kids and Toys
We’re at the Junction of Fascinating Industries
Enterprise: Let’s Make Work More Playful
Advertising: Let’s Tell Stories
Private & Confidential Information
Entertainment: Movies, Action Figures and Imagination
Toys: Let’s Spread the Webkinz Model
The editorial team for this issue includes: Jeremiah Spence, University of Texas, USA Welcome to the inaugural edition of the Journal of Virtual Worlds ...
Virtual Reality: Past, Present, and Future Enrico Gobbetti ... In augmented reality systems the virtual world is superimposed over the real world, ...
literacies and sexualities in cultural, fictional, real, and virtual worlds: past, present, future perfect?
Virtual Reality: The Past, Present, and Future! ... Exposing Virtual Reality - New World Order - Duration: 7:15. BritishColumbian 121 views. 7:15
Language Learning in Virtual Reality Environments: Past, Present, and Future. Educational ... virtual worlds since these students might respond better in ...
Virtual fencing – past, present and future1 ... paper is to bring the past and present virtual fencing research ... among future virtual fencing ...
Virtual Reality: The Past, Present & Future. Features; Virtual Reality: ... the technology can recreate uncomfortable situations in a virtual world.
Mamie Rheingold's interview of her father, Howard Rheingold, on the past, present and future of virtual communities. This interview was recorded ...
Virtual Reality: Past, Present, and Future ... Humans are well designed for a 3D world ... Virtual prototyping and walkthroughs