Virtual World Watch - summary of Second Life Snapshots

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Information about Virtual World Watch - summary of Second Life Snapshots
Education

Published on October 28, 2008

Author: efsym

Source: slideshare.net

Description

A summary of the series of Second Life snapshots funded by Eduserv.

Virtual World Watch Summary of Second Life Snapshots John Kirriemuir (Silversprite Helsinki) October 2008

The snapshots so far funded by the Eduserv Foundation four so far: June 2007 September 2007 May 2008 October 2008 strictly covering UK university and college activities only started off being solely about Second Life use lately moving into Second Life and other worlds getting unwieldy; format may need to change

funded by the Eduserv Foundation

four so far:

June 2007

September 2007

May 2008

October 2008

strictly covering UK university and college activities only

started off being solely about Second Life use

lately moving into Second Life and other worlds

getting unwieldy; format may need to change

Things that have changed

Things that have changed

Users/institutions increasing first snapshot survey (June 2007) found 41 instances of Second Life use in UK HE/FE by May 2008, some form of Second Life activity detected in 75%+ of UK universities in many cases, multiple Second Life activities in the same institution

first snapshot survey (June 2007) found 41 instances of Second Life use in UK HE/FE

by May 2008, some form of Second Life activity detected in 75%+ of UK universities

in many cases, multiple Second Life activities in the same institution

Growth in funding sources originally, most development work self-funded i.e. in own time of academic now there are multiple sources – e.g. from last snapshot: internal i.e. from Pro-Vice Chancellor, centrally, or multi-department “ hardcore research” funders e.g. Leverhulme Trust JISC (funds several projects) European funding Eduserv Foundation

originally, most development work self-funded i.e. in own time of academic

now there are multiple sources – e.g. from last snapshot:

internal i.e. from Pro-Vice Chancellor, centrally, or multi-department

“ hardcore research” funders e.g. Leverhulme Trust

JISC (funds several projects)

European funding

Eduserv Foundation

Teaching and learning in SL number of instances increasing class sizes vary up to thirty usually heavily participatory in terms of communication most students reported as taking to it; a few have problems with the concept however… not everyone is evaluating effectiveness no predominant method of measuring this

number of instances increasing

class sizes vary up to thirty

usually heavily participatory in terms of communication

most students reported as taking to it; a few have problems with the concept

however…

not everyone is evaluating effectiveness

no predominant method of measuring this

Increasing acceptance academics report less negative responses of late from: peers (other lecturers and researchers) ‏ students this is due to: more people knowing about Second Life 2 nd year of teaching and learning use (no longer a 'gimmick') ‏ activities that generate research money become more popular

academics report less negative responses of late from:

peers (other lecturers and researchers) ‏

students

this is due to:

more people knowing about Second Life

2 nd year of teaching and learning use (no longer a 'gimmick') ‏

activities that generate research money become more popular

Things that have stayed the same

Things that have stayed the same

Multiple reasons for SL activity building a representation of the university researching the use of virtual worlds in education teaching marketing the university, and income generation through alumni holding seminars remote teaching (one to many) remote supervision of PhD students student design and development skills acquisition

building a representation of the university

researching the use of virtual worlds in education

teaching

marketing the university, and income generation through alumni

holding seminars

remote teaching (one to many)

remote supervision of PhD students

student design and development skills acquisition

Sceptics sceptics are out there open-minded sceptics (academic approach: “convince me”) are useful; challenges users of virtual worlds for proof closed-minded sceptics add nothing to academic debate; often sceptical for seemingly personal reasons “ Some people are bizarrely hostile to it, for no particularly good reason”

sceptics are out there

open-minded sceptics (academic approach: “convince me”) are useful; challenges users of virtual worlds for proof

closed-minded sceptics add nothing to academic debate; often sceptical for seemingly personal reasons

“ Some people are bizarrely hostile to it, for no particularly good reason”

FE (Further Education) colleges almost total absence in all snapshots searches, list requests, and other contacts indicate little activity - either public or 'under the surface‘ (unless FE colleges are much more secretive than HE universities!) ‏ a small number of (enduring) exceptions: Myersclough College (Forestry course promotion) ‏ Bromley College (Computer Science promotion) ‏

almost total absence in all snapshots

searches, list requests, and other contacts indicate little activity - either public or 'under the surface‘ (unless FE colleges are much more secretive than HE universities!) ‏

a small number of (enduring) exceptions:

Myersclough College (Forestry course promotion) ‏

Bromley College (Computer Science promotion) ‏

The two great “needs” Funding ... and ... Time

Funding

... and ...

Time

Worlds other than Second Life

Worlds other than Second Life

Mentions in October 2008 three or less mentions each: Olive The Palace Croquet Metaplace There Neverwinter Small Worlds Active Worlds Twinity

three or less mentions each:

Olive

The Palace

Croquet

Metaplace

There

Neverwinter

Small Worlds

Active Worlds

Twinity

Mentions in October 2008 eight or more mentions each: OpenSim Wonderland Metaplace

eight or more mentions each:

OpenSim

Wonderland

Metaplace

OpenSim open source – technical offers more control and privacy than Second Life “ SL and OpenSim have quite a lead, providing a toolkit rather than an end product.” “ OpenSim does interest us, especially with regard to being able to close access for particular activities, the potential to bulk manage accounts and the opportunity to track activity for learning mapping.”

open source – technical

offers more control and privacy than Second Life

“ SL and OpenSim have quite a lead, providing a toolkit rather than an end product.”

“ OpenSim does interest us, especially with regard to being able to close access for particular activities, the potential to bulk manage accounts and the opportunity to track activity for learning mapping.”

Google Lively high profile and easy to use, so many people have tried it felt to be 'superficial' for teaching and learning needs “ Google’s new virtual world was disappointing and didn’t seem to get the idea of open access community.” “ The big drawback, especially for educators, was the lack, at least at the moment, of the ability to create your own content.”

high profile and easy to use, so many people have tried it

felt to be 'superficial' for teaching and learning needs

“ Google’s new virtual world was disappointing and didn’t seem to get the idea of open access community.”

“ The big drawback, especially for educators, was the lack, at least at the moment, of the ability to create your own content.”

Wonderland Java-based Collaboration/communication-oriented “ Wonderland was particularly interesting as it allowed groups of people to dynamically edit the same document. The quality of spatial sound was also appealing, and the fact that the platform is Java based and would allow for complex programming.”

Java-based

Collaboration/communication-oriented

“ Wonderland was particularly interesting as it allowed groups of people to dynamically edit the same document.

The quality of spatial sound was also appealing, and the fact that the platform is Java based and would allow for complex programming.”

Other issues of interest

Needs of developers they all say funding, so ignoring that -they also said: a toolkit of ready-made high quality stuff for SL “SL on a stick” to circumvent problems with group and university lab work restrictions guides aimed at academics e.g. how to successfully run a tutorial or workshop in Second Life

they all say funding, so ignoring that -they also said:

a toolkit of ready-made high quality stuff for SL

“SL on a stick” to circumvent problems with group and university lab work restrictions

guides aimed at academics e.g. how to successfully run a tutorial or workshop in Second Life

Disappearing early adopters some UK Second Life academic developers from the early days, i.e. 2006 and 2007(!), aren't doing this any more funding has finished? development skills have moved elsewhere? fed up of lack of peer support / working in isolation? technical restrictions? it didn't work out...?

some UK Second Life academic developers from the early days, i.e. 2006 and 2007(!), aren't doing this any more

funding has finished?

development skills have moved elsewhere?

fed up of lack of peer support / working in isolation?

technical restrictions?

it didn't work out...?

IPR and related issues what if... several islands claim to represent one university an academic develops content for his research / course at home, then 'takes it' with him or her when he moves to a new university students do design work on their university island – who 'owns' it? the Vice Chancellor goes for a wander around his institutional island, and is 'mugged' by students a learning or education feature, developed by an academic at cost to the institution, is 'copied' or replicated by an academic at another institution

what if...

several islands claim to represent one university

an academic develops content for his research / course at home, then 'takes it' with him or her when he moves to a new university

students do design work on their university island – who 'owns' it?

the Vice Chancellor goes for a wander around his institutional island, and is 'mugged' by students

a learning or education feature, developed by an academic at cost to the institution, is 'copied' or replicated by an academic at another institution

Duplicated effort many universities are doing exactly the same thing: investigating, from scratch, whether Second Life is useful for teaching and learning peer-review “lag” particularly bad with virtual worlds due to rapid developments. Plenty of research going on, and has happened; the mound of (public) findings so far small contact and peer networks being thin the “you don't get it till you've tried it” nature of SL

many universities are doing exactly the same thing: investigating, from scratch, whether Second Life is useful for teaching and learning

peer-review “lag” particularly bad with virtual worlds due to rapid developments. Plenty of research going on, and has happened; the mound of (public) findings so far small

contact and peer networks being thin

the “you don't get it till you've tried it” nature of SL

University infrastructure what happens if/when teaching and other educational activities in virtual worlds become widespread? network traffic more higher specified machines (and graphics cards) in the labs more labs? Or can wireless campus network cope with mass use of SL on laptops? voice: making a noise wherever the participants are

what happens if/when teaching and other educational activities in virtual worlds become widespread?

network traffic

more higher specified machines (and graphics cards) in the labs

more labs? Or can wireless campus network cope with mass use of SL on laptops?

voice: making a noise wherever the participants are

The future

“In it for the long-haul” Second Life currently predominant ... but may not be in the future the use of virtual worlds in education will take years, possibly many, to be refined “ We will clearly continue to explore virtual worlds – however, it is not clear that Second Life world is the optimal environment.” “ Increasingly used but not mainstream for several years.” “ I don’t think it will go away this time, simply because of the enormous investment. We will also see diminished boundaries with the 2D web that will bring virtual worlds into the mainstream.”

Second Life currently predominant ... but may not be in the future

the use of virtual worlds in education will take years, possibly many, to be refined

“ We will clearly continue to explore virtual worlds – however, it is not clear that Second Life world is the optimal environment.”

“ Increasingly used but not mainstream for several years.”

“ I don’t think it will go away this time, simply because of the enormous investment. We will also see diminished boundaries with the 2D web that will bring virtual worlds into the mainstream.”

Virtual World Watch currently one year (ending Oct 2009) activities funded by the Eduserv: continuation of the snapshot series, but with focus moving more towards 'many worlds' identifying the directions and predominant themes in the emerging Second Life and virtual worlds research sector an independent comparison of Second Life to other virtual worlds, for teaching and learning purposes other stuff we find interesting :-)

currently one year (ending Oct 2009)

activities funded by the Eduserv:

continuation of the snapshot series, but with focus moving more towards 'many worlds'

identifying the directions and predominant themes in the emerging Second Life and virtual worlds research sector

an independent comparison of Second Life to other virtual worlds, for teaching and learning purposes

other stuff we find interesting :-)

Virtual World Watch Web: www.virtualworldwatch.net Twitter: V_World_Watch are you a UK academic doing “stuff” in virtual worlds? submit your blog to the blogroll fill in the next snapshot survey questionnaire contribute a few screendumps to the Flickr picture pool thanks – that also helps you publicise your work

Web: www.virtualworldwatch.net

Twitter: V_World_Watch

are you a UK academic doing “stuff” in virtual worlds?

submit your blog to the blogroll

fill in the next snapshot survey questionnaire

contribute a few screendumps to the Flickr picture pool

thanks – that also helps you publicise your work

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