Videogames and Arts - Class 01

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Information about Videogames and Arts - Class 01
Education

Published on March 9, 2014

Author: chungbwc

Source: slideshare.net

GDSS1845 – Videogames and arts Class 01 Introduction Class website http://gdss1845.wordpress.com

GDSS1845 – Videogames and arts Schedule Class introduction Teachers Students Facilities Class activities Assignments

Objectives

Benefits

Requirements

Teachers

Bryan Chung

Bryan Chung

Class format Presentation Lecture Tutorial Workshop Screening Play test

Definitions

Homo Ludens – Johan Huizinga (1872 – 1945)

Definitions

Definitions

Definitions

Definitions

Definitions

Definitions

Definitions

Second Life

Formal properties

Formal properties

Definitions

Game vs. Play

Properties

Man, Play and Games, Roger Caillois, 1961

Roger Caillois

Roger Caillois

Competition

Competition

Competition

Chance

Chance

Chance

Chance

Simulation

Simulation

Simulation

Simulation

Competition or Simulation?

Vertigo

Vertigo

Vertigo

Vertigo

Videogames

Tic-Tac-Toe, Alexander Douglas (1952) O X O X X O O X

Spacewar, Steve Russell, 1962 MIT

ADVENT, Colossal Cave Adventure, 1967

Magnavox Odyssey, Ralph Baer, 1972

Spacewar, Rick Blomme, 1969 Programmable Logic for Automatic Teaching Operations – an early computer network platform. He developed the ‘online’ version of the Spacewar. Image from http://www.classicgaming.com/

Videogames and Art Alternative?

Blinkenlights Pong - Outdoor pong game with mobile phone interface

Pac Manhattan

Game Over Project, Guillaume Reymond

Commodore 64, Demoscene

FengMengbo

Unreal Art, Alison Mealey

Velvet Strike, Anne Marie Schleiner

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