UX is team work - Design Exchange Nottigham, Jun 2016

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Information about UX is team work - Design Exchange Nottigham, Jun 2016

Published on June 14, 2016

Author: MarianaMota5

Source: slideshare.net

1. DESIGN EXCHANGE NOTTINGHAM, 2016 Mariana MorrisUX is team work! @MarianaMota

2. @MARIANAMOTA

3. UX OXFORD @MARIANAMOTA

4. Are you crazy? I can’t do that! ” - developer “ @MARIANAMOTA

5. This looks nothing like the design I made! ” - designer “ @MARIANAMOTA

6. US THEM @MARIANAMOTA

7. Designing or developing 
 in isolation 
 is not an option. @MARIANAMOTA

8. US @MARIANAMOTA

9. THE PROJECT TEAM @MARIANAMOTA

10. @MARIANAMOTA

11. @MARIANAMOTA

12. @MARIANAMOTA

13. Teams Techniques Communication @MARIANAMOTA

14. oxfordcc.co.uk

15. @MARIANAMOTA

16. @MARIANAMOTA

17. https://userresearch.blog.gov.uk/2014/08/06/have-you-had-your-recommended-dose-of-research/ GOV.UK

18. @MARIANAMOTA

19. UX PROJECT LIFECYCLE @MARIANAMOTA

20. Meet users early and often. @MARIANAMOTA

21. ETHNOGRAPHIC RESEARCH Oxford Computer Consultants running user interviews for National Grid@MARIANAMOTA

22. Mariana
 UX Designer Mark
 Project Manager Reynold
 Account Manager Tim
 Developer ETHNOGRAPHIC RESEARCH Oxford Computer Consultants running user interviews for National Grid@MARIANAMOTA

23. Paul
 Support and training Mariana
 UX Designer Ant User USER INTERVIEW Oxford Computer Consultants running usability testing at Bath & North East Somerset Council@MARIANAMOTA

24. USER RESEARCH STREAMED BACK TO THE OFFICE @MARIANAMOTA

25. @MARIANAMOTA

26. USER FLOW @MARIANAMOTA

27. @MARIANAMOTA

28. User flow QUESTION - MISSING - IDEA @MARIANAMOTA

29. http://www.romanpichler.com/tools/product-canvas/ THE PRODUCT CANVAS

30. User groups User flow Sketches Sprint goal Sprint tasks MetricsProject goal @MARIANAMOTA

31. SKETCHING @MARIANAMOTA

32. http://whatisdesign.net/wid/what-is-design-according-to-bill-buxton/

33. Feel comfortable sharing unfinished work. @MARIANAMOTA

34. STAKEHOLDER WORKSHOP @MARIANAMOTA

35. http://plans-for-retrospectives.com/ PROJECT RETROSPECTIVES

36. Verbal communication: Facilitator & Leader

37. Facilitator language • Warm and neutral • Active listening • Passive and inclusive tone “How about…” “Maybe we can…” “What if…” @MARIANAMOTA

38. Leader language • Competence • Expert • Direct and muscular language “That’s absolutely right, and here’s why…” “I completely agree because…” “This is my plan…” @MARIANAMOTA

39. https://medium.com/shopify-ux/fresh-eyes-design-talks-ddecdb2cc237#.x7hydvk0i@MARIANAMOTA

40. When asking for feedback:
 • State clearly: 
 Where you are at
 What you expect feedback on • Ask clear questions • Explain the rationale for your decisions @MARIANAMOTA

41. When giving feedback: • Ask the current status of the design • Question first. Comment last. • Explain technical challenges • Don’t refer to your personal taste. 
 Refer to the briefing and user research. @MARIANAMOTA

42. Avoid: “I don’t like it.” “Can’t do it” 
 (without explaining why) @MARIANAMOTA

43. Go back to the brief. Gerry Leonidas in an interview for Talking Design

44. Designers need to know the ‘why’s.

45. How many designers does it take to change a light bulb?

46. Answer: Does it have to be a light bulb? How many designers does it take to change a light bulb?

47. “Give it 5 minutes.” https://signalvnoise.com/posts/3124-give-it-five-minutes

48. “If someone loses, you did it wrong” When negotiating… http://www.artofmanliness.com/2011/05/11/how-to-haggle- like-your-old-man/

49. Communication tools

50. Github Photo: https://help.github.com/assets/images/help/pull_requests/conversation.png

51. Jira

52. Trello

53. Trello

54. Sqwiggle

55. But let’s not settle.

56. But let’s not settle. We work with technology.

57. But let’s not settle. We work with technology. It’s always changing.

58. But let’s not settle. We work with technology. It’s always changing. This process will change.

59. So, Let’s keep meeting up, discussing, improving.

60. So, Let’s keep meeting up, discussing, improving. Regularly.

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