Using Smartphones to Research Daily Life

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Information about Using Smartphones to Research Daily Life
Technology

Published on March 10, 2014

Author: neal.lathia

Source: slideshare.net

Using Smartphones to Research Daily Life Dr. Neal Lathia Computer Laboratory, University of Cambridge neal.lathia@cl.cam.ac.uk

“First were mainframes, each shared by lots of people. Now we are in the personal computing era, person and machine staring uneasily at each other across the desktop. Next comes ubiquitous computing [...] when technology recedes into the background of our lives.” - Weiser

Android: 1.5 million daily activations

Phone Calls Text Messages Social Media E-mail Camera Calendars Maps Transport Games News Videos

Phone Calls Text Messages Social Media E-mail Camera Calendars Maps Transport Games News Music Videos Communication Patterns; Social Networks and Sharing; Information Diffusion; Points of Interest; Mobility; App Usage ...

Accelerometer Microphone Camera GPS Compass Gyroscope Wi-Fi Bluetooth Proximity NFC Light

Accelerometer Microphone Camera GPS Compass Gyroscope Wi-Fi Bluetooth Proximity NFC Light Activities; Transportation Modes; Co-location; Mobility; Speaker Detection; Speech Inferences; Context Identification

How can we sense, identify, and capture high-level behaviours (e.g., walking, running) from low-level sensors (e.g., accelerometer)? “Classic” Research Question (1): For ever higher level behaviours Given energy, computation constraints

How can we verify or understand qualitative aspects of behaviour that can be sensed (i.e., the why)? “Classic” Research Question (2): Choices, feelings, reasons, semantics (e.g., home vs. lat/lon).

Experience Sampling

Experience Sampling Mood; Location Semantics Focus/Engagement; Transportation Choices; Physical Activity; Health; Reactions to Music

Researching Daily Life: Reflecting on the 'scientific' method

Hypothesis Measure Test Tradition...

Hypothesis Measure Test ESM Design Sensor-ESM studies... Sensor-Sampling Design

Hypothesis Measure Test ESM Design Ready for the public... Sensor-Sampling Design User Experience Design Build App Test App Deploy App Market App Debug App Update App Re-design UX User Support De-noise data

Emotion Sense Basics: (a) Complete a “long” survey about how you feel & your current context (b) Receive notifications that ask you to complete a “short” survey (c) View how your survey responses compare to the sensor data your phone has collected.

Emotion Sense Surveys (momentary) Positive/Negative Affect Day “Goodness” Current Location Texting/Calling Habits Current Activity Device Interaction Recent Speech Personality Sociability Connectedness Engagement (non-momentary) Demographics Satisfaction with Life Personality Gratitude Health Sociability Job Satisfaction Life Aspirations Connectedness

Emotion Sense Sensors Location Texting Logs Call Logs Accelerometer Microphone Screen On/Off Samples Wi-Fi Battery Levels

● How can we keep users engaged in a seemingly repetitive task? ● Surveys are “too long” … “too obtrusive” .. “too repetitive” ● ESM experiments “don't beneft me” … “too boring” Design Challenges

A “Non”-Game designed like a game

How many questions to ask...? When the user is “volunteering” a response (10) vs. When the user is responding to a notification (3)

Limited feedback – avoiding judging

How are people interacting? – 12,000 interacting users; – 650,000+ survey responses – ~6% answer only 1 survey – ~800 daily user responses – Average of 60+ days responding to surveys per user – ~15% users > 3 months – App demographics ~ published Android user demographics

angry anxious lonely relaxedenthusiasticcalm

Emotion Sense: Ongoing Work – Making sense of noisy sensor data: various devices, time zones, participation lengths – Analysing quality, content of survey responses – Investigating the future of these tools: generalising (for researchers) vs. specialising (for a particular context).

Easy M: Can I run a study like Emotion Sense? (Without going back to the drawing board) Generalised sensor- enhanced experience sampling tool.

Easy M Basics: (a) Enter a “participant code” to join an experiment; app reconfigures itself (with timeout) (b) Receive notifications that ask you to complete your researchers' survey (c) Volunteer additional responses

Easy M Basics: Allows for both “momentary” and “volunteered” survey types. Questions include all the same types as Emotion Sense. User feedback is limited to response time and compliance.

Where could Easy M be used?

Using Smartphones to Research Daily Life Dr. Neal Lathia Computer Laboratory, University of Cambridge neal.lathia@cl.cam.ac.uk http://emotionsense.org/ http://www.cl.cam.ac.uk/~nkl25/easym/

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