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Using Second Life to support events

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Information about Using Second Life to support events
Education

Published on September 26, 2008

Author: eduservfoundation

Source: slideshare.net

Description

A presentation given to the JISC Services Skill Day in Oxford on 25 September 2008
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Using Second Life to support events

Outline a presentation in and of Second Life but intended to apply to virtual worlds more generally three parts… introduction to Second Life Second Life for events discussion

a presentation in and of Second Life but intended to apply to virtual worlds more generally

three parts…

introduction to Second Life

Second Life for events

discussion

some issues to think about 1. introduction to SL

Second what? 3-D virtual world MUVE run by Linden Lab ‘proprietary’, but public commitment to open standards and OSS populated by avatars, aka residents www.secondlife.com

3-D virtual world

MUVE

run by Linden Lab

‘proprietary’, but public commitment to open standards and OSS

populated by avatars, aka residents

Joining SL two steps register install client software note technical requirements

two steps

register

install client software

note technical requirements

What does it cost? basic accounts are free need to pay monthly subscription ($10) to own land ‘land use fees’ for owning more than smallest plot whole island = $700 + $150 monthly (for non-profits)

basic accounts are free

need to pay monthly subscription ($10) to own land

‘land use fees’ for owning more than smallest plot

whole island = $700 + $150 monthly (for non-profits)

User generated content almost everything you see in SL is created by the residents objects are made out of basic building blocks – prims (cubes, spheres, etc.) objects can be textured for realism – but uploading costs L$10 objects can be scripted

almost everything you see in SL is created by the residents

objects are made out of basic building blocks – prims (cubes, spheres, etc.)

objects can be textured for realism – but uploading costs L$10

objects can be scripted

In-world trade however, not everything has to be built by you! in-world currency enables buying and selling of goods educational objects are often free currency is the Linden dollar - L$ $1 ~= L$300

however, not everything has to be built by you!

in-world currency enables buying and selling of goods

educational objects are often free

currency is the Linden dollar - L$

$1 ~= L$300

But it’s just a game right? looks and feels like a gaming environment but no purpose as such use it to buy / sell, entertain, learn, collaborate, … do not approach it simply as a game – you’ll be disappointed!

looks and feels like a gaming environment

but no purpose as such

use it to buy / sell, entertain, learn, collaborate, …

do not approach it simply as a game – you’ll be disappointed!

Naming / identity every avatar has a name chosen at registration can’t be changed though can have ‘Alt’s note: you may need to remember 2 names per person my name is Art Fossett

every avatar has a name

chosen at registration

can’t be changed

though can have ‘Alt’s

note: you may need to remember 2 names per person

my name is Art Fossett

Identity / appearance “ on the Internet no one knows you’re a dog” in SL no one knows you’re a bloke appearance can be changed instantly wings and tails (‘furries’) seem oddly popular!

“ on the Internet no one knows you’re a dog”

in SL no one knows you’re a bloke

appearance can be changed instantly

wings and tails (‘furries’) seem oddly popular!

Communication multiple modes of in-world communication supported chat IM group IM voice each mode brings with it some issues in terms of usability

multiple modes of in-world communication supported

chat

IM

group IM

voice

each mode brings with it some issues in terms of usability

Open world issues SL is an open world where all sorts of activities are undertaken mostly good but some bad, e.g. ‘griefing’ this probably won’t impinge on your use of SL for meetings but best to be aware of what is out there

SL is an open world

where all sorts of activities are undertaken

mostly good but some bad, e.g. ‘griefing’

this probably won’t impinge on your use of SL for meetings

but best to be aware of what is out there

User-acceptance issues some people (students and staff) simply do not “get it” they do not relate to being “in” a virtual world possibly as many as 90% will feel alienated reactions can be hostile what impact does this have on running meetings in SL?

some people (students and staff) simply do not “get it”

they do not relate to being “in” a virtual world

possibly as many as 90% will feel alienated

reactions can be hostile

what impact does this have on running meetings in SL?

Coolness issues don’t assume that SL will necessarily appeal to a young audience demographics indicate otherwise – average age is 33 some ad hoc evidence that value of SL more obvious in ‘distance learning’ scenarios than ‘on campus’ July 2007 survey of 501 students aged 16 to 18 from across the UK, commissioned by the JISC http://tinyurl.com/yw8mvx When discussing Second Life, students felt that games and virtual worlds as part of learning could easily become “tragic” – technology being used for its own sake, and used rather childishly. They would need to understand the educational benefits of virtual worlds or games, it is not enough that they are simply ‘new’.

don’t assume that SL will necessarily appeal to a young audience

demographics indicate otherwise – average age is 33

some ad hoc evidence that value of SL more obvious in ‘distance learning’ scenarios than ‘on campus’

Life beyond Second Life SL is one of many virtual worlds OpenSIM, HiPiHi, Twinity, there.com, Project Wonderland, Entropia Universe, Active Worlds, OpenCroquet, Metaverse, … it is not clear that SL is the answer SL client now released as open source software clear demand for server to made OSS also some commitment to this by LL (partly because people are reverse-engineering the server anyway) and working with IBM on OpenSim

SL is one of many virtual worlds

OpenSIM, HiPiHi, Twinity, there.com, Project Wonderland, Entropia Universe, Active Worlds, OpenCroquet, Metaverse, …

it is not clear that SL is the answer

SL client now released as open source software

clear demand for server to made OSS also

some commitment to this by LL (partly because people are reverse-engineering the server anyway) and working with IBM on OpenSim

some issues to think about 2. Second Life for events

 

 

 

 

 

 

 

 

 

 

Amplifying SL events SL has a healthy blogging culture in-world Twitter tools chat logs can be saved machinima can be made and audio recorded does that capture the event? sleeds.org/chatlog/

SL has a healthy blogging culture

in-world Twitter tools

chat logs can be saved

machinima can be made and audio recorded

does that capture the event?

some issues to think about 3. Discussion

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