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User Interaction in Game Narrative and User Engagement

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Information about User Interaction in Game Narrative and User Engagement
Education

Published on March 11, 2014

Author: kevinm360

Source: slideshare.net

Description

This presentation covers the topic of Interactive Storytelling, including the beliefs of Chris Crawford and the technology behind Facade. It moves on to take a brief look at my primary research.
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Kevin Murphy – B00187491

Introduction • What is Interactive Storytelling? – From: Dialogue choices to change events – To: Procedurally generated story based on player actions • What is the aim of the project? – Linear storytelling or interactive, which is more engaging to the user?

Chris Crawford • ‘Interactive storytelling’ is a medium which transcends computer games • Storytelling is a ‘long-winded’ but necessary system for teaching morals • True interactivity requires listening, thinking and speaking.

Façade • Designed by Michael Mateas and Andrew Stern. Released in 2005.

Primary Research • Research Question – Is an interactive story more engaging than a non-interactive (linear) story? • How? – Two different types of story being compared using the Narrative Engagement Scale (Busselle and Bilandzic, 2009) • Who? – 40 game players

Investigation • Story was chosen using four criteria defined by Tomin and Liu (2008) to investigate interactive storytelling in existing media. – Degree of freedom – Variety of goals – Level of immersion – Wealth of story • The Walking Dead by Telltale Games was selected

Experiment Results • From the data collected in the experiment, the results support the hypothesis that interactive stories are more engaging. Interactive story Non-interactive story Average 5.29 4.74 Median 6 5 Mode 7 7 Standard Deviation 0.583 1.809

What Next? • Write-up of Experiment and Analysis • Format Dissertation • Recommendations/Conclusion

Questions • Do you have any?

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