Published on September 2, 2008
Understanding Games: Fiction, Rules, and Genre Cursory History of Electronic Gaming in 20th – 21st Centuries Matthew Jett Hall – worldsofwordcraft.wordpress.com
Explore the idea of a “game” Contemplate games as both fiction and rules Set forth some basic vocabulary and categories to assure a common language during our discourse Journey through a time line of facts related to gaming
Entertainment? According to the Oxford English Dictionary ▪ “Amusement, ▪ delight, ▪ fun, ▪ mirth, ▪ Sport” 17 entries exist for the word “game” in the OED
“The main argument of this book, that video games are rules and fiction” Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul
“It is a basic paradox of games that while the rules themselves are generally definite, unambiguous, and easy to use, the enjoyment of a game depends on these easy-to-use rules presenting challenges that cannot be easily overcome. Playing a game is an activity of improving skills in order to overcome these challenges, and playing a game is therefore fundamentally a learning experience.” (Juul, p.5)
“Fiction plays a different role in different games and game genres, and while some players may be thrilled by the fiction of a game, others may dismiss it as unimportant decoration of the game rules.” (Juul, p.6)
“… two basic ways in which games are structured and provide challenges for players: that of emergence (a number of simple rules combining to form interesting variations) and that of progression (separate challenges presented serially).” (p.6) Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul
“Emergence is the primordial game structure, where a game is specified as a small number of rules that combine and yield large numbers of game variations for which the players must design strategies to handle.” (Juul, p.5)
“In progression games, the player has to perform a predefined set of actions in order to complete the game. One feature of the progression game is that it yields strong control to the game designer: since the designer controls the sequence of events, progression games are also where we find most games with storytelling ambitions.” (Juul, p.5)
The next section presents categories Ask yourself two sets of questions Set A: Rules or Fiction? ▪ Does the category illustrate games as fiction? ▪ Does the category illustrate games as rules? Set B: Progression or Emergence? ▪ Does the category illustrate progression? ▪ Does the category illustrate emeregence?
Arcade Adventure Board Console First Person Shooter (FPS) MMORPG PC Real Time Strategy (RTS) Role Playing Simulation Sports
“a (mechanical or electronic) game of a type orig. popularized in amusement arcades.” Pac-Man Pinball
“Designating a role-playing or computer game in which the participant plays a fantasy role in an episodic adventure story.” (OED) Zork Myst
Games played on a physical board where players take turns. Chess Monopoly
“an electronic device (usually requiring connection to a television) on which computer games may be loaded and played. “ (OED) Dead or Alive Dance Dance Revolution
“Designating a computer game in which the player's view of the action is as though through the eyes of the protagonist.” (OED) Doom Return to Castle Wolfenstein
Massively Multiplayer On-Line Role Playing Game Lord of the Rings On-Line Dark Age of Camelot
Any video game played on a personal computer. Civilization King’s Quest
Video game that takes place in real time and general involves resource management, territory management, and unit placement. Sim City Age of Empires
Players act out the role of characters. Closely approximates free form drama, and generally involve a group of players together in a room or around a table. Dungeons & Dragons d20 modern
“The technique of imitating the behaviour of some situation or process (whether economic, military, mechanical, etc.) by means of a suitably analogous situation or apparatus, esp. for the purpose of study or personnel training.” (OED) Flight Simulator M1A1 Tank Simulator
Video game that simulates the play of traditional sports FIFA Soccer Madden
Oxford English Dictionary Oxford Concise Dictionary of Literary Terms Wikipedia Video Games: www.mobygames.com Zork: www.infocomm.com Atari: www.atari.com Movies: http://imdb.com
Kongregate free online game Understanding Games: Episode 1 - Episode 1 is the first of four games explaining the basic concepts of video games. It deals wi....
Der Spieleentwickler Pixelate Environment, hinter dem Andreas Zecher steckt, konnte schon mit Spielen wie The Black Forest oder Mr. Bounce auf sich aufmerksam
Kongregate free online game Understanding Games: Episode 2 - Episode 2 is the second of four games explaining the basic concepts of video games. It deals w....
Understanding how casino games work and the odds of winning are important parts of responsible gaming. The gaming industry is committed to promoting ...
Understanding Video Games: The Essential Introduction eBook: SUSANA PAJARES TOSCA: Amazon.de: Kindle-Shop
Understanding Video Games from University of Alberta. An 11-lesson course teaching a comprehensive overview of analytical theory pertaining to video game ...
Cooperative play is the new big thing in games. It’s actually more surprising that it has taking this long to get here then it is that most games ...
These game-based learning experiences are designed to elicit the players’ tactical awareness and ... Teaching Games for Understanding (TGfU) Play Practice;
Author: Shane Pill, Flinders University School of Education and President, SA Branch, Australian Council for Health, Physical Education and Recreation
Understanding Video Games, 2nd edition. 121 likes. The 2nd edition of Understanding Video Games was published on 26 July 2012. All chapters have been...