Published on June 25, 2009
Daden Limited Making Real Sense of Virtual Worlds David Burden Daden Limited © 2009 www.daden.co.uk
Who Are We? © 2009 www.daden.co.uk Full service Virtual Worlds & Virtual Character consultancy In Virtual Worlds & Characters since late 1990s, and Second Life since 2004 World-class expertise and innovation in Integration, AI and virtual worlds Member, Serious Games Institute Based in Birmingham UK, and Second Life
Who do we work for? © 2009 www.daden.co.uk
What We Do…. © 2009 www.daden.co.uk Involve Interact Integrate Instruct
Datascape – RSS News © 2009 www.daden.co.uk
Datascape – LAX Radar © 2009 www.daden.co.uk
Datascape – Earth Today © 2009 www.daden.co.uk
Datascape – Astrocube © 2009 www.daden.co.uk
PIVOTE © 2009 www.daden.co.uk An exercise authoring system for virtual worlds which: Lets you write an exercise once, but play it in multiple virtual worlds, and on the web Clearly separates content, structure and appearance Allows you to create different user experiences for the same content based on levels of user expertise, and/or the session objective (e.g. novice, advanced, revision, assessment) Captures student performance data and allows export to a VLE Lets you exchange objects with other users and embed them in your own exercises Is based on an open XML standard (MVP) and is open-source
The PIVOTE System © 2009 www.daden.co.uk Web User Mobile User Exercise (defined in XML) SL Controller PIVOTE ` Player Student Performance Data PIVOTE Manager ` SL Objects SL WEB XML
The PIVOTE Flow © 2009 www.daden.co.uk Object touched, Controller Player looks generates hidden relays Node ID up Node ID in chat message to web-based exercise and containing Node ID player gets response to SL Controller SL Object SL Controller Node ID Node ID PIVOTE PIVOTE Exercise Player Definition Data Data +URL Object, if instructed, Controller displays web Player builds web displays any text page from URL, sends page with response response, changes response data on for display, and any internal state, hidden chat channel to sends data packet and reflects in object, and chats any into SL with loc/appearance text response on public response chat SL Web
PIVOTE Scenario © 2009 www.daden.co.uk
Levelling the Playing-Field © 2009 www.daden.co.uk “Are we able to create an NPC within a virtual world which is indistinguishable in its complete behaviour from a player character/avatar”.
Altair Architecture - Physical © 2009 www.daden.co.uk Second Human Web Services Life Servers User Discourse AIML Chatbot Engine SL Interface Perl API Bus Discourse RDF Engine ASML/ AAML via web service Navigation Engine libsecondlife BotIF altair #1 altair #2 Emotion Engine PC or Server (on web) (C#) Other Engines Server (on web) (Perl)
SL in Peekabot © 2009 www.daden.co.uk Technology Strategy Board funded project between Daden and University of Birmingham
Apollo 11 Footpaths © 2009 www.daden.co.uk
Web: www.daden.co.uk Blog: www.converj.com/blog Email: email@example.com YouTube: www.youtube.com/dadenmedia Twitter: daden5 Second Life: Corro Moseley Second Life sim: Daden Prime © 2009 www.daden.co.uk
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