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Tom Clancy's Ghost Recon 2 Product Presentation

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Information about Tom Clancy's Ghost Recon 2 Product Presentation

Published on August 15, 2007

Author: MultimediaMike

Source: slideshare.net

Description

This is a product presentation for Ubisoft's Tom Clancy's Ghost Recon 2 video game; from an Ubisoft marketing CD-ROM.
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Ship Date: Q2 2004

WHY BUY? Target Audience: Males, Ages 13-34 Genre: Action/Shooter Platforms: Xbox/PS2 Rating: Pending (“T” expected) SEQUEL TO THE 2001 GAME OF THE YEAR Building on greatness with enhanced graphics, physics, and gameplay. NEW LOOK AND FEEL Intuitive controls make tactics more lethal AND more accessible. New “Over the Shoulder” view thrusts the player into the war; first-person view still available. THE MILITARY SHOOTER FOR THE HOLIDAY Ghost Recon 2 is the big military shooter for Holiday 2004. The only game of this genre to offer a realistic view of high-tech future warfare. WHY BUY

Target Audience: Males, Ages 13-34

Genre: Action/Shooter

Platforms: Xbox/PS2

Rating: Pending (“T” expected)

SEQUEL TO THE 2001 GAME OF THE YEAR

Building on greatness with enhanced graphics, physics, and gameplay.

NEW LOOK AND FEEL

Intuitive controls make tactics more lethal AND more accessible.

New “Over the Shoulder” view thrusts the player into the war; first-person view still available.

THE MILITARY SHOOTER FOR THE HOLIDAY

Ghost Recon 2 is the big military shooter for Holiday 2004.

The only game of this genre to offer a realistic view of high-tech future warfare.

THE GAME FULL IMMERSION IN A NEAR-FUTURE HIGH-TECH WAR Advanced Weaponry – Utilize cutting-edge weaponry that is still in the prototype phase of development with the U.S. Army. High Adrenaline Combat – Intense firefights, explosions, and mortar barrages plunge the player into the war of tomorrow. Deadliest A.I. – New “Platoon A.I.” system creates the smartest enemies yet. Acting as a real army platoon, they lay cover fire, outflank and outsmart you.

Advanced Weaponry – Utilize cutting-edge weaponry that is still in the prototype phase of development with the U.S. Army.

High Adrenaline Combat – Intense firefights, explosions, and mortar barrages plunge the player into the war of tomorrow.

Deadliest A.I. – New “Platoon A.I.” system creates the smartest enemies yet. Acting as a real army platoon, they lay cover fire, outflank and outsmart you.

THE GAME “ The BEST military shooter on Earth!” - OXM New “Over the Shoulder” camera angle pulls you into the action: See your character and his weapon as he reacts to gunfire, air strikes, and mortar barrages. See your character communicate with your teammates via hand signals to silently trap your foes. Next-generation game technology: Normal mapping, per-pixel shading, and dynamic lighting yield beautiful environments and character design. Havok 2 physics provide ultra-realistic destructible objects and character movements. Multiplayer goodness: Up to 16 players online with both cooperative and adversarial modes. 4-player split-screen available online through Xbox Live or offline.

New “Over the Shoulder” camera angle pulls you into the action:

See your character and his weapon as he reacts to gunfire, air strikes, and mortar barrages.

See your character communicate with your teammates via hand signals to silently trap your foes.

Next-generation game technology:

Normal mapping, per-pixel shading, and dynamic lighting yield beautiful environments

and character design.

Havok 2 physics provide ultra-realistic destructible objects and character movements.

Multiplayer goodness:

Up to 16 players online with both cooperative and adversarial modes.

4-player split-screen available online through Xbox Live or offline.

THE GAME XBOX & PS2 VERSIONS DESIGNED SPECIFICALLY FOR THEIR RESPECTIVE CONSOLES The Xbox version is developed by Red Storm Entertainment and is built off a proprietary graphics engine. The PlayStation 2 version is developed by Ubisoft’s Shanghai Studio (Splinter Cell: Pandora Tomorrow) and is built off the Unreal engine. The PlayStation 2 version is set in 2007 and acts as a prequel to the Xbox version, which is set in 2014. Both games feature unique level design, campaigns, and cinematic sequences. Xbox PlayStation 2

The Xbox version is developed by Red Storm Entertainment and is built off a proprietary graphics engine.

The PlayStation 2 version is developed by Ubisoft’s Shanghai Studio (Splinter Cell: Pandora Tomorrow) and is built off the Unreal engine.

The PlayStation 2 version is set in 2007 and acts as a prequel to the Xbox version, which is set in 2014.

Both games feature unique level design, campaigns, and cinematic sequences.

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