The Play Element Of Learning, Breaking The Magic Circle, 10 April 2008

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Information about The Play Element Of Learning, Breaking The Magic Circle, 10 April 2008

Published on April 11, 2008

Author: jvbree

Source: slideshare.net

Description

Presentation by Marinka Copier and Jeroen van Bree at Breaking the Magic Circle, Game Research Lab Spring Seminar, Finland 10-11 April 2008.

The Play Element of Learning Jeroen van Bree & Marinka Copier 10 April 2008

Jeroen van Bree & Marinka Copier

10 April 2008

Who We Are … Assistant Professor in New Media and Digital Culture at Utrecht University Head Utrecht School of Art and Technology (Interaction Design and Game Design & Development) Management Consultant at YNNO Ph.D. Candidate at Nyenrode Business Universiteit Sharing an interest in learning from online games

Assistant Professor in New Media and Digital Culture at Utrecht University

Head Utrecht School of Art and Technology (Interaction Design and Game Design & Development)

Management Consultant at YNNO

Ph.D. Candidate at Nyenrode Business Universiteit

The Network Society Puts new demands on: Individuals Education Organizations

Puts new demands on:

Individuals

Education

Organizations

What Is Needed Synergy Networking Open Communication Autonomy

Synergy

Networking

Open Communication

Autonomy

What We See Complex group tasks Risk taking, fast and intuitive decision making Situational role-taking

Complex group tasks

Risk taking, fast and intuitive decision making

Situational role-taking

What We Have Old Structures Hierarchies

Old Structures

Hierarchies

Learning from Games How can game play and game design be used to improve (organizational) learning and to revitalize education and organizations?

How can game play and game design be used to improve (organizational) learning and to revitalize education and organizations?

We Are Not Talking About Serious Games Finite Separation between game session and other contexts

Finite

Separation between game session and other contexts

Our Approach is Different We are adding game elements to existing systems such as education or organizations; In this way, we aim to use game design principles to create an environment which fosters a certain type of behavior; This environment is not limited to the duration of a game session; In this situation, the magic circle becomes an irrelevant concept.

We are adding game elements to existing systems such as education or organizations;

In this way, we aim to use game design principles to create an environment which fosters a certain type of behavior;

This environment is not limited to the duration of a game session;

In this situation, the magic circle becomes an irrelevant concept.

Discernability Integration Recoverable loss Lusory attitude Complementarity Signaling Our Starting Point Lies With Design Principles intervention mechanism(s) outcome context

Discernability

Integration

Recoverable loss

Lusory attitude

Complementarity

Signaling

A Test of Our Ideas

Our Quest Taking serious games beyond the magic circle Finding the play element of learning Applying game design principles (which ones?) to educational and organizational settings To generate a lusory attitude without a gaming contract

Taking serious games beyond the magic circle

Finding the play element of learning

Applying game design principles (which ones?) to educational and organizational settings

To generate a lusory attitude without a gaming contract

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