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The Challenge of Interactive Furniture

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Information about The Challenge of Interactive Furniture
Design

Published on March 10, 2014

Author: mgorbet

Source: slideshare.net

Description

Talk given by Matt Gorbet at FITC Amsterdam, Feb 25, 2014
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The Challenge of Interactive Furniture Matt Gorbet

11 +/- 2 years

bring environments to life

behaviour interactioncode color formmaterials

?!

… ?

A Chair with a Soul Left Behind, 2001 Naoto Fukasawa / IDEO

A Chair with a Soul Left Behind, 2001 Naoto Fukasawa / IDEO

Claude Glass, 2013

Claude Glass, 2013

Float Table, 2013 Rock

Float Table, 2013 Rock

MADE Table, 2008 Gorbet Design, with Chris Stevenson

MADE Table, 2008 Gorbet Design, with Chris Stevenson

MADE Table, 2008 Gorbet Design, with Chris Stevenson

MADE Table, 2008 Gorbet Design, with Chris Stevenson

MADE Table, 2008 Gorbet Design, with Chris Stevenson

human Perceptions tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

human tech business kitsch, beep, blink „smart‟ home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions

function “What does it do?” “…how do I use it?”

… if a product did not allow sitting, it would not be considered a chair. The chair, as a specific product, is defined by the fact that that it allows sitting. In order for a product to be a chair, it must fulfill this one quality, first and foremost. - Carl DiSalvo, 2006 functionmaterialform expression

… if a product did not allow sitting, it would not be considered a chair. The chair, as a specific product, is defined by the fact that that it allows sitting. In order for a product to be a chair, it must fulfill this one quality, first and foremost. - Carl DiSalvo, 2006 functionmaterialform expression

polished and pleasurable

A few design guidelines for interactive furniture Let the function of the object prevail. Let the behavior of the person prevail. … Enhance the union of the two. Ask the right question: Rather than “what will it do?” ask “how will it feel?” Avoid ephemeral systems and protocols. Let the object stand on its own. Subtlety goes a long, long way.

… let‟s continue to explore this. Thanks!

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