The cellphone: ultimate distraction or powerful learning tool?

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Information about The cellphone: ultimate distraction or powerful learning tool?
Education

Published on September 30, 2008

Author: stevevosloo

Source: slideshare.net

Description

Keynote presentation at the Schools ICT Conference in Cape Town, 1-3 October 2008

01.10.08 The cellphone: ultimate distraction or powerful learning tool? Steve Vosloo

Steve Vosloo

The growing disconnect Cellphones: pros and cons Challenge

The growing disconnect

Cellphones: pros and cons

Challenge

“ There is now an extraordinary contrast between the high levels of activity that characterise children's consumer cultures and the passivity that increasingly suffuses their schooling.” (Buckingham, 2003)‏

“ There is now an extraordinary contrast between the high levels of activity that characterise children's consumer cultures and the passivity that increasingly suffuses their schooling.”

(Buckingham, 2003)‏

Classroom vs the world Formal & structured Top-down Passive Disengaged Un-networked & disconnected CAMI & Powerpoint MCQs & simple creations 30 mins/week Informal & fluid Bottom-up Active Engaged Networked & plugged-in MXit/Facebook, games, web Communication, play & exploration Up to 2 hours/day

Formal & structured

Top-down

Passive

Disengaged

Un-networked & disconnected

CAMI & Powerpoint

MCQs & simple creations

30 mins/week

Informal & fluid

Bottom-up

Active

Engaged

Networked & plugged-in

MXit/Facebook, games, web

Communication, play & exploration

Up to 2 hours/day

Classroom vs the world

“ ICT in schools is predicated on the ‘top-down’ understanding that we know how children should be learning from technology rather than seeking to learn from their existing practices.” ( Their Space , 2007)‏

“ ICT in schools is predicated on the ‘top-down’ understanding that we know how children should be learning from technology rather than seeking to learn from their existing practices.”

( Their Space , 2007)‏

 

Cellphone affordances Pervasive Low-cost Content delivery and creation medium Klopfer (Jenkins 2008): Portability - can take it to different sites and move around within a location Social interactivity - can exchange data and collaborate with other people face-to-face Connectivity - a common network that creates a true shared environment

Pervasive

Low-cost

Content delivery and creation medium

Klopfer (Jenkins 2008):

Portability - can take it to different sites and move around within a location

Social interactivity - can exchange data and collaborate with other people face-to-face

Connectivity - a common network that creates a true shared environment

Cellular South Africa Cellphones: 72% own a cell phone Nearly half SMS almost daily MXit: 8 million subscribers 250m messages/day Computers and Internet: Only 17% ever used the Internet 6% use it (almost) daily 9% have Internet access at home (Kaiser Family Foundation & SABC, 2007)‏

Cellphones:

72% own a cell phone

Nearly half SMS almost daily

MXit:

8 million subscribers

250m messages/day

Computers and Internet:

Only 17% ever used the Internet

6% use it (almost) daily

9% have Internet access at home

(Kaiser Family Foundation & SABC, 2007)‏

Dr Math Dr Math is a maths tutoring service to school learners that uses MXit 2-8pm, Sunday-Thursday, with some 20 tutors. 3,200 learners have used service (from grade 3 up)‏ Tutoring mostly done in English, but some Afrikaans cases are occurring Learners contact Dr Math from their homes, while on buses, taxis and on the sports field. Even from the bath! LATEST: Text-adventure game (interactive fiction)‏

Dr Math is a maths tutoring service to school learners that uses MXit

2-8pm, Sunday-Thursday, with some 20 tutors.

3,200 learners have used service (from grade 3 up)‏

Tutoring mostly done in English, but some Afrikaans cases are occurring

Learners contact Dr Math from their homes, while on buses, taxis and on the sports field. Even from the bath!

LATEST: Text-adventure game (interactive fiction)‏

dr.math: What grade are you in? what are you covering in math? Spark plug: 7 dr.math: grade 7? Spark plug: yes dr.math: are u doing "pre algebra" stuff like What is the value of X if x + 3 = 10? Spark plug: yes dr.math: ok, so what is the value of x if x + 3 = 10? Spark plug: 7 dr.math: ok. how about (15 x 2 ) + x = 35 Spark plug: 5 dr.math: (I am going to use * for multiply so not to confuse it with x, ok?)‏ Spark plug: ok dr.math: (2 * x) + 8 = 18 Spark plug: 5 dr.math: very good. can you explain to me how you figured that out? Spark plug: 18 - 8 is 10 so 2* what is 10 and the answer is 5 dr.math: Excellent.

M4Girls Project Improve maths in grade 10 rural girls (by Mindset)‏ 43 mini videos, 3 “mobisode” animations, 2 games

Improve maths in grade 10 rural girls (by Mindset)‏

43 mini videos, 3 “mobisode” animations, 2 games

Alternate Reality Game ARG: an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. (Wikipedia)‏ Think “Finders Keepers” but played collectively using web, email, SMS, voice, video, etc. Collaborative problem-solving Skills: collective intelligence, judgement, transmedia navigation (Jenkins et al, 2006)‏

ARG: an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. (Wikipedia)‏

Think “Finders Keepers” but played collectively using web, email, SMS, voice, video, etc.

Collaborative problem-solving

Skills: collective intelligence, judgement, transmedia navigation (Jenkins et al, 2006)‏

Reading/writing cellphone Using the cellphone as a “book” delivery and authoring tool Serialised m-novels: e.g. 28 chapters, 900 characters (Novel Idea)‏ Othello as an m-novel? Communities engaging literacy practices of writing and reviewing

Using the cellphone as a “book” delivery and authoring tool

Serialised m-novels: e.g. 28 chapters, 900 characters (Novel Idea)‏

Othello as an m-novel?

Communities engaging literacy practices of writing and reviewing

But ... 1) Distraction 2) Antisocial? 3) Risk of violence/abuse 4) Effect on reading and writing? 5) Cost

1) Distraction

2) Antisocial?

3) Risk of violence/abuse

4) Effect on reading and writing?

5) Cost

What do these things have in common? Printing press Film Comics Rock 'n roll

What do these things have in common?

Printing press

Film

Comics

Rock 'n roll

Challenge Consider ways to exploit cellphone affordances to support teaching and learning, while limiting the distraction and risk factors Only YOU can do this ...

Consider ways to exploit cellphone affordances to support teaching and learning, while limiting the distraction and risk factors

Only YOU can do this ...

Thank you Email [email_address] Blog innovatingeducation.wordpress.com Games and learning group groups.google.com/group/galsa Slides www.slideshare.net/stevevosloo

Email

[email_address]

Blog

innovatingeducation.wordpress.com

Games and learning group

groups.google.com/group/galsa

Slides

www.slideshare.net/stevevosloo

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