Published on January 28, 2016
1. Interactive Arts Meetup Sydney, Australia Prepared by Steven Bai 28.01.16
2. STEVEN BAI SAM JOHNSON TetraBIN Augmented Reality trash bins - it’s a rubbish idea.
3. GAME DESIGN BACKGROUND TETRABIN URBAN INVENTIONS Agenda CUSTOMISED TECHNOLOGY
4. GAME DESIGN BACKGROUND TETRABIN URBAN INVENTIONS CUSTOMISED TECHNOLOGY
6. PLAY = activities that are intrinsically motivated, situated outside of everyday life and with no direct benefit or goal Huizinga, J. 1955. Homo Ludens: A Study of the Play Element in Culture. Boston, USA: Beacon Press.
7. BEIJING DESIGN WEEK, STEVEN BAI, 2015
8. SAM JOHNSON, 2012
9. Long-time collaboration, 2012
10. GAME DESIGN BACKGROUND TETRABIN URBAN INVENTIONS CUSTOMISED TECHNOLOGY
11. GAME DESIGN Pong Super Mario Bros. Tetris Images from Wikipedia
12. http://hacks.mit.edu/Tetris on the MIT’s Green Building
13. http://streetpong.info/ StreetPong
14. GAME THINKING = not necessarily building an actual game but to encourage the sustaining interest from people Werbach, K., & Hunter, D. 2015. For the win: How game thinking can revolutionise your business. game Wharton Digital Press.
15. GAMIFIATION = Intrinsically rewarding (e.g. satisfaction about contributing to a charity) extrinsically rewarding (e.g. winning a poker game) Zichermann, G., & Cunningham, C. 2011. Gamiﬁcation by design: Implementing mechanics in web and mobile apps. Sebastopol, Calif; O’Reilly Media.
16. FAMILIARIT Y = Familiarity can be an important bridge between intention and behaviour change Fogg, B.J., 2003, Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann Publishers, San Francisco.
17. TETRABIN BACKGROUND GAME DESIGN URBAN INVENTIONS CUSTOMISED TECHNOLOGY
18. When I came up with the idea of TetraBIN while walking on Sydney’s George Street
19. What if the bins are somehow interactive?
20. Life with normal bin
21. Life with TetraBIN
22. low-fidelity prototype designed by Steven and his friends in 2013
23. Low-ﬁ video clip of the initial TetraBIN prototype in 2013 by Steven Bai
24. Video: https://vimeo.com/104292842
25. November, 2013 May, 2014
28. FRONT BACK
29. “You could do [this] with more bins. If you do this in very crowded places, the symbolic and awareness it raises [is] probably better than the actual purpose it serves, I would sit down for 20 minutes to play it.” Study participant
30. “DAD! That’s my block!!!” Participant, a random member of the general public
31. URBAN INVENTIONS BACKGROUND TETRABIN GAME DESIGN CUSTOMISED TECHNOLOGY
32. 6.7 billion More than half of the world’s approximately people live in the cities as of 2014. United Nations, 2014
33. Population growth and rapidly increasing urbanisation puts pressure on existing infrastructures and has resulted in more frequent use of public services and products.
34. Economic Analysis White Paper, Cisco, 2013
35. Connecting the Unconnected: Internet of Everything is poised to generate $19 trillion in the next 10 years (2013-2022) for the private and public sectors combined. Economic Analysis White Paper, Cisco, 2013
36. Design a playful urban invention?
37. Urban space Game Thinking and Game Mechanics to amplify Intrinsic motivation Existing environmental behaviour TetraBIN Play Motivation Trigger Ability (easy or hard)
38. CUSTOMISED TECHNOLOGY BACKGROUND TETRABIN URBAN INVENTIONS GAME DESIGN
39. STEVEN BAI email@example.com +61 401 788 092 @BAI_BYE SAM JOHNSON firstname.lastname@example.org www.tetrabin.com Interested in your kids’ favourite trash bin? Talk to us! Thank you
40. TetraBIN by Steven Bai, Sam Johnson, Martin Tomitsch Project video clips by Sam Johnson, Steven Bai TetraBIN Video by Steven Bai Pictures by Steven Bai, Martin Tomitsch tetrabin.com 28.01.2016
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TetraBIN, Simple Collective. Industry: Technology. Location: Sydney Australia. Website: http://stevenbai.com. ... TetraBIN - an augmented reality trash bin).