TetraBIN - Augmented Reality Trash Bin

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Information about TetraBIN - Augmented Reality Trash Bin

Published on January 28, 2016

Author: Steven_Bai

Source: slideshare.net

1. Interactive Arts Meetup Sydney, Australia Prepared by Steven Bai 28.01.16

2. STEVEN BAI SAM JOHNSON TetraBIN Augmented Reality trash bins - it’s a rubbish idea.

3. GAME DESIGN BACKGROUND TETRABIN URBAN INVENTIONS Agenda CUSTOMISED TECHNOLOGY

4. GAME DESIGN BACKGROUND TETRABIN URBAN INVENTIONS CUSTOMISED TECHNOLOGY

5. PLAY

6. PLAY = activities that are intrinsically motivated, situated outside of everyday life and with no direct benefit or goal Huizinga, J. 1955. Homo Ludens: A Study of the Play Element in Culture. Boston, USA: Beacon Press.

7. BEIJING DESIGN WEEK, STEVEN BAI, 2015

8. SAM JOHNSON, 2012

9. Long-time collaboration, 2012

10. GAME DESIGN BACKGROUND TETRABIN URBAN INVENTIONS CUSTOMISED TECHNOLOGY

11. GAME DESIGN Pong Super Mario Bros. Tetris Images from Wikipedia

12. http://hacks.mit.edu/Tetris on the MIT’s Green Building

13. http://streetpong.info/ StreetPong

14. GAME THINKING = not necessarily building an actual game but to encourage the sustaining interest from people Werbach, K., & Hunter, D. 2015. For the win: How game thinking can revolutionise your business. game Wharton Digital Press.

15. GAMIFIATION = Intrinsically rewarding (e.g. satisfaction about contributing to a charity) extrinsically rewarding (e.g. winning a poker game) Zichermann, G., & Cunningham, C. 2011. Gamification by design: Implementing mechanics in web and mobile apps. Sebastopol, Calif; O’Reilly Media.

16. FAMILIARIT Y = Familiarity can be an important bridge between intention and behaviour change Fogg, B.J., 2003, Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann Publishers, San Francisco.

17. TETRABIN BACKGROUND GAME DESIGN URBAN INVENTIONS CUSTOMISED TECHNOLOGY

18. When I came up with the idea of TetraBIN while walking on Sydney’s George Street

19. What if the bins are somehow interactive?

20. Life with normal bin

21. Life with TetraBIN

22. low-fidelity prototype designed by Steven and his friends in 2013

23. Low-fi video clip of the initial TetraBIN prototype in 2013 by Steven Bai

24. Video: https://vimeo.com/104292842

25. November, 2013 May, 2014

26. Implementation

27. Implementation

28. FRONT BACK

29. “You could do [this] with more bins. If you do this in very crowded places, the symbolic and awareness it raises [is] probably better than the actual purpose it serves, I would sit down for 20 minutes to play it.” Study participant

30. “DAD! That’s my block!!!” Participant, a random member of the general public

31. URBAN INVENTIONS BACKGROUND TETRABIN GAME DESIGN CUSTOMISED TECHNOLOGY

32. 6.7 billion More than half of the world’s approximately people live in the cities as of 2014. United Nations, 2014

33. Population growth and rapidly increasing urbanisation puts pressure on existing infrastructures and has resulted in more frequent use of public services and products.

34. Economic Analysis White Paper, Cisco, 2013

35. Connecting the Unconnected: Internet of Everything is poised to generate $19 trillion in the next 10 years (2013-2022) for the private and public sectors combined. Economic Analysis White Paper, Cisco, 2013

36. Design a playful urban invention?

37. Urban space Game Thinking and Game Mechanics to amplify Intrinsic motivation Existing environmental behaviour TetraBIN Play Motivation Trigger Ability (easy or hard)

38. CUSTOMISED TECHNOLOGY BACKGROUND TETRABIN URBAN INVENTIONS GAME DESIGN

39. STEVEN BAI steven@pinetreelabs.com +61 401 788 092 @BAI_BYE SAM JOHNSON sam@pinetreelabs.com www.tetrabin.com Interested in your kids’ favourite trash bin? Talk to us! Thank you

40. TetraBIN by Steven Bai, Sam Johnson, Martin Tomitsch Project video clips by Sam Johnson, Steven Bai TetraBIN Video by Steven Bai Pictures by Steven Bai, Martin Tomitsch tetrabin.com 28.01.2016

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