Task 5 screenshots of character Work

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Information about Task 5 screenshots of character Work
Career

Published on May 8, 2014

Author: Thomas_Giblin_16

Source: slideshare.net

Description

Work

The first thing that I did when designing my character was establish the basic shape that I wanted to base all of my armour on. I used the standard current World of Warcraft human model so that I could design the armour to fit the actual in game character. I used the pen tool to design this basic shape. I decided when I was designing my characters that I would do it in parts. I started my druid armour from the feet up because this was the best way to layer my armour design. I used the pen tool to draw the outline and the detail of the armour and I used the bucket tool to fill the areas in with colour. I then went on to design the body, shoulders and arms. I choose the colours that I did for the armour because of the popular nature response that I received about the armour. I used the same techniques throughout the armour design as I did on the legs. Finally I added the head which was based on features of a bird because I wanted to stick to the nature design. Using the same techniques that I previously used on the rest of the armour.

I decided when I was designing my characters that I would do it in parts. I started my Death Knight armour from the feet up because this was the best way to layer my armour design. I used the pen tool to draw the outline and the detail of the armour and I used the bucket tool to fill the areas in with colour. I then went on to design the body, shoulders and arms. I choose the colours that I did for the armour because of the popular dark feel response that I received about the armour. I used the same techniques throughout the armour design as I did on the legs. Finally I added the head which I designed by looking at skulls and decided to make a fading mask based around a skull to stick to the death style. I used the same techniques on this as I used on the other parts of the armour.

I decided when I was designing my characters that I would do it in parts. I started my warrior armour from the feet up because this was the best way to layer my armour design. I used the pen tool to draw the outline and the detail of the armour and I used the bucket tool to fill the areas in with colour. I then went on to design the body, shoulders and arms. I choose the colours that I did for the armour because of the popular templar/rusted design response that I received about the armour. I used the same techniques throughout the armour design as I did on the legs. Finally I added the head which I designed by looking at Viking helmets and knight helms which inspired me to create the helm how I did. I used the same techniques on this as I used on the other parts of the armour.

I decided when I was designing my characters that I would do it in parts. I started my mage armour from the feet up because this was the best way to layer my armour design. I used the pen tool to draw the outline and the detail of the armour and I used the bucket tool to fill the areas in with colour. I then went on to design the body, shoulders and arms. I choose the colours that I did for the armour because of the popular arcane/magical response that I received about the armour. I used the same techniques throughout the armour design as I did on the legs. Finally I designed the head of the mage. I chose not to add an actual helm to this character because it suited the armour more without one. I did this because it fit in best with the look that I was aiming for. I used the same techniques on this as I used on the other parts of the armour.

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