Published on February 12, 2014
SWORDFIGHT Máster en Ingeniería de Telecomunicación ALBERTO SERNA MARTÍN ANDREA URBANO CAYUELA SERAPIO VÁZQUEZ CARMONA
TABLE OF CONTENTS • Introduction. • What is SwordFight? • Why should it be implemented? • Scenario. • Discovery. • Smart Devices. • Smart Environment. • Smart Interactions. • Activity Designer Scheme. • Expected Problems and Conclusions. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 2 de 15 • Properties of our System.
INTRODUCTION • What is SwordFight? • Is an ubiquitous multiplayer game system. • Melee weapons war game. • It is uses wearable computing devices. • Why should it be implemented? SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 3 de 15 • Interesting for touristic cities. • Really funny game. • Children would love it!
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 4 de 15 SCENARIO
SCENARIO • The players get dressed and select a weapon. • Armor, helm and shield. • Discovery. • They get into the labyrinth and then they start to look for other players. • A fight will start once they find one or more players. • They will get activated if a player is low on life. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 5 de 15 • Healing points.
DISCOVERY • The player puts the smartphone inside the armor. • A NFC tag will trigger the discovery. • The smartphone connects to: • The wearable sensor network [Bluetooth]. • The audio wireless system [Bluetooth]. • The game network [Wi-Fi]. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 6 de 15 • Everything takes place while the player is getting dressed.
SMART DEVICES • Smartphones. • Around a 73% of the inhabitants will have one in the next years. • Zero cost. • It can hold the computational load of our system. • No need of a central server. • Text-To-Speech • Wireless audio system. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 7 de 15 • Interface user-system
SMART DEVICES • Microcontroller. • • • • • • Very cheap platform. Low energy consumption. High integration. Easily implementable. High scalability. Compatibility with lot of sensors. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 8 de 15 • Piezoelectric triggers. • Embedded in the wearable parts. • Heart rate sensor.
SMART ENVIRONMENT • Triangulation. • Using the mesh of routers. • Virtual positioning. • Special events. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 9 de 15 • Ambushes. • Healing points. • Activation of IP light bulbs.
SMART INTERACTIONS • Healing event. • It will start if a player is low on life. • A light will be turned on to mark the healing point. • The player must be in <3m around the point for 3’. • Triangulation. • It increases the damage dealt to the ambushed player. • It takes place when a player gets close to an enemy from a distance>10m in few seconds and deals a hit. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 10 de 15 • Ambush event [from the virtual scheme].
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 11 de 15 ACTIVITY DESIGNER SCHEME
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 12 de 15 ACTIVITY DESIGNER SCHEME
PROPERTIES • Our scenario is completely delimited and covered by our system. • It takes into account the position, the identity, the activity and the time to adapt the system. • The system changes in order to adapt environment to the player before they need it. the • The players will not notice any of the devices part of the system. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 13 de 15 • It changes many parameters taking into account the user or the environments requirements.
EXPECTED PROBLEMS • Recognition of false hits. • When more than 2 players in the same point deal a hit at the same time. • False start of events. • When two players can start an ambush event. • In advance stages of the system, a single player will be able to select a weapon from an arsenal. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 14 de 15 • Connection weapon-Player ID.
CONCLUSIONS • Our system can be implemented. • Low cost. • High scalability. • Interesting for a wide range public. • Any age. • Any likes. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 15 de 15 • Completely transparent and ubiquitous.
Thanks for your attention Take a weapon and enjoy the fight! SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.
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