Published on May 21, 2007
The Web Now: Social Luke Wroblewski Principal Designer, Yahoo! Inc. IxD Symposium IA Summit 2006 03-23-2006
Definitions What is Community? • In 1999… • • Discussion boards, email newsletters In 2006… • • Tags, ratings, reviews, comments, trackbacks, RSS, sharing (email, IM), distribution, blogs, wikis Always… • • People united by shared interests or goals 2
What makes up a community? Content is King • • Great products create community • Great actions (useful features & functions) • Great interest (compelling content) Social Behaviors • • Reputation & Identity • One to One, One to many, many to many communication • Sequences, Rituals, Groups 3
Who’s In a Community? Yahoo! Groups Example • Creators • 1% of the user population might start a • group (or a thread within a group) Synthesizers • 10% of the user population might • participate actively, and actually author content whether starting a thread or responding to a thread-in-progress Consumers • 100% of the user population benefits from • the activities of the above groups * Bradley Horowitz, Yahoo! Research 4
Why Enable Community? Value human to human interactions from * Images from Flickr 5
Contribute Ratings reviews favorites wikis calendars flag comments tags discussion boards inline chat 6
Share Email to friend save to list send via IM add download trackbacks add to blog to my site playlists subscribe invite 7
Implications: Good Filter • • Provide Information about information • Organic Popularity Original content creation • • Flickr Increased Engagement • • Yahoo! Answers Invested Customers • • eBay Collaborative Innovation • • eBay & PayPal Inclusion • • Lego Mindstorms * Images from Flickr 8
Implications: Bad Too many “social” features can distract • Blur the focus of the product • Quality • Splogs, spratings, spags, comment spam, • trackback spam Lightweight interactions = lightweight • content Power Laws • Power participants can become a dominant • force in the direction of a product Power can be abused • The vocal minority: potential innovation • hurdle Factions vs. Tribes • Privacy & Exposure • Safety • * Images from Flickr 9
Best Practices * Images from Flickr 10
Enable Identity Welcome • Pay attention to people • Flickr, MySpace • Anonymity can be a death • sentence Lack of accountability & • reputation Personal Branding • Nickname • About/URL • Images • Accomplishments • Stuff I’ve Done • Rewards • Social Incentive • “You’ve got mail!” • 11
Focus on the Epicenter VS. Don’t lose sight of primary content and goals 12
Provide for Creators, Synthesizers, & Consumers Creators Synthesizers Consumers CSC personality types do not easily migrate between groups • Scaling engagement is hard and often inappropriate • Leverage differences to maintain balance • 13
Design Systems Extensible • • Social applications grow organically • Define flexibility upfront • Define rules early on Think “Ecosystem” • • Movement of content • Cycles Structured • • Interaction design establishes how a community can engage with each other and beyond Objects & Actions • * Pearson Education 14
15 * http://flickr.com/photos/bryce/58299511/
Constraints Balance Systems Quality Control • Lightweight interactions = lightweight • content “Burying the submit button [in community • Web sites] encourages fewer, but better posts.” -Derek Powazek, Design for Community, 2001 Barriers to Entry • quot;The best check on bad behavior is • identity.” -Mark Zuckerburg, Facebook Founder Game Design • Embrace Constraints • 16
Questions? email@example.com * Images from Flickr 17
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