Published on March 27, 2014
General structure Training structure Mini games structure Gamification structure AGENDA: Social structure
Training is set inside a virtual hospital. Each floor of the hospital corresponds to one day of training. Free surfing on each floor. In order to access the upper floor, it is compulsory to complete the tasks of the previous one. Each floor is composed of different rooms: library and rooms for testing. Complete tracking of users activities/experiences. general structure Possibility to integrate pre-existing training materials (for example, showing e-learnings through a seminar room).
Library: all the training material is collected Inside the room (text, video,…) always available for students Books and videos are divided by categories/topics. training structure If a “lecture”is preparatory for another one, a message will block the consultation of the next training material. Training material for each lesson
Each mini game represents a test. In order to access mini game “x” the user has to look at the supporting material “y” available in the library. There are different kinds of mini games depending on the structure and on the themes available in the didactic material. mini games structure
Badge after each task is completed. Badge divided by category (eg. medical competencies, social skills). Badge will be used to define both ranking and rewards allocation (eg. free download of a specialised magazine for a limited period of time). gamification structure
“Shoutbox” to share one’s own comments or experiences with other users. Possibility to vote comments (using “like”, the typical function of social networks) depending on their usefulness for users’ training. Possibility to include the most voted comments in the virtual space (these create a kind of “knowledge base” that can be classified as “best or worst practices”). social structure
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