Second Life - handout version (text only)

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Information about Second Life - handout version (text only)

Published on May 27, 2007

Author: digitalkatie

Source: slideshare.net

Description

Handouts from a presentation to eLive2007, Edinburgh, May 2007 given by Kate Farrell

Second Life: Using 3D virtual worlds across the secondary curriculum Kate Farrell Castlebrae High School

What is Second Life? Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by 6.5 million avatars. 1.7m people have logged on in the last 60 days Normally 20-40,000 people online at any one time

Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by 6.5 million avatars.

1.7m people have logged on in the last 60 days

Normally 20-40,000 people online at any one time

Why use SL in Education? Creative Exciting Fun Engaging Entrepreneurial Collaborative Worldwide

Creative

Exciting

Fun

Engaging

Entrepreneurial

Collaborative

Worldwide

How to use SL in Education Meetings Discussions Interviews Talks CPD Lectures Debates Presentations Simulations Games Creating Designing Collaborating Working together in RL (real life) and SL

Meetings

Discussions

Interviews

Talks

CPD

Lectures

Debates

Presentations

Simulations

Games

Creating

Designing

Collaborating

Working together in RL (real life) and SL

Existing Educational Projects Current uses of SL with 13-17 year olds

Kids Connect Kids Connect is a series of workshops for young people in multiple locations, teaching them to connect and work together via performance, digital storytelling and networked collaboration In our pilot program, participants connected and created with other students in New York and Amsterdam via video streaming and in Second Life, the online virtual world.

Kids Connect is a series of workshops for young people in multiple locations, teaching them to connect and work together via performance, digital storytelling and networked collaboration

In our pilot program, participants connected and created with other students in New York and Amsterdam via video streaming and in Second Life, the online virtual world.

Kids Connect New York kids were taught SL building and scripting and appearance skills They also learned performance and movement skills, digital storytelling, Playback theatre, VJing (Video DJing), filming and sound recording skills The Amsterdam kids had less time and were more focused on programming skills in SL. They recreated their neighbourhood, including graffiti

New York kids were taught SL building and scripting and appearance skills

They also learned performance and movement skills, digital storytelling, Playback theatre, VJing (Video DJing), filming and sound recording skills

The Amsterdam kids had less time and were more focused on programming skills in SL.

They recreated their neighbourhood, including graffiti

Global Kids Global Kids Island in the teen grid is a place for teen residents to learn about important social and world issues. The island recently hosted a digital media essay contest, the SL version of the Save Darfur charity wristband campaign, a photo show from Global Kids Leaders, Camp GK, UNICEF A World Fit For Children Festival, the Henry Jenkins lecture/dance party, and interactive, experiential workshops led by GK staff on issues related to digital media. In Autumn 2006 a real world machinima program and a real-world gaming program, both using TSL, were launched in NYC.

Global Kids Island in the teen grid is a place for teen residents to learn about important social and world issues.

The island recently hosted a digital media essay contest, the SL version of the Save Darfur charity wristband campaign, a photo show from Global Kids Leaders, Camp GK, UNICEF A World Fit For Children Festival, the Henry Jenkins lecture/dance party, and interactive, experiential workshops led by GK staff on issues related to digital media.

In Autumn 2006 a real world machinima program and a real-world gaming program, both using TSL, were launched in NYC.

Suffern Middle School SL being used in Language, Art, Geometry, Entrepreneurs, Robotics and History classes in school Recent project in Health Education is on body image and self-esteem Pupils recreate scenes from books, such as “Of Mice and Men”

SL being used in Language, Art, Geometry, Entrepreneurs, Robotics and History classes in school

Recent project in Health Education is on body image and self-esteem

Pupils recreate scenes from books, such as “Of Mice and Men”

Pacific Rim Exchange (PacRimX) Exchange project between a school in California, USA and Kyoto, Japan American kids learning Japanese Japanese kids learning English Getting to know each other before meeting in real life

Exchange project between a school in California, USA and Kyoto, Japan

American kids learning Japanese

Japanese kids learning English

Getting to know each other before meeting in real life

Open University’s Schome (not school, not home) Research project by the Open University looking at ways of overcoming the problems within current education systems Part of a network of activities for high achieving students in the UK

Research project by the Open University looking at ways of overcoming the problems within current education systems

Part of a network of activities for high achieving students in the UK

British Council Three islands in Teen Grid Space for foreign students to practice their English Language skills Wide range of materials for students Games, quests, and treasure hunts based on linguistic clues An iconic representation of Britain

Three islands in Teen Grid

Space for foreign students to practice their English Language skills

Wide range of materials for students

Games, quests, and treasure hunts based on linguistic clues

An iconic representation of Britain

Virtual Grammar Dunoon Grammar School Use of Audio / Video in the main grid Supporting homework & revision Whole school initiative Use in English using Scottish texts Use in Art designing virtual school uniform

Use of Audio / Video in the main grid

Supporting homework & revision

Whole school initiative

Use in English using Scottish texts

Use in Art designing virtual school uniform

Using SL in the Curriculum

Modern Foreign Languages Virtual penpal scheme Communicate using text so reading and written skills improve Combine with Skype to practice spoken language skills (this facility will be included in SL soon) Roleplay by creating café or shop scenes

Virtual penpal scheme

Communicate using text so reading and written skills improve

Combine with Skype to practice spoken language skills (this facility will be included in SL soon)

Roleplay by creating café or shop scenes

Modern Foreign Languages Modern Languages could use SL for collaborating with kids around the world - a high-tech penpal scheme! Also, locations such as cafes or shops could be set up to allow role-play. As SL uses a chat/IM system, this would allow pupils to practice their writing, although programs like Skype or Vivox could be used as well to practice talking in foreign languages. It could be like a virtual school trip, without the expense or risk assessments ;-)

Religious & Moral Education Attitudes towards appearance and disability Change your skin colour or use a wheelchair for a week. Do others react differently? Research into different religions Body image and Self-esteem

Attitudes towards appearance and disability

Change your skin colour or use a wheelchair for a week. Do others react differently?

Research into different religions

Body image and Self-esteem

Craft, Design & Technology Product design and testing Consumer research Not as advanced as CAD or other design tools Can design in groups Other teens can see and walk round your final design

Product design and testing

Consumer research

Not as advanced as CAD or other design tools

Can design in groups

Other teens can see and walk round your final design

Craft, Design & Technology Second Life could be used to do product design and testing. Objects could be designed as normal then created in SL and consumer testing carried out. Is the chair too big or too small for different sized people? Is the three legged table safe? Do people like the design of the mobile phone holder and should it be made in plastic or neoprene? Any objects can be created in SL without the expense of testing with real materials.

Art & Design Virtual Art Gallery for studying existing work or showcasing pupils’ work Don’t Touch doesn’t apply in SL! Sculptures, including moving sound and light scupltures Product design and testing Photography Fashion Design digitalkatie.typepad.com/blog/2006/12/advocating_sl_t.html

Virtual Art Gallery for studying existing work or showcasing pupils’ work

Don’t Touch doesn’t apply in SL!

Sculptures, including moving sound and light scupltures

Product design and testing

Photography

Fashion Design

digitalkatie.typepad.com/blog/2006/12/advocating_sl_t.html

Art and Design Art students could use the simple shapes (prims) available to create sculptures of different things. Work can be displayed to everyone who passes the sculpture gallery. Pictures can be imported into SL so pupils' real life work can be displayed in the virtual world to everyone. Photography is also very easy. Pupils can take photos 'in-world' and send them for free to Flickr.com or SLPics.com to be displayed and commented on by others. They could do a scavenger hunt for pictures of themes like light, shadows or repeating patterns. Other scavenger hunts could be looking for words to make up a photo poem made up of different words found around the virtual world. The photos can also be downloaded and used in collages or other work.

English & Media Studies Study newspapers created in SL Work as a journalist for a paper Recreate scenes from books and poems Talk to characters in setting digitalkatie.typepad.com/blog/2007/01/advocating_sl_t.html

Study newspapers created in SL

Work as a journalist for a paper

Recreate scenes from books and poems

Talk to characters in setting

digitalkatie.typepad.com/blog/2007/01/advocating_sl_t.html

Drama Costumes and characters can be changed easily and quickly Poses, actions and situations not normally possible You don’t even have to be human, you can be a dragon or an alien Combine characters, costumes, poses and actions into a live performance or record using machinima

Costumes and characters can be changed easily and quickly

Poses, actions and situations not normally possible

You don’t even have to be human, you can be a dragon or an alien

Combine characters, costumes, poses and actions into a live performance or record using machinima

Drama Drama students can use Second Life for planning real life performances or for performing in SL itself. SL can be used for designing sets and lighting easily. Performances can then be planned out by a director to show where cast will be standing. Costumes and characters can be created by editing your avatar's appearance. This can include characters that can't be achieved in real life such as tall blue giants or tiny purple mice. Shows can also be performed in Second Life to a worldwide audience using poses and animations stored by the avatars.

Music There are musicians earning a living performing in Second Life. Worldwide audience compared to performing in pubs and small venues Audience participation

There are musicians earning a living performing in Second Life.

Worldwide audience compared to performing in pubs and small venues

Audience participation

Business and Enterprise SL is ideal for creating and selling objects. Teams of pupils could work together to research the market, design and develop an object that they think will sell well, promote and sell the object. The pupils could compete to see which team makes the most profit. It is very easy to sell objects in SL, and you can control whether the buyer can copy or modify the object.

SL is ideal for creating and selling objects.

Teams of pupils could work together to research the market, design and develop an object that they think will sell well, promote and sell the object. The pupils could compete to see which team makes the most profit. It is very easy to sell objects in SL, and you can control whether the buyer can copy or modify the object.

Business and Enterprise Business Studies or Enterprise education is one of the best examples, as Second Life's copyright and control facilities is ideal for creating and selling objects. Teams of pupils could work together to research the market, design and develop an object that they think will sell well, promote and sell the object. The pupils could compete to see which team makes the most profit. It is very easy to sell objects in SL, and you can control whether the buyer can copy or modify the object.

Business and Enterprise Second Life offers pupils the potential to be working in a safe enironment but with responsibility. They can take on roles as builders, scripters, designers, managers, DJs, hosts and organisers for events. Through this work they can earn 'Linden Dollars', which can be used to buy products or rent land in SL. If the pupils are very successful and earn a lot of the Linden dollars these can be exchanged for US dollars.

Mathematics Second Life could improve pupils' Maths skills through building structures. In order to build skillfully in SL it is better to use numbers for co-ordinates and dimensions in the objects properties, rather than adjusting by eye. Also to build a complex shape more than 10m big, angles need to be worked out using formula and trigonometry. It can be done by hand but doesn't look as good. Co-ordinates and maps are also skills that can be developed, with orienteering challenges being quite easy to set up. digitalkatie.typepad.com/blog/2007/05/advocating_sl_t.html

Geography Map reading and co-ordinates Geographical features like volcanos and glaciers can be created (by the pupils) Real-time Weather simulations Environmental awareness Scavenger hunts and orienteering Time zones!

Map reading and co-ordinates

Geographical features like volcanos and glaciers can be created (by the pupils)

Real-time Weather simulations

Environmental awareness

Scavenger hunts and orienteering

Time zones!

Science Simulations Models Experiments that would be impractical or expensive in RL

Simulations

Models

Experiments that would be impractical or expensive in RL

Science Science classes can use SL to recreate experiments that are not normally possible or practical in the classroom. Zero or low friction environments, space science, etc. Experiments can be set up in advance for pupils, ready to just 'take out the box'. Variables can be altered to see the results and the experiment repeated as often as required without any additional expense.

Computing LSL – Linden Scripting Language Simple scripting with very visual results Motivational way to learn programming Real reasons for scripting

LSL – Linden Scripting Language

Simple scripting with very visual results

Motivational way to learn programming

Real reasons for scripting

Computing Computing teachers can use the scripting language provided with Second Life's (LSL - Linden Scripting Language) to introduce scripting and programming to students. Scripts can be used for simple tasks like making objects 'speak' or play sounds, or more complex tasks like vehicles that move or fly. When simple scripts are used to open doors or show water 'moving' in fountains, the effect is quite impressive. Pupils very quickly realise they can change settings and see the effect, which is a great way to introduce variables and other programming skills.

SL and Educational Initiatives I could go on about how using SL fits all the capacities of A Curriculum for Excellence….. but I won’t bore you :-) It does though!

I could go on about how using SL fits all the capacities of A Curriculum for Excellence….. but I won’t bore you :-)

It does though!

Barriers to using SL in school Network access (speed and permissions) Perceptions of SL as a place for porn Child protection

Network access (speed and permissions)

Perceptions of SL as a place for porn

Child protection

Educational Links Second Life - www.secondlife.com SL in Education – www.simteach.com Mailing list – secondlife.com/education Wiki - secondlife.wikispaces.com

Second Life - www.secondlife.com

SL in Education – www.simteach.com

Mailing list – secondlife.com/education

Wiki - secondlife.wikispaces.com

Teen Project Links Global Kids – globalkids.org Global Kids blog – holymeatballs.org Kids Connect – zoomlab.org Dunoon - dgs-secondlife.blogspot.com PacRimX - pacificrimx.wordpress.com Suffern - rampoislands.blogspot.com Eye4You - eye4youalliance.youthtech.info Schome - schome.open.ac.uk

Global Kids – globalkids.org

Global Kids blog – holymeatballs.org

Kids Connect – zoomlab.org

Dunoon - dgs-secondlife.blogspot.com

PacRimX - pacificrimx.wordpress.com

Suffern - rampoislands.blogspot.com

Eye4You - eye4youalliance.youthtech.info

Schome - schome.open.ac.uk

Next Steps Join Second Life and create an avatar Come to the SL Best Practices in Education Conference 25 th May (24 hours from 9am GMT, just drop in) slbestpractices2007.wikispaces.com Join the SLED and TSLED mailing lists secondlife.com/education

Join Second Life and create an avatar

Come to the SL Best Practices in Education Conference 25 th May (24 hours from 9am GMT, just drop in) slbestpractices2007.wikispaces.com

Join the SLED and TSLED mailing lists secondlife.com/education

Costs SL is free to use You pay to have land you can build on It is possible to rent or borrow land An educational island is $838 (~£426) for the initial purchase Monthly land use fees for an island are $148 (~£75)

SL is free to use

You pay to have land you can build on

It is possible to rent or borrow land

An educational island is $838 (~£426) for the initial purchase

Monthly land use fees for an island are $148 (~£75)

Thank you for listening Kate Farrell (AKA Katie Farina) Web: www.katefarrell.co.uk Email: kate@katefarrell.co.uk Blog: digitalkatie.typepad.com Hugh O’Donnell (AKA Hugho Writer) Email: Hugh.O'Donnell@ dunoongrammar.argyll-bute.sch.uk Blog: dgs-secondlife.blogspot.com

Kate Farrell (AKA Katie Farina) Web: www.katefarrell.co.uk Email: kate@katefarrell.co.uk Blog: digitalkatie.typepad.com

Hugh O’Donnell (AKA Hugho Writer) Email: Hugh.O'Donnell@ dunoongrammar.argyll-bute.sch.uk Blog: dgs-secondlife.blogspot.com

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