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Second Life: Education in a Virtual World (slidecast)

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Information about Second Life: Education in a Virtual World (slidecast)

Published on December 11, 2007

Author: HVX.Mica

Source: slideshare.net

Description

Presentation slides for the LAUC-B Academic Library 2.0 conference. Presentation given by Bernadette Daly Swanson (UCD) and Danielle Kane (UCSC)
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Second Life: Education in a Virtual World Bernadette Daly Swanson Danielle Kane University of California Davis University of California Santa Cruz Academic Library 2.0 Library Association University of California Berkeley November 2, 2007

Mica & HVX: Taking on a Second Life Video http:// www.youtube.com/watch?v =faeXGPB5coA

Rise of Gaming MMORPG Massively-Multiplayer Online Role-Playing Game MMO Massively Multiplayer Online game MUVE Online, Multi-User Virtual Environments, sometimes called virtual worlds http://www.opencroquet.org/index.php/Main_Page http://www.worldofwarcraft.com/index.xml http://secondlife.com/ http://www.activeworlds.com/

MMORPG

Massively-Multiplayer Online Role-Playing Game

MMO

Massively Multiplayer Online game

MUVE

Online, Multi-User Virtual Environments, sometimes called virtual worlds

What is Second Life Chat / IM / Voice Import / Export Video / Snapshots 3-D graphics Rich Build Tools Streaming Audio Creativity Collaboration Ownership Community Expressive Lag Distracting Griefing / Harassment No Preconceived Objective Experiment Economy Slang Social Environment User Generated / Owned Content Social Networking

Chat / IM / Voice

Import / Export

Video / Snapshots

3-D graphics

Rich Build Tools

Streaming Audio

Creativity

Collaboration

Ownership

Community

Expressive

Lag

Distracting

Griefing / Harassment

No Preconceived Objective

Experiment

Economy

Slang

Social Environment

User Generated / Owned Content

Social Networking

Why should educators and librarians pay attention to virtual worlds? Question from http://seanfitz.wikispaces.com/virtualworldsenetworks07 Academy of Second Learning: ASL Eson 32, 162, 351

Why should educators and librarians pay attention to virtual worlds?

New Media Consortium (NMC) An international not-for-profit consortium of nearly 250 learning-focused organizations dedicated to the exploration and use of new media and new technologies. Serves as a catalyst for the development of new applications of technology to support learning and creative expression. Sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions.

An international not-for-profit consortium of nearly 250 learning-focused organizations dedicated to the exploration and use of new media and new technologies.

Serves as a catalyst for the development of new applications of technology to support learning and creative expression.

Sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions.

Virtual World Education 2007 Horizon Report: http://www.nmc.org/pdf/2007_Horizon_Report.pdf Time-to-adoption: 2 to 3 years Why: Offers effective learning spaces Second Life Offers: Shared experiences A feeling of presence Visual component Visual and social cues Closer to face-to-face conversation Real-time collaboration Immersion Engagement NOAA: Science on a Sphere NOAA Virtual Island in SciLands Meteora 175, 155, 26

2007 Horizon Report:

http://www.nmc.org/pdf/2007_Horizon_Report.pdf

Time-to-adoption: 2 to 3 years

Why: Offers effective learning spaces

Second Life Offers:

Shared experiences

A feeling of presence

Visual component

Visual and social cues

Closer to face-to-face conversation

Real-time collaboration

Immersion

Engagement

NMC: The Horizon Project How well do lessons learned in a virtual world translate into real-world applications? Do immersive learning experiences engage learners? In what ways? Why are virtual worlds so compelling to some and not to others? What are the essential factors that make one person willing to spend hours exploring these spaces and others much less so? Book Island 128, 128, 35 The Horizon Project Call to Scholarship. The New Media Consortium 2007. http://www.nmc.org/pdf/Horizon-Project-Call-to-Scholarship.pdf

How well do lessons learned in a virtual world translate into real-world applications?

Do immersive learning experiences engage learners? In what ways?

Why are virtual worlds so compelling to some and not to others? What are the essential factors that make one person willing to spend hours exploring these spaces and others much less so?

New Media Consortium White Paper Social Networking, the "Third Place," and the Evolution of Communication White Paper just released in a variety of formats Part of NMC's New Scholarship Initiative Paper released in advance of conference to spark discussion, discourse, and critical thinking on the topic NMC Symposium on the Evolution of Communication: Dec. 4-5, 2007 www.nmc.org/pdf/Evolution-of-Communication.pdf New Media Consortium

White Paper just released in a variety of formats

Part of NMC's New Scholarship Initiative

Paper released in advance of conference to spark discussion,

discourse, and critical thinking on the topic

NMC Symposium on the Evolution of Communication: Dec. 4-5, 2007

www.nmc.org/pdf/Evolution-of-Communication.pdf

NMC Survey of Educators in Second Life 33% were 36-45 years of age 52% are female 58% have experienced other virtual environments but 73% have not participated in any massively Multiplayer Online Role Playing Games. What is your prediction for the future of Second Life? 26% achieve some great applications but will not go mainstream 24% future of the web 12% offers great potential but won’t be around in five years. 2% mostly hype and will implode any day now 36% had other comments both positive and negative

33% were 36-45 years of age

52% are female

58% have experienced other virtual environments

but 73% have not participated in any massively Multiplayer Online Role Playing Games.

What is your prediction for the future of Second Life?

26% achieve some great applications but will not go mainstream

24% future of the web

12% offers great potential but won’t be around in five years.

2% mostly hype and will implode any day now

36% had other comments both positive and negative

So, what are librarians & educators doing in Second Life…

Participants UCLA Library San Diego State University UCI Anteater Island UCB ALA California State University – Pomona Nature Publishing Group Stanford Indiana University SDSU MIT UCI Columbia University The Bay School of San Francisco UCSB Chapman University Drexel University IEEE Harvard University UCLA New York University The Art Institute of California-San Diego Pennsylvania State University New Media Consortium UCD Ball State University Pepperdine University UCSC University of Colorado

University of California Libraries UC Irvine Anteater Island - experimental distance learning initiative UC Los Angeles Exhibit's extensive digital collections Provide Web links to an array of its existing services Esther Grassian taught a graduate course in Information Studies UC Davis Librarian supervision of Service Learning Projects with SJSU MLIS Program LIB 246 (hybrid course in Second Life & Real Life) UC Santa Cruz Currently in the planning phase of a Second Life project

UC Irvine

Anteater Island - experimental distance learning initiative

UC Los Angeles

Exhibit's extensive digital collections

Provide Web links to an array of its existing services

Esther Grassian taught a graduate course in Information Studies

UC Davis

Librarian supervision of Service Learning Projects with SJSU MLIS Program LIB 246 (hybrid course in Second Life & Real Life)

UC Santa Cruz

Currently in the planning phase of a Second Life project

UCLA Libraries

SLED Second Life Educators Second Life Education Workshop Aug. 2007 “ In the year since the first SLCC Education Workshop, we’ve witnessed the growth of an international community, the evolution of an extensive Second Life ecosystem that includes blogs, wikis, mashups, and the development of model projects and practices that are shaping new policies for the integration of Web 2.0 and the 3D Web in education.”   Second Life Educators (SLED) listserv has close to 3900 members 161 colleges and universities active in Second Life The Second Life K12 community—SLEDT—has 475 members Claudia L'Amoreaux / Claudia Linden & John Lester / Pathfinder Linden Linden Lab, August 2007 http://metaversedl.org/slcc07.htm http://www.simteach.com/wiki/ SLED mailing list: https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators

“ In the year since the first SLCC Education Workshop, we’ve witnessed the growth of an international community, the evolution of an extensive Second Life ecosystem that includes blogs, wikis, mashups, and the development of model projects and practices that are shaping new policies for the integration of Web 2.0 and the 3D Web in education.”

 

Second Life Educators (SLED) listserv has close to 3900 members

161 colleges and universities active in Second Life

The Second Life K12 community—SLEDT—has 475 members

Claudia L'Amoreaux / Claudia Linden & John Lester / Pathfinder Linden

Linden Lab, August 2007

http://metaversedl.org/slcc07.htm

http://www.simteach.com/wiki/

SLED mailing list:

https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators

Games for the Web Field Research in Second Life CyberOne: Law in the Court of Public Opinion Virtual World Librarianship in Second Life Social presence eCommerce eBusiness Machinima Organic chemistry Health Computer Science Scripted Robots Historical Re-creations Multimedia and Games Design Virtual Tourism Social Science Anthropology Real Estate Product Design Architecture Design Urban Planning What are they Teaching Globe Theater: Renaissance Island 189, 44, 26

Games for the Web

Field Research in Second Life

CyberOne: Law in the Court of Public Opinion

Virtual World Librarianship in Second Life

Social presence

eCommerce

eBusiness

Machinima

Organic chemistry

Health

Computer Science

Scripted Robots

Historical Re-creations

Multimedia and Games Design

Virtual Tourism

Social Science

Anthropology

Real Estate

Product Design

Architecture Design

Urban Planning

University of California Faculty UC Berkeley CITRIS: Center for Information Technology Research in the Interest of Society Archaeologist Ruth Tringham is having undergraduate students work as research apprentices UC Santa Barbara ReCVEB: Research Center for Virtual Environments and Behavior Transcriptions Project: Rita Raley and Alan Liu, created its own experimental classroom space. UC Los Angeles Dario Nardi and Francis Stean in Human Complex Systems. Dario is using it in an undergraduate courses UC Davis The Virtual Hallucinations project is a continuation of the work of Dr. Peter Yellowlees and group Dr. Peter Yellowlees Bioterrorism Research Project UC Riverside eLab City, Sloan Center for Internet Retailing (working laboratory environment for studying virtual consumption. UC Irvine The Donald Bren School of Information and Computer Sciences

UC Berkeley

CITRIS: Center for Information Technology Research in the Interest of Society

Archaeologist Ruth Tringham is having undergraduate students work as research apprentices

UC Santa Barbara

ReCVEB: Research Center for Virtual Environments and Behavior

Transcriptions Project: Rita Raley and Alan Liu, created its own experimental classroom space.

UC Los Angeles

Dario Nardi and Francis Stean in Human Complex Systems. Dario is using it in an undergraduate courses

UC Davis

The Virtual Hallucinations project is a continuation of the work of Dr. Peter Yellowlees and group

Dr. Peter Yellowlees Bioterrorism Research Project

UC Riverside

eLab City, Sloan Center for Internet Retailing (working laboratory environment for studying virtual consumption.

UC Irvine

The Donald Bren School of Information and Computer Sciences

UC Irvine Anteater Island Experimental distance learning initiative The primary purpose of the island will be to support UCI courses wishing to use it as a platform for computer design projects and to use it as an innovative learning environment.

Peter Yellowlees, MD (UC Davis) Bioterrorism Research Project: disaster recovery - work flow - training Two private islands in Second Life collaborating with the Department of Health on a Bioterrorism research project for disaster recovery purposes. uses a 3D version of a field station (based on a local building) where patients would receive inoculations and health assistance after being exposed to a bio-terrorism outbreak.  medical students are currently using the facility Planning, work flow and training

Two private islands in Second Life

collaborating with the Department of Health on a Bioterrorism research project for disaster recovery purposes.

uses a 3D version of a field station (based on a local building) where patients would receive inoculations and health assistance after being exposed to a bio-terrorism outbreak. 

medical students are currently using the facility

Planning, work flow and training

What is your prediction for the future of virtual worlds in education? The Botanical Gardens 193, 59, 38

What is your prediction for the future of virtual worlds in education?

A few of the International Conferences moderated & streamed live into Second Life with participation from Second Life attendees Educause/ELI (Atlanta) & Educause 2007 (Seattle) MiT5 (MIT: Media in Transition), Boston UNESCO eLearning Conference, Barcelona CILIP, UK : Umbrella 2007 (discussion panels in Second Life) Second Life Community Conference 2007 (SLCC), Chicago Held Entirely in Second Life: Second Life Best Practices in Education 2007 – 1300 attendees with workshops/presentations over a 24 hours, held on several sims Beyond Broadcast 2007 New Media Consortium (NMC), Symposium on Creativity Dr. Dobb’s LIFE 2.0 New Media Consortium

Educause/ELI (Atlanta) & Educause 2007 (Seattle)

MiT5 (MIT: Media in Transition), Boston

UNESCO eLearning Conference, Barcelona

CILIP, UK : Umbrella 2007 (discussion panels in Second Life)

Second Life Community Conference 2007 (SLCC), Chicago

Held Entirely in Second Life:

Second Life Best Practices in Education 2007 – 1300 attendees with workshops/presentations over a 24 hours, held on several sims

Beyond Broadcast 2007

New Media Consortium (NMC), Symposium on Creativity

Dr. Dobb’s LIFE 2.0

 

 

What sort of experience do you or your library have with Second Life or other virtual worlds? ALA Arts InfoIsland 41, 173, 22

What sort of experience do you or your library have with Second Life or other virtual worlds?

Second Life World Map: view of Info Archipelago Library Islands, Caledon Victoria City & Partner Islands

Statistics Second Life Library / Info Archipelago & Caledon Libraries with a Second Life Presence in the Info Archipelago: 50+ libraries Volunteers (with & without institutional presence): 700+ librarians Google Group: Alliancesecondlife list: 600+ “ By 2011 , 80 percent of Internet users will be in virtual worlds”. Raskino, Mark, et.al. The IT Revolution Needs You: The Gartner Symposium Emerging Trends Keynote. Gartner Research Group: Barcelona. 2007. Peters, Tom. A Report on the First Year of Operation of the Alliance Second Life Library 2.0 Project also known as the Alliance Information Archipelago. 2007 http://www.alliancelibrarysystem.com/pdf/07sllreport.pdf

Libraries with a Second Life Presence in the Info Archipelago: 50+ libraries

Volunteers (with & without institutional presence): 700+ librarians

Google Group: Alliancesecondlife list: 600+

“ By 2011 , 80 percent of Internet users will be in virtual worlds”.

Volunteer Participation Map created using Google Maps http://maps.google.com/ 58 Respondents

Should we be thinking about training & developing skills for virtual worlds? New Media Consortium Orientation Island

Libraries & Virtual Worlds Lori Bell, Director of Innovation Alliance Library System "Gartner Research Group predicts 80 percent of Internet users will be in a virtual world by 2011. This is the next phase of the Internet and libraries need to be where users are. We are investigating and offering library services to people who might not otherwise come to the library and we have an international community of librarians and educators working together to provide high quality services." Lorelei Junot in Second Life

JJ Drinkwater Director of the Caledon Library JJ Drinkwater. Image used with permission 10/23/07 © All rights reserved. First, the institutions stated mission: put content out there, teach people, solidify the cultural matrix, whatever. Second, help grow the world. The reason I want to give away not just materials (books, reference collections, whatever) but tools, is to help make more of Second Life. Every time we give away an object, or a script, that someone can play with, can modify, and make into a better tool for their own research or study, or into a different tool altogether, we help seed knowledge and understanding into our world. We're at a point in our world's history where intellectual generosity counts many times more than it will later, when this (or some MUVE) is fully realized.” “ I firmly believe that a library in Second Life has a duty to hew as closely to the tenets of Open Source as it can. This world is just in its incunabular stage. The purpose of an institution like a library or a school here is twofold.

On Virtual Worlds… “ Every library doesn’t need to have a separate library in a virtual world like Second Life so it offers and ideal way to test collaborative service models. Working in 3-D and in real-time is a way to get a fresh perspective on traditional library services and on seeing how to present resources. Some librarians are extending normal services into SL, for example, a map/gis librarian has begun offering GIS consulting at regularly scheduled times on info island. I’m interested in bringing government information resources and services into second Life…the collaborative opportunities are a good fit for this kind of online resource.” Hyacinth Cortes “ I see Second Life as a cost-effective way to collaborate on ideas and projects. And once we've designed something in Second Life, it's easier to communicate our vision and make it a reality.” Lyra Weston

Collaborating Poster Session & Machinima (video) for ACRL 2007, Baltimore Three librarians from Illinois, North Carolina, California collaborated in Second Life to develop the posters and machinima (video) for ACRL poster session. For this presentation, Mica and I collaborated in Second Life and via email. We uploaded files to slideshare.net (we have never met in person)

What am I doing? Teen Second Life & Main Grid Providing support and instruction on machinima at the Machinima Institute Working with Kelly Czarnecki (PLCMC) & teens in the Teen Grid Machinima Weekend: free software, online editing sites, teens & adults co-taught Created multiple youtube/ jumpcut accounts for students to test services On the main grid, working a weekly reference shift on International InfoIsland Volunteered with Peggy Sheehy’s Suffern Middle School team to create a video on the Ramapo Islands for NECC 2007 (now has 800 students) Instructor for the machinima portion of University of Illinois Urbana Champagne’s Virtual Worlds Librarianship program offered in SL NASA has a Presence on Eye4YouAlliance Island & in Main Grid

Providing support and instruction on machinima at the Machinima Institute

Working with Kelly Czarnecki (PLCMC) & teens in the Teen Grid

Machinima Weekend: free software, online editing sites, teens & adults co-taught

Created multiple youtube/ jumpcut accounts for students to test services

On the main grid, working a weekly reference shift on International InfoIsland

Volunteered with Peggy Sheehy’s Suffern Middle School team to create a video on the Ramapo Islands for NECC 2007 (now has 800 students)

Instructor for the machinima portion of University of Illinois Urbana Champagne’s Virtual Worlds Librarianship program offered in SL

Real Time 3D Video Instruction Stream QuickTime Video into Second Life Machinima Institute Moving from ALA Arts InfoIsland to Eduisland

What is Machinima ? Machine + cinema = Machinima “ Machinima is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.” Marino, Paul. 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale: Paraglyph Press Inc. 2004, p.1. In other words, it is capturing video in a video game or a game-like space such as a virtual world using the built-in recording features or third party software.

“ Machinima is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.”

Marino, Paul. 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale: Paraglyph Press Inc. 2004, p.1.

In other words, it is capturing video in a video game or a game-like space such as a virtual world using the built-in recording features or third party software.

Why should we be interested in machinima production? Useful, cool and fun familiar to gamers of all ages (many games have built-in video capture) popular media & has been around since the early mid-90s to learn new skills & move into new environments to engage youth & adults on group movie projects to create content that can edited, shared & mashed up on popular video hosting sites and streamed into Second Life to use in library programming, instruction, marketing and outreach

Useful, cool and fun

familiar to gamers of all ages (many games have built-in video capture)

popular media & has been around since the early mid-90s

to learn new skills & move into new environments

to engage youth & adults on group movie projects

to create content that can edited, shared & mashed up on popular video hosting sites and streamed into Second Life

to use in library programming, instruction, marketing and outreach

Machinima / New Media Books Kelland, Matt, Dave Morris, and Dave Lloyd. Machinima. Boston, MA: Thomson / Course Technology. 2005. Marino, Paul. 3D game-based filmmaking : the art of machinima. Scottsdale, Ariz: Paraglyph Press. 2004. Hancock, Hugh, Ingram, Johnnie. Machinima For Dummies. Indianapolis, IN: Wiley Publishing Inc. 2007 Henry Jenkins, Convergence Culture: Where old and new media collide. New York: New York University Press, 2006.

Library Related Projects Using Rich Visual backdrop of Second Life: Community Service Projects for San Jose State University’s MLIS Program LIB 246 (hybrid course in Second Life & Real Life) Creation of a bibliography on Machinima seeking sources in both Second Life and Real Life, to be published in Second Life & on the web. Supporting video shared on YouTube (audio mixed on YouTube’s new TestTube service).

Community Service Projects for San Jose State University’s MLIS Program LIB 246 (hybrid course in Second Life & Real Life)

Creation of a bibliography on Machinima seeking sources in both Second Life and Real Life, to be published in Second Life & on the web.

Supporting video shared on YouTube (audio mixed on YouTube’s new TestTube service).

Visualizing Information Literacy: depicting the ACRL IL Standards using Second Life: Melissa Browne (UC Davis), Yemila Sanches (SJSU) & Bernadette Daly Swanson (UC Davis) Using animations and Second Life camera tool to create interesting imagery for marketing campaign to appeal to undergraduate audience at UC Davis - images, instructions & documentation uploaded to Flickr.com (available Nov. 2007)

Melissa Browne (UC Davis), Yemila Sanches (SJSU) & Bernadette Daly Swanson (UC Davis)

Using animations and Second Life camera tool to create interesting imagery for marketing campaign to appeal to undergraduate audience at UC Davis - images, instructions & documentation uploaded to Flickr.com (available Nov. 2007)

Caledon Library Branch of the Alexandrian Free Library Serves the intellectual and cultural life of Caledon Dedicated to immersive learning about the 19th century imagination Sponsors events of interest to the residents: celebrations, story sessions, lectures, etc Increasing popularity The library collects: Primarily Victorian source material Research materials concerning the world of the 19th century Secondary materials for studying Caledon’s important genres. http://thelibrarymilitant.net/blog/about-the-library-militant.html

Branch of the Alexandrian Free Library

Serves the intellectual and cultural life of Caledon

Dedicated to immersive learning about the 19th century imagination

Sponsors events of interest to the residents:

celebrations, story sessions, lectures, etc

Increasing popularity

The library collects:

Primarily Victorian source material

Research materials concerning the world of the 19th century

Secondary materials for studying Caledon’s important genres.

What am I Doing? Displays Prinney: Cartoons satirizing the Prince of Wales (Group effort by several Caledon Librarians) Notes of Love: excerpts from love letters of British Victorian poets, novelists, and playwrights (Feb 2008) Google Custom Search Engines Aetheric Search Gizmo http://google.com/coop/cse?cx=015330499799466611175%3Aaf0xg9rscyg Planning on the creation of several others Collections Needlework & Airships Harry Potter Celebration – 4 locations, included music, dancing, and trivia costume contest Turing Weyland Image used with permission 10/23/07 © All rights reserved.

Displays

Prinney: Cartoons satirizing the Prince of Wales (Group effort by several Caledon Librarians)

Notes of Love: excerpts from love letters of British Victorian poets, novelists, and playwrights (Feb 2008)

Google Custom Search Engines

Aetheric Search Gizmo http://google.com/coop/cse?cx=015330499799466611175%3Aaf0xg9rscyg

Planning on the creation of several others

Collections

Needlework & Airships

Harry Potter Celebration – 4 locations, included music, dancing, and trivia costume contest

Possible Questions How can we add value to our current services with a presence in a virtual world? Question from http://seanfitz.wikispaces.com/virtualworldsenetworks07

How can we add value to our current services with

a presence in a virtual world?

New Media: Cross Platform (TV, Web, Virtual World, etc.)

Web 2.0: Selected Mashups SLoodle: moodle meets Second Life - open source Daniel Livingstone &Jeremy Kemp: learning tools & structures for educators exploring 3D multi-user virtual environments Connect Facebook Users to your SL Presence : Second Life link beta (see if your friends are in SL) Gridmarker.com: store, share, view other people’s locations from the web Life2Life: integrating Amazon’s remote shopping cart system in SL Flickr in Second Life: bring your Flickr images into SL Del.icio.us & Second Life Slurl Maker & Second Life: bounce into SL from the web

SLoodle: moodle meets Second Life - open source

Daniel Livingstone &Jeremy Kemp: learning tools & structures for educators exploring 3D multi-user virtual environments

Connect Facebook Users to your SL Presence :

Second Life link beta (see if your friends are in SL)

Gridmarker.com:

store, share, view other people’s locations from the web

Life2Life: integrating Amazon’s remote shopping cart system in SL

Flickr in Second Life: bring your Flickr images into SL

Del.icio.us & Second Life

Slurl Maker & Second Life: bounce into SL from the web

Intellectual Property It’s all yours… it is built into the code “ Second Life has taken the Creative Commons license a step further… Creators in Second Life can mark their content with the license they want. If it is marked with a CC license, someone can take a picture of it without express permission. If it is not marked with a license, then if you try to take a picture of it, the object will be invisible.” “ If a right is violated, it gets remedied through the law.” Lessing, Lawrence. Code: Version 2.0. New York: Basic Books. 2006 CC Atribution-ShareAlike Machinima: Filmmakers are migrating to Second Life as it is one of few games or game-like spaces where machinima can be created and used/sold commercially. Few games offer this freedom.

Summary of Top Two Things General Unlimited bandwidth. Seamless transition from SL to RL search & discovery personal electronics that could "sense" the presence of a virtual visitor and convey this information to its owner so that the two may interact by VoIP or SMS Real Life Would like my AV to be able to work RL (real-time) reference. Stream Second Life into Real Life Dedicated computer for Second Life with a projector and large screen Second Life Monitor or marquee or video screen that could display RSS feeds. Full web functionality INSIDE SL Stream Real Life into Second Life Seamless Digital content (ebooks, ejournals, etc.) available in SL on a text reader Scan something directly into a file in SL and creating a searchable archive New organizational scheme for information that can be retrieved in-world spell check A "walk through" manipulatable catalog/database interface Historical or geographical sims that the library could move around in based on discussion topics Unicode for anything textual Seamless built-in translation/interpretation capabilities for anything textual or audible.  Receive text or the audio in the language you set

General

Unlimited bandwidth.

Seamless transition from SL to RL search & discovery

personal electronics that could "sense" the presence of a virtual visitor and convey this information to its owner so that the two may interact by VoIP or SMS

Real Life

Would like my AV to be able to work RL (real-time) reference.

Stream Second Life into Real Life

Dedicated computer for Second Life with a projector and large screen

Second Life

Monitor or marquee or video screen that could display RSS feeds.

Full web functionality INSIDE SL

Stream Real Life into Second Life

Seamless Digital content (ebooks, ejournals, etc.) available in SL on a text reader

Scan something directly into a file in SL and creating a searchable archive

New organizational scheme for information that can be retrieved in-world

spell check

A "walk through" manipulatable catalog/database interface

Historical or geographical sims that the library could move around in based on discussion topics

Unicode for anything textual

Seamless built-in translation/interpretation capabilities for anything textual or audible. 

Receive text or the audio in the language you set

On Virtual Worlds… “ In a library notably absent of huge ranges of books and rows of computers we can create new services or rethink what it means to be a library. What I have noticed is that the librarian becomes even more important and visible to the residents of SL, in RL librarians might be approached last when students are desperate. In SL if you have a librarian tag be prepared to be stopped at anytime.” “ I can test out my ideas without the worry of making mistakes… brainstorm with librarians from around the world with an opportunity to rethink media and services in 3D and traditional environments. We need to be thinking of multi-platform strategies & participating alongside library users on group and open media projects." HVX Silverstar HVX Silverstar

“ In a library notably absent of huge ranges of books and rows of computers we can create new services or rethink what it means to be a library. What I have noticed is that the librarian becomes even more important and visible to the residents of SL, in RL librarians might be approached last when students are desperate. In SL if you have a librarian tag be prepared to be stopped at anytime.”

What’s our point! Explore collaborative service models Use SL as a mode of networking by attending conferences and talks SL projects don’t need to be large, start small Think of added value, what can your library contribute in terms of unique resources Explore Second Life: What would you need to know to move to another MUVE Envision instruction in 5+ years and a MUVE is more integrated in instruction, how would you support those students and faculty. Get an account, create an avatar and explore the educational and library spaces

Explore collaborative service models

Use SL as a mode of networking by attending conferences and talks

SL projects don’t need to be large, start small

Think of added value, what can your library contribute in terms of unique resources

Explore Second Life:

What would you need to know to move to another MUVE

Envision instruction in 5+ years and a MUVE is more integrated in instruction, how would you support those students and faculty.

Get an account, create an avatar and explore the educational and library spaces

Land for Projects or Students? educators | librarians | researchers | non-profit Campus: Second Life (Linden Labs) Apply for free temporary space on Adult or Teen grids Spring 2008 semester - space limited http://www.simteach.com/wiki/index.php?title=Campus:Second_Life Private Islands or Mainland Plots (Linden Labs) http://secondlife.com/community/land-islands.php 50% discount for verified real world educators and schools/academic institutions or 501(c)3 non-profit http://secondlifegrid.net/programs/education 3 New Islands, Suffern Middle School, Teen Second Life

Campus: Second Life (Linden Labs)

Apply for free temporary space on Adult or Teen grids

Spring 2008 semester - space limited http://www.simteach.com/wiki/index.php?title=Campus:Second_Life

Private Islands or Mainland Plots (Linden Labs)

http://secondlife.com/community/land-islands.php

50% discount for verified real world educators and schools/academic institutions or 501(c)3 non-profit http://secondlifegrid.net/programs/education

Land for Projects or Students? educators | librarians | researchers | non-profit Info Archipelago (Alliance Library System & Partners) Move your own island to the Info Archipelago OR Lease small or large parcels: $100-400 year (lots) http://alliancelibraries.info/secondlife.htm http://groups.google.com/group/alliancesecondlife NMC “Sparkling Innovative Learning & Creativity” http://sl.nmc.org/ New Media Consortium (NMC) Leasing small or large parcels: $100-400 year (lots) - $5540 (sim) http://www.nmc.org/pr/virtual-worlds-lease-available http://virtualworlds.nmc.org/docs/NMC_announces_EDU_communities_in_SL.pdf Info International and Info Island

Info Archipelago (Alliance Library System & Partners)

Move your own island to the Info Archipelago OR

Lease small or large parcels: $100-400 year (lots)

http://alliancelibraries.info/secondlife.htm http://groups.google.com/group/alliancesecondlife

NMC “Sparkling Innovative Learning & Creativity” http://sl.nmc.org/

New Media Consortium (NMC)

Leasing small or large parcels: $100-400 year (lots) - $5540 (sim)

http://www.nmc.org/pr/virtual-worlds-lease-available

http://virtualworlds.nmc.org/docs/NMC_announces_EDU_communities_in_SL.pdf

Resources Peters, Tom. A Report on the First Year of Operation of the Alliance Second Life Library 2.0 Project also known as the Alliance Information Archipelago. 2007 http://www.alliancelibrarysystem.com/pdf/07sllreport.pdf The Horizon Project Call to Scholarship. The New Media Consortium 2007. http://www.nmc.org/pdf/Horizon-Project-Call-to-Scholarship.pdf The Horizon Report 2007. The New Media Consortium 2007. http://www.nmc.org/pdf/2007_Horizon_Report.pdf Simteach - http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki Social Networking, the “Third Place,” and the Evolution of Communication. The New Media Consortium 2007. http://www.nmc.org/pdf/Evolution-of-Communication.pdf Spring 2007 Survey Educators in Second Life. The New Media Consortium 2007. http://www.nmc.org/news/nmc/sl-educator-survey Raskino, Mark, et al. The IT Revolution Needs You: The Gartner Symposium  Emerging Trends Keynote. Gartner Research Group: Barcelona. 2007.

Peters, Tom. A Report on the First Year of Operation of the Alliance Second Life Library 2.0 Project also known as the Alliance Information Archipelago. 2007

http://www.alliancelibrarysystem.com/pdf/07sllreport.pdf

The Horizon Project Call to Scholarship. The New Media Consortium 2007. http://www.nmc.org/pdf/Horizon-Project-Call-to-Scholarship.pdf

The Horizon Report 2007. The New Media Consortium 2007. http://www.nmc.org/pdf/2007_Horizon_Report.pdf

Simteach - http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki

Social Networking, the “Third Place,” and the Evolution of Communication. The New Media Consortium 2007. http://www.nmc.org/pdf/Evolution-of-Communication.pdf

Spring 2007 Survey Educators in Second Life. The New Media Consortium 2007.

http://www.nmc.org/news/nmc/sl-educator-survey

Raskino, Mark, et al. The IT Revolution Needs You: The Gartner Symposium 

Emerging Trends Keynote. Gartner Research Group: Barcelona. 2007.

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