Published on October 19, 2007
Second Life @ DeSales.edu Beth Ritter-Guth Adjunct Professor, Humanities
What is Second Life? • Second Life is a Multi-User Virtual Environment • Second Life is not a game • Other Multi-User Virtual Environments – There – SIMS online 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 2
Who is Using Second Life? • Educators (300+) – Ivy League (Harvard, Stanford, Princeton) – Big Ten (Penn State) – Community Colleges (LCCC) • Business Leaders – IBM, Nissan, Sun Microsystems • Philanthropists – MacArthur Foundation, Relay for Life • Politicians – John Kerry, Hilary Clinton, Republican Party 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 3
The World • The Sistine Chapel at Vassar • The Genome Project • Sci-Foo at Drexel • Literature Alive! In Second Life (sample) – Edgar Allan Poe’s House of Usher – The British Literature Classroom @ Camelot – The Virtual Canterbury Tales – Grendel’s Lair – Walden Pond – The Virtual Naylor Project 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 4
DeSales in Second Life • Contemporary Literature Classroom – Harry Potter Castle – The Fight Club – Choose Your Own Adventure Maze – Dante’s Inferno/Linden Hills (Naylor) – Women of Brewster Place, Mama Day, Bailey’s Café (Naylor) • Progressive Era Literature Classroom – Sweatshops, Rail History, Dorney Park • World University Exchange – Japan, Korea, France, Canada, and US (DSU, IUP) 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 5
Virtual Leadership • Character U and the Salesian Spirit – Ethical use of Web 2.0 – Virtual Ethics – Trademark/Copyright – Educator Role Modeling – Philanthropy and Open Access 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 6
Risks and Criticism • Technology Glitches (lag, graphics, older equipment) – Open Labs • Educational Value – SL is a tool; it is not the only tool • Adult Content – There is adult content on the web, as well • Technology versus Content – Faculty need training; course objectives come first • Griefing – Students and faculty need training • Addiction – Students need to be prepared for risks 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 7
Benefits • Retention – Material (longevity) – In-Class and University • Immersion – Hands-On learning – Student-Centered Pedagogy • Global Partnerships – International Projects • Collaboration – Faculty, Students, Librarians 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 8
Ready to Travel? • Preparing for International Travel 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 9
Virtual Tour • Progressive Era Literature Plot • World University Exchange • Health Info Islands (NIH) • Sistine Chapel • NOAA • International Space Flight Museum 10/18/07 copyright 2006 www.brainybetty.com; All Rights Reserved. 10
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Second Life official website. Second Life is a free 3D virtual world where users can socialize, connect and create using free voice and text chat.