Published on May 17, 2008
Second Life Virtual Environment as Pedagogical Tool AJ Kelton Laura Nicosia AJ Brooks LauraMaria Onomatopoeia Director of Teaching and Emerging Technology Assistant Prof English/Dir. Eng.Education College of Humanities and Social Sciences @ Montclair State University
What do you already know about Second Life? Why Second Life?
A Universe of Virtual Worlds Platforms Adult - 22 Teen /Tween - 18 “Kids” - 15 55 virtual platforms 80.8 million users
What is Second Life? Ofﬁcially Launched in 2003 (beta in 1999) “Second Life is a 3-D virtual world entirely built and owned by its residents.” A ﬂexible space for learning and exploration An opportunity for people to interact in a way that conveys a sense of presence lacking in other media. Generalized rather than contextual, applicable to almost any discipline, business, industry, etc...
What is Second Life? Second life is NOT a game - there are no rules or a ﬁxed goal-oriented purpose. 10-15K sign ups daily - nearly 14 million total 30 - 60K residents on at one time - avg 50K (2000 census puts Montclair and Little Falls at about 50K) over $1 million spent daily (real US dollars) Well over 300 educational institutions with thousands of meters of land dedicated to education
The CHSS Pilot Project
Recreate What Exists
xt Recreate what exists, differently! Recreate what exists, differently!
Walk into a story
Always “On” Content
Gloria Naylor’s Willow Springs
Create Something New
Engage Your Students
ENWR 105:18 Introduction to College Writing I
ENWR 105:18 • The technology use was required • Notiﬁcation prior to the start of classes (MWB / MWH / MWO) • Full support from the Department • Open and Clear Communication • Email prior to class starting • Posting syllabus prior to class • Expectations clearly outlined in syllabus • Expectation of use • Expectation of access
Assignments • Explore NMC’s Orientation Island • Group work • Info Island ﬁeld trip • Research and share relevant SL places • Alternate meeting place • Library research (RL and SL) • Friends, Groups, and Landmarks • Final Project: Dorm
What does it take to teach a technology rich class? • Relevance • Planning • Flexibility • Experimentation • Research
Using SL in a Literature Class • ENGL 240.03 The Art of Fiction
By Using SL in Literature Classes: Comprehension soars Learning communities are fostered Collaboration is nurtured Cognitive capital is distributed
Students become immersed when inworld
And they enter a world... where the environment is as persistent as I build it to be
My learning sites are “always on” & “always full of content” Each site is “always on” and “always full of content”
We meet in “interesting” places
Meeting in these places would be difﬁcult or impossible in real life.
Dante’s Inferno and Linden Hills
Construct 3-D Sites
Students visit the always available site
They enter the learning space
Explore and orient themselves
Encounter my assigned tasks
Open search engines and visit my pre- screened and pre- selected urls. I control the environment.
They receive tasks to accomplish (whether I am with them or not)
Students write essays on note cards, deliver them to me via an “inworld email” system or deposit them in items.
Creating note cards is as easy as opening a ﬁle in a word processing program
Their note cards can be as long as they need to be.
Yet, while SL is new and fun • It is not an end, in and of itself
Technology for learning’s sake--not as an end
Spaceport Alpha and Delta
The Second Louvre
The Lost Gardens of Apollo
San Francesco Assisi
The Sistine Chapel Vassar
Kelly Employment Services
MUVEing Education Forward An Unconference for Anyone Interested in Second Life as a Tool for Teaching and Learning Monday, June 23rd, 2008 University Hall - 7th Floor 8:00am to 3:00pm Free and open to all
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