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Scott Brodie What Every Designer Should Know

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Information about Scott Brodie What Every Designer Should Know
Entertainment

Published on June 18, 2007

Author: FunnyGuy

Source: authorstream.com

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What Every (new) Designer Should Know:  What Every (new) Designer Should Know Scott Brodie November 2006 Slide2:  We are so lucky to be in games right now. Slide3:  Games are mainstream…30 Billion mainstream. Slide4:  But yet so little has been defined… Slide5:  The industry is volatile, raw, competitive, and changing. Slide6:  We have to be prepared, skilled, confident, and outgoing. Slide7:  My goal is to provide some insight into: The art of game design Surviving in the Industry Keeping up Slide8:  What you should know about - Design Slide9:  What is a game? Slide10:  Games are young, so no definition has been Agreed upon yet. But we know… They involve rules. They involve goals. They involve choices. Slide11:  But Gameplay DOES have a definition: 'A series of interesting choices' - Sid Meier Slide12:  Slide13:  Slide14:  But Fun DOES have a definition: 'Fun is learning' – Raph Koster Slide15:  Right now, you’re having fun. Slide16:  Right now, you’re having fun. You’re attempting to understand and connect patterns Slide17:  Right now, you’re having fun. You’re attempting to understand and connect patterns You’re trying to master the challenge presented Slide18:  Slide19:  Games become un-fun when: You’re overwhemled or frustrated with choices. You’re not presented with much of a challenge. You’re not prepared for a challenge (it’s cheating!) Slide20:  Essential game elements have been identified: Preparation Sense of Space Mechanics Challenges Range of abilities (strategies) required Skill required in using abilities. Slide21:  Slide22:  Experiences vs. Story (Gears Vids) Slide23:  What you should know about – The Game Industry Slide24:  It’s awesome. Slide25:  It’s awesome. …but it sucks too. Slide26:  To make games you CANNOT: Just want a job. Be an introvert...unless you’re John Carmack smart. Not like games. Not be flexible. Slide27:  To make games you have to: Absolutely love games. Be extremely good at communicating. Be skilled. Understand how to learn. Slide28:  Oh yeah…get good at finishing stuff. And don’t think too hard…just go for it. Slide29:  A sense of humor goes a long way too. 'To get away with something, you need to be likeable.' -George Carlin Slide30:  Understand that the game industry has a big barrier to entry. But once you’re in, it’s pretty small. Slide31:  Great Resources: Blogs – Communicate directly with developers. A Theory of Fun. www.gamasutra.com www.igda.org Etc. Slide32:  What you should know about – The Future Slide33:  What you should know about – The Future AAA games are dying. Slide34:  What you should know about – The Future AAA games are dying. The format of a 'real' game is in question. Slide35:  What you should know about – The Future Is bejeweled a real game? Slide36:  What you should know about – The Future If it’s not, I’ll still take the 20 mil in revenue it earned. Is bejeweled a real game? Slide37:  What you should know about – The Future Be aware of new game formats: Downloadable Casual Interactive Storytelling Episodic Gaming Slide38:  What you should know about – The Future Finally, I believe system thinkers will be rewarded Slide39:  What you should know about – The Future Finally, I believe system thinkers will be rewarded As tech becomes decreasingly important, design will emerge as something of more value. Slide40:  Thank You: Contact me: brodies1@msu.edu Website: www.brodiegames.com Any Questions?

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