SC in SL ver. 2

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Information about SC in SL ver. 2

Published on November 1, 2007

Author: wowlibrarian

Source: slideshare.net

Description

Version 2

 

SC in SL SC in SL

Agenda Brief history of Second Life’s evolution Demographics Defining Second Life Who’s in Second Life Live Demo Panel discussion with SC Second Life residents

Brief history of Second Life’s evolution

Demographics

Defining Second Life

Who’s in Second Life

Live Demo

Panel discussion with SC Second Life residents

History 1999 Linden Labs founded Mission: To connect us all to an online world that advances the human condition 2002 Linden World, a theme park 2003 Second Life opened to public 2005 Teen Second Life (ages 13-17) Adults must undergo a background check before admittance to this area

1999 Linden Labs founded

Mission: To connect us all to an online world that advances the human condition

2002 Linden World, a theme park

2003 Second Life opened to public

2005 Teen Second Life (ages 13-17)

Adults must undergo a background check before admittance to this area

Evolutionary Phases of SL 2001- early 2003 Pre-beta stage called LindenWorld. Avatars were called Primitars, made entirely of prims. Opened to non-Lindens in March 2002 by invitation. Land was shared in common. Testing ground for virtual reality technology.

2001- early 2003

Pre-beta stage called LindenWorld.

Avatars were called Primitars, made entirely of prims.

Opened to non-Lindens in March 2002 by invitation.

Land was shared in common. Testing ground for virtual reality technology.

Second Life in January 2003

Evolution Con’t Summer 2003 Public Beta begins April 2003. Tiny continent. Three combat sims called The Outlands where battles fought by factions beginning to form between public and original residents. Hundreds of new residents join from the MMPORG World War II Online (WWIIOL) wanting to use SL as a battleground. Original residents resist. (SL now has enough room for both types of group). Revolution against Linden tax on prim creation. Tax ends.

Summer 2003

Public Beta begins April 2003. Tiny continent.

Three combat sims called The Outlands where battles fought by factions beginning to form between public and original residents.

Hundreds of new residents join from the MMPORG World War II Online (WWIIOL) wanting to use SL as a battleground.

Original residents resist. (SL now has enough room for both types of group).

Revolution against Linden tax on prim creation. Tax ends.

Second Life in June 2003

Evolution Con’t Winter 2003: LL makes 3 new policy changes: a) End monthly subscriptions and charge land use fees instead b) Allows L$ to be bought and sold in exchange for RL $ c) Recognizes residents' IP rights SL commerce begins in earnest.

Winter 2003: LL makes 3 new policy changes:

a) End monthly subscriptions and charge land use fees instead

b) Allows L$ to be bought and sold in exchange for RL $

c) Recognizes residents' IP rights

SL commerce begins in earnest.

Evolution Con’t Late 2003 - early 2004 Land rush begins Dec 2003 as a result of (a) above. Land auction system introduced. First island sold 1/7/04. Emergence of SL land barons.

Late 2003 - early 2004

Land rush begins Dec 2003 as a result of (a) above.

Land auction system introduced.

First island sold 1/7/04.

Emergence of SL land barons.

Early Map of Info Island

Evolution Con’t Mid 2004 - Mid 2005 Audio streaming and custom animations introduced. Video streaming and HUDs introduced. Led to new industries: djing and live music, machinima, animations etc. SL now considered 3D Web.

Mid 2004 - Mid 2005

Audio streaming and custom animations introduced.

Video streaming and HUDs introduced. Led to new industries: djing and live music, machinima, animations etc.

SL now considered 3D Web.

Evolution Con’t Summer 2005 - Present SL boom time. LindeX exchange launched. Mass international media coverage leads to millions of new accounts, many entrepreneurs. Many RL companies join SL. 1,412,534 have logged in last 60 days

Summer 2005 - Present

SL boom time.

LindeX exchange launched.

Mass international media coverage leads to millions of new accounts, many entrepreneurs.

Many RL companies join SL.

1,412,534 have logged in last 60 days

Second Life in October 2007

Who is the Audience?

Second Life Defined 3-D Virtual world, 3-D Web MUVE: multi-user virtual environment Metaverse Term coined in Neal Stephenson’s novel, Snow Crash Social network Immersive environment A 3-D virtual world entirely created by its Residents

3-D Virtual world, 3-D Web

MUVE: multi-user virtual environment

Metaverse

Term coined in Neal Stephenson’s novel, Snow Crash

Social network

Immersive environment

A 3-D virtual world entirely created by its Residents

Key Characteristics 90% Resident built Users own the intellectual property of their in-world creations Tringo – the first real world product created in a virtual world. Available on GameBoy Has an economy, based on the Linden dollar

90% Resident built

Users own the intellectual property of their in-world creations

Tringo – the first real world product created in a virtual world. Available on GameBoy

Has an economy, based on the Linden dollar

Economies Million Square Meters of Second Life Land User Hours (in Millions)

SL Community “ We are a global community working together to build a new online space for creativity, collaboration, commerce, and entertainment. We strive to bridge cultures and welcome diversity. We believe in free expression, compassion and tolerance as the foundation for community in this new world.”

“ We are a global community working together to build a new online space for creativity, collaboration, commerce, and entertainment. We strive to bridge cultures and welcome diversity. We believe in free expression, compassion and tolerance as the foundation for community in this new world.”

Metaverse Roadmap “ The common feeling is that by 2020 virtual worlds will be as widespread as the World Wide Web is now” “ By 2016, half of us will have interactive avatars, with those aged between 13 and 30 spending around 10 hours a week socializing in 3-D visual environments” http://edition.cnn.com/2007/TECH/08/07/virtual.living/

“ The common feeling is that by 2020 virtual worlds will be as widespread as the World Wide Web is now”

“ By 2016, half of us will have interactive avatars, with those aged between 13 and 30 spending around 10 hours a week socializing in 3-D visual environments”

http://edition.cnn.com/2007/TECH/08/07/virtual.living/

Quotes: Dale Gardner What makes Second Life eerily powerful is the zero-distance between thinkers and technology I therefore see Second Life as IBM does, a powerful tool for bringing people and technology together, and given that proximity able to productively accelerate the processes that bind them http://blogs.zdnet.com/Gardner/?p=2391

What makes Second Life eerily powerful is the zero-distance between thinkers and technology

I therefore see Second Life as IBM does, a powerful tool for bringing people and technology together, and given that proximity able to productively accelerate the processes that bind them http://blogs.zdnet.com/Gardner/?p=2391

Halloween Storytelling

Who’s in SL? Non-profit organizations http://www.flickr.com/photos/tags/npsl/ http://secondlife.techsoup.org/ http://www.simteach.com/wiki/index.php?title=Second_Life:_Non-Profits Educational organizations http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki USC SLIS http://slurl.com/secondlife/Eduisland%204/25/168/25 Businesses IBM Pontiac

Non-profit organizations

http://www.flickr.com/photos/tags/npsl/

http://secondlife.techsoup.org/

http://www.simteach.com/wiki/index.php?title=Second_Life:_Non-Profits

Educational organizations

http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki

USC SLIS http://slurl.com/secondlife/Eduisland%204/25/168/25

Businesses

IBM

Pontiac

Advertisement for Educator

Libraries in SL Info Islands I and II Genealogy Research Center Library Gallery Mystery Manor Performance Center Science Center SF/Fantasy Center Health Info Island The Caledon Branch Library Cybrary City Islands: virtual home to many public and academic RL libraries. Eye4YouAlliance on Teen Second Life

Info Islands I and II

Genealogy Research Center

Library Gallery

Mystery Manor

Performance Center

Science Center

SF/Fantasy Center

Health Info Island

The Caledon Branch Library

Cybrary City Islands: virtual home to many public and academic RL libraries.

Eye4YouAlliance on Teen Second Life

Sampling of SL Libraries Special Librarians in Second Life - 47, 157, 24 Claremont College Digital Library - 97, 27, 3 Librarium & Philosopher's Club - 149, 19, 24 Johnson & Wales University - 148, 38, 24 Library & Information Studies Department - 199, 41, 24 Australian Libraries - 211, 70, 24 Glenview IL Public Library - 188, 72, 24 Art Libraries - 222, 163, 24 Canada Nexus - 211, 167, 24 Department of Information Science FFZG -213, 180, 24 Nebraska Library Commission - 230, 217, 24

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