Reality is Broken: GDC08 Rant by Jane McGonigal

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Information about Reality is Broken: GDC08 Rant by Jane McGonigal

Published on February 22, 2008

Author: avantgame

Source: slideshare.net

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As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. Reality is fundamentally broken, and we have a responsibility as game designers to fix it. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

Jane McGonigal RANT GDC 2008

Reality is broken. Why aren’t game designers trying to fix it?

 

 

 

 

 

1. Satisfying work to do 2. The experience of being good at something 3. Time spent with people we like 4. The chance to be a part of something bigger

Games are the ultimate happiness engine .

Games are the ultimate happiness engine .

If you are a game designer, then YOU are in the happiness business.

If you are a game designer, then YOU are in the happiness business.

 

 

“ Why should we care about games? Because life is crap. Life is crap, and the ONLY thing that makes it worth living is art – and play.” Brian Sutton Smith

“ Why should we care about games?

Because life is crap.

Life is crap, and the ONLY thing that makes it worth living is art – and play.”

Brian Sutton Smith

“ Why should we care about games? Because life is crap. Life is crap, and the ONLY thing that makes it worth living is art – and play.” Brian Sutton Smith and that’s why I’m a game designer.

“ Why should we care about games?

Because life is crap.

Life is crap, and the ONLY thing that makes it worth living is art – and play.”

Brian Sutton Smith

and that’s why I’m a game designer.

GAMES KILL BOREDOM Found to be Fatal to Dangerous Lack of Engagement Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of boredom, inertia, disinterest, and other serious afflictions of dealing with everyday life.

Found to be Fatal to Dangerous Lack of Engagement

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of boredom, inertia, disinterest, and other serious afflictions of dealing with everyday life.

GAMES KILL ALIENATION Found to be Fatal to Dangerous Lack of Friends, Allies Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of social alienation, loneliness, lack of community, friendlessness, and other serious afflictions of co-existing with real people.

Found to be Fatal to Dangerous Lack of Friends, Allies

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of social alienation, loneliness, lack of community, friendlessness, and other serious afflictions of co-existing with real people.

GAMES KILL ANXIETY Found to be Fatal to Dangerous Lack of Confidence Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of anxiety, fear, social awkwardness and other serious afflictions of being human and alive.

Found to be Fatal to Dangerous Lack of Confidence

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of anxiety, fear, social awkwardness and other serious afflictions of being human and alive.

GAMES KILL DEPRESSION Found to be Fatal to Dangerous Lack of Purpose & Meaning Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of depression, existential angst, human suffering and other serious afflictions of real life.

Found to be Fatal to Dangerous Lack of Purpose & Meaning

Games have a value as an aid to quality of life even greater and more direct than has hitherto been suspected. The ordinary routine of playing a game is fatal to conditions of depression, existential angst, human suffering and other serious afflictions of real life.

Games are the ultimate happiness engine .

Games are the ultimate happiness engine .

It’s like we invented the written word… and we decided only to write books.

It’s like we invented the written word… and we decided only to write books.

5 Things Game Designers Could Fix TODAY. 1. Running 2. Being on a plane 3. Playing fetch 4. Commuting 5. Annoying people

5 Things Game Designers Could Fix TODAY.

1. Running

2. Being on a plane

3. Playing fetch

4. Commuting

5. Annoying people

 

 

 

 

 

 

Reality is broken. Can we fix it? YES. Should we fix it? HELL YES. Will we fix it? I HAVE NO F’ING IDEA.

Can we fix it?

YES.

Should we fix it?

HELL YES.

Will we fix it?

I HAVE NO F’ING IDEA.

MY HEROES Katie Salen Justin Hall Frank Lantz, Nick Fortugno, Kati London Alice Taylor & Matt Locke Elan Lee, Sean Stewart & Jim Stewartson Jesse Alexander Brian Clark Ian Kizu-Blair, Sam Levine, Sean Mahan Ken Eklund Joe Edelman Adrian Hon & Dan Hon Ian Fraser and Finnegan Kelly Alex Fleetwood and Mink ette … and a lot more. maybe we WILL do this after all…

Katie Salen

Justin Hall

Frank Lantz, Nick Fortugno, Kati London

Alice Taylor & Matt Locke

Elan Lee, Sean Stewart & Jim Stewartson

Jesse Alexander

Brian Clark

Ian Kizu-Blair, Sam Levine, Sean Mahan

Ken Eklund

Joe Edelman

Adrian Hon & Dan Hon

Ian Fraser and Finnegan Kelly

Alex Fleetwood and Mink ette

… and a lot more. maybe we WILL do this after all…

[email_address] alter your reality 03.03.08

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