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Radio analysis

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Information about Radio analysis

Published on March 12, 2014

Author: thisismilo

Source: slideshare.net

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RADIAL ANALYSIS By Eugene Cheung

MAGAZINE 1 This target audience is mostly towards females aged 14-20. Would fit into the Youth tribe of ‘stylers’ because they would like to look up towards their inspiration model and to wear the latest clothes and brand fashion. Into brands like Hollister, Superdry and other well known brands. Would be avoiding clothes brands which are known as ‘cheap’ like Primark or others. The class of this magazine would be in the middle class [C1 and C2]. A sense of being the one who stands out to the public. To have a range of styles and clothes. In addition being the best out of others in weigh, size and others. Would always use social networks, such as Instagram, Facebook to share their unique fashion and to create and start the new trend. Uploading photos very often and to look original. Having the best cameras to make themselves stand out.

MAGAZINE 2 This magazine auditions is targeted mainly at young boys, aged 14 to 25. I imagine skaters to be in the middle classes [C1 and C2]. People that spend most of there time predominantly outside with friends creating a variety of media to produce a media to others. Interested into extreme urban sports and skateboarding whenever it’s possible. They’re categorised into the skater youth tribe. To experience and gain new styles and tricks from their own creativity. They’re likely into alternative music taste, to live the dream. The clothing would be very stylish with brand wears on DC, Vans and other skating companies. To succeed more each time in style to push there limits to the extreme to show there peers and fans how decent they’re. Using social networks to enter competitions and to use the fastest opinion to complete there work. Into YouTube and editing software's to become a inspiration to others.

MAGAZINE 1 ANALYSIS The barcode with different prices depending the location you live in. Has a range which is very handy. The masthead is ‘teen vogue’ which is in a popular colour, red and pink suggesting that it would typically attract young girls aged 15 -20. They have two fonts which relates with young girls with the text on a tilt highlighting it is informal and more curvy to match young girl then ‘vogue’ is more formal and rigid of the shapes of the font. This is the central image with conveys two typically young girl in their own unique clothing. The use of two girl suggest that clothing can be compared to your peers too. The colours are orange and purple. Orange portraits a friendly look while purple is dark colour however they did this to make the two comparisons stand out. The background is located outside on a bench suggesting that fashion is meant to be seen publically. This magazine hasn’t included ‘The Tag line’. This is the main articles highlights ways to become like these photo’s. Tips and tricks. Using the font Arial bold to outline the question. Using the colour black to stand out more with the vibrant colours behind the text. The plug addressing the audience the most amazing clothes designs and is placed near the middle suggesting that it’s a main focus also in bullet points which is in short form which makes the audience less bored. The main cover line are the main people in the central image ‘Whitney & Lauren’. ‘The hills’ is a film and as its slighted it suggests that they’re back. ‘Drama queens’ says that the film going to be much more better and it normally portrays that it be more exaggerated and reacts in a informal form.

MAGAZINE 2 The Barcode which is used for every product which is purchase. Also includes the price. Main cover line is bold and every catching the the target audience. The font is rigid and rough in texture this suggests that skaters are dangerous however every challenging with tricks. The Plug highlights the main aspects of the top news of skating. Capturing the best moments while filming and sharing to others the excitement and wild experiences they had. The central image displays a skater begirding on to a stair case grind. The connotation helps the audience to buy and know that this magazine is for urban sports and may help to progress on how to perform those tricks. The target audience would know that the main outcome of this magazine is for sports. Use of profession cameras and complex editing software's to make the image appealing. The use of a typically location near the city to draw attention of young boys performing the same place. This is the main article. It interests the target audience due to the fact that the colour blend. The text uses with light blue and white reflects the main focus. In addition the black circle background makes the article stand out more. The colours are bright and light to make it friendly. The Intention spelling error and cap locks on ‘BOYZ’ to draw in teens. This magazine hasn’t included ‘The Tag line’. The use of VID abbreviate video to make the audience feel wacky and chill and suggests that this magazine is not serious.

MAGAZINE 3 This magazine auditions is targeted mainly at young boys, aged 14 to 25. I imagine gamers to be in the middle classes [C1 and C2]. People that spend most of there time predominantly inside, using the technology of online servers to play and create game content with friends creating a variety of media to produce a media to others. Interested into all newest and oldest games to experience there opinions. They’re categorised into the gamers youth tribe. To experience and gain new gadgets on the latest market. They’re likely into up beat pop music taste, to live the dream. The clothing would be very simple but in fashionable manner with brand wears on Jack wills, Vans and other companies. The clothing does affect them as the main focus is gaming. Using capture cards like Elgato’s, HDPVR and other cheaper or expensive capture cards. To succeed more each time on they console and to try hard. To compete with others and gain the best score. Using social networks to enter competitions and to use the fastest opinion to complete there work. Into YouTube and editing software's to become a inspiration to others. In addition to look up to bigger Youtubers. This magazine advertises other companies to help you game much more better.

The barcode and price and date included. To be able to purchase this magazine. The tag line is using hyperbole saying that this magazine will attract gaming audiences. The appearance of the text is outlined with a black shadow which makes the text bolder and reflects well from the red colour shape box. The use of multicolour boxes around the magazine to bring the audience attention that its mainly for children. Having quotes to make this magazine world wide saying that big company advertising and promoting and saying good comments of this magazine. Using the colours of black and white saying that the black reflects on to the white which is very effective in magazines. Putting the magazine on sale suggests that people should buy it at a good reasonable price for limited time. The main cover line showing the main news of this magazine and media. Entertains the audience to include themselves in the magazine. To compare big console wars to see what gamers suggests are. Black shadow to make the text bolder and sharper. Original photo’s to interest others. To promote these greatest and latest tech and supports gamers on what they need to improve. Bring towards the popularity off how many use this discounts and advertises useful codes to make the audience happy and they receive free items or codes. This is the masthead with is slanted and bold. It mainly towards young gamers aged 14-18 to step up on social medias or consoles. The youth tribe of gamers. Advertising other companies A black carbon fibre background to say that this magazine is a rough texture main focused to teens and makes the title and other original photos bolder.

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