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Prensky 04 07 NCLB post

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Education

Published on June 18, 2007

Author: FunnyGuy

Source: authorstream.com

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Slide1:  © 2004 Marc Prensky © 2004 Marc Prensky Marc Prensky marc@games2train.com www.marcprensky.com Secretary’s NCLB eLearning Summit July 13, 2004 Orlando FL © 2004 Marc Prensky Slide2:  © 2004 Marc Prensky Slide3:  in a game environment Serious training © 2004 Marc Prensky Slide4:  I am speaking to you today… © 2004 Marc Prensky © 2004 Marc Prensky Slide5:  …from the point of view… © 2004 Marc Prensky © 2004 Marc Prensky Slide6:  © 2004 Marc Prensky …of the Millennials © 2004 Marc Prensky © 2004 Marc Prensky Slide7:  Naturally, we’ll be going at (slides available) © 2004 Marc Prensky Slide8:  WHAT CAN YOU [Educational Policy Makers] DO FOR US? [The Millennials] © 2004 Marc Prensky © 2004 Marc Prensky Slide9:  'Give us 21st Century Tools!' © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky Slide10:  We are growing up during a VERY DIFFICULT TRANSITION © 2004 Marc Prensky Slide11:  'For the first time in history, we are no longer limited by our teachers’ ability and knowledge.' – Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky Slide12:  Sadly, YOU are LIMITING US © 2004 Marc Prensky © 2004 Marc Prensky Slide13:  So we ask you, as Policy Makers To please SET US FREE ! © 2004 Marc Prensky © 2004 Marc Prensky Slide14:  BY GIVING US THE TOOLS WE NEED © 2004 Marc Prensky Slide15:  Today, you are so focused on CONTENT ( testing, etc.) © 2004 Marc Prensky Slide16:  FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT © 2004 Marc Prensky Slide17:  WE NEED BETTER UNDERSTANDING andamp; 21st CENTURY SKILLS © 2004 Marc Prensky Slide18:  E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game, etc. © 2004 Marc Prensky Slide19:  OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING © 2004 Marc Prensky Slide20:  BUT WE CAN’T GET 21ST CENTURY SKILLS from our TEACHERS © 2004 Marc Prensky Slide21:  THEY DON’T HAVE THEM! © 2004 Marc Prensky Slide22:  E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game © 2004 Marc Prensky Slide23:  EVEN IF YOU 'RETRAIN' THEM! © 2004 Marc Prensky Slide24:  WHY? © 2004 Marc Prensky Slide25:  BECAUSE WE ARE THE © 2004 Marc Prensky Slide26:  © 2004 Marc Prensky © 2004 Marc Prensky Slide27:  10,000 hours Video Games 250,000 emails 10,000 hours on cell phones 20,000 hours TV (incl. MTV) 500,000 commercials © 2004 Marc Prensky andlt; 5000 hours book reading © 2004 Marc Prensky Slide28:  © 2004 Marc Prensky 2 billion ring tones per year 2 billion songs + movies per month 3 billion text messages per day © 2004 Marc Prensky Slide29:  Conventional Speed Step-by-Step Linear Processing Text First Work-Oriented Stand-Alone © 2004 Marc Prensky Slide30:  Our e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying andamp; Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems–Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small andamp; large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2004 Marc Prensky Slide31:  OUR TEACHERS, HOWEVER, ARE MOSTLY… © 2004 Marc Prensky Slide32:  © 2004 Marc Prensky © 2004 Marc Prensky Slide33:  TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT © 2004 Marc Prensky Slide34:  AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE © 2004 Marc Prensky Slide35:  Quantum entanglement Search technologies Texture mapping Steganography 3D modeling Wikis © 2004 Marc Prensky Slide36:  © 2004 Marc Prensky © 2004 Marc Prensky Slide37:  FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH © 2004 Marc Prensky Slide38:  and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE © 2004 Marc Prensky Slide39:  UNTIL WE GROW UP AND BECOME THEM! © 2004 Marc Prensky Slide40:  So… © 2004 Marc Prensky Slide41:  WHAT CAN YOU GIVE US? © 2004 Marc Prensky Slide42:  WHAT DO WE DESPERATELY NEED FROM YOU? © 2004 Marc Prensky Slide43:  WHAT YOU CAN, AND MUST, PROVIDE US WITH IS: © 2004 Marc Prensky © 2004 Marc Prensky Slide44:  © 2004 Marc Prensky POWERFUL © 2004 Marc Prensky Slide45:  © 2004 Marc Prensky ENGAGING © 2004 Marc Prensky Slide46:  © 2004 Marc Prensky TOOLS © 2004 Marc Prensky Slide47:  © 2004 Marc Prensky THAT WILL LEAD TO © 2004 Marc Prensky Slide48:  THE UNDERSTANDING andamp; SKILLS © 2004 Marc Prensky Slide49:  THAT WILL E-NABLE US © 2004 Marc Prensky Slide50:  TO GO BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE © 2004 Marc Prensky Slide51:  AND TO SUCCEED IN THE 21ST CENTURY © 2004 Marc Prensky Slide52:  © 2004 Marc Prensky POWERFUL © 2004 Marc Prensky Slide53:  © 2004 Marc Prensky ENGAGING © 2004 Marc Prensky Slide54:  © 2004 Marc Prensky TOOLS © 2004 Marc Prensky Slide55:  E-LEARNING E-NABLEMENT © 2004 Marc Prensky Slide56:  © 2004 Marc Prensky © 2004 Marc Prensky Slide57:  © 2004 Marc Prensky Out of School we are EMPOWERED © 2004 Marc Prensky Slide58:  'Whenever I go to school I have to ‘power down’' – a high school kid © 2003 Marc Prensky © 2004 Marc Prensky Slide59:  © 2004 Marc Prensky GOOD TOOLS EMPOWER US AS LEARNERS © 2004 Marc Prensky Slide60:  'On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.' – A High School Student © 2004 Marc Prensky Yahoo Born to be Wired Conference Slide61:  The e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying andamp; Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems–Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small andamp; large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2004 Marc Prensky Slide62:  POWERED By Our INTERESTS © 2004 Marc Prensky Slide63:  What’s different about our new technology is that it is programmable. – Alan Kay © 2004 Marc Prensky © 2004 Marc Prensky Slide64:  What we put into the Internet is much more important to us than what we take out of it. – Tim Berners-Lee © 2004 Marc Prensky © 2004 Marc Prensky Slide65:  We are producing as much as we are consuming – perhaps more. – JC Herz © 2004 Marc Prensky © 2004 Marc Prensky Slide66:  If we don’t make it ourself, it’s not fun. – Stuart Bonn, Former VP at EA, now VP Fun, There © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky Slide67:  The most important things to remember are: multi-player creative collaborative challenging competitive – a high school student © 2004 Marc Prensky © 2004 Marc Prensky Slide68:  HERE’S HOW YOU CAN EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky Slide69:  1 GIVE US THE HARDWARE TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky Slide70:  EMPOWERMENT MEANS HAVING OUR OWN COMPUTER © 2004 Marc Prensky © 2004 Marc Prensky Slide71:  GET US TO 1:1 ASAP © 2004 Marc Prensky © 2004 Marc Prensky Slide72:  BUT… © 2004 Marc Prensky © 2004 Marc Prensky Slide73:  DO IT RIGHT! © 2004 Marc Prensky © 2004 Marc Prensky Slide74:  BE SURE THERE IS CONSISTENCY AND MINIMUM STANDARDS! © 2004 Marc Prensky © 2004 Marc Prensky Slide75:  'Project Inkwell' © 2004 Marc Prensky © 2004 Marc Prensky Slide76:  SCHOOL COMPUTERS NOT RANDOM BUSINESS COMPUTERS © 2004 Marc Prensky © 2004 Marc Prensky Slide77:  WITH BASIC MINIMUMS FOR RUGGEDNESS POWER GRAPHICS SCREEN SIZE ETC. © 2004 Marc Prensky © 2004 Marc Prensky Slide78:  Help us take advantage of the computers we already have… © 2003 Marc Prensky Slide79:  DON’T BAN OUR CELL PHONES © 2004 Marc Prensky Slide80:  MAKE THEM LEARNING TOOLS © 2004 Marc Prensky Slide81:  Always in our pocket Powerful and inexpensive Communication-first devices Full-featured e.g. Cameras, GPS, internet Easy to download content into Open to external input andamp; output CELL PHONES ARE: Missing: Imagination andamp; Funding © 2004 Marc Prensky Slide82:  2 GIVE US THE SOFTWARE TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky Slide83:  YOU SHOULD BE DOING INFINITELY MORE FOR SOFTWARE © 2004 Marc Prensky Slide84:  IT IS A NATIONAL SCANDAL THAT WE HAVE NOT DEVELOPED SOFTWARE THAT… © 2004 Marc Prensky Slide85:  …TEACHES ALL KIDS TO READ BEFORE THEY ENTER FIRST GRADE © 2004 Marc Prensky Slide86:  …TEACHES ALL HIGH SCHOOL STUDENTS ALGEBRA © 2004 Marc Prensky Slide87:  WE CAN’T RELY ON THE MARKETPLACE TO PROVIDE THE BEST EDUCATIONAL SOFTWARE © 2004 Marc Prensky Slide88:  We need a 'MANHATTAN PROJECT' For KEY EDUCATIONAL SOFTWARE TOOLS © 2004 Marc Prensky Slide89:  EXAMPLES: Tools for: Teaching the basic subjects Creating persuasive arguments Enabling effective communication Building common databases Sharing points of view © 2004 Marc Prensky Slide90:  EMPOWER US TO BUILD THEM © 2004 Marc Prensky Slide91:  'Hidden Agenda' © 2004 Marc Prensky © 2004 Marc Prensky Slide92:  © 2004 Marc Prensky TOOLS MUST BE NOT ONLY POWERFUL BUT ALSO ENGAGING © 2004 Marc Prensky Slide93:  WE ARE NOT 'ADD' BUT 'EOE' © 2004 Marc Prensky Slide94:  ENGAGE ME Or ENRAGE ME © 2004 Marc Prensky Slide95:  HOW CAN YOU MAKE OUR SOFTWARE TOOLS ENGAGING? © 2004 Marc Prensky Slide96:  DUH! (A TECHNICAL TERM) © 2004 Marc Prensky Slide97:  WHAT ENGAGES US? © 2004 Marc Prensky Slide98:  GAMES! © 2004 Marc Prensky Slide99:  So Use GAMES © 2004 Marc Prensky Slide100:  As LEARNING TOOLS! © 2004 Marc Prensky Slide101:  3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky Slide102:  WE KNOW GAMES PRODUCE LEARNING WITH ENGAGEMENT © 2004 Marc Prensky Slide103:  WE WANT TO LEARN WITH ENGAGEMENT ALL THE TIME © 2004 Marc Prensky Slide104:  WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE… © 2004 Marc Prensky © 2004 Marc Prensky Slide105:  …AND WE KNOW HOW MUCH WE LEARN FROM THEM! © 2004 Marc Prensky Slide106:  IN FACT, LEARNING IS THE BIG SECRET REASON WE PLAY GAMES! © 2004 Marc Prensky © 2004 Marc Prensky Slide107:  © 2004 Marc Prensky © 2004 Marc Prensky Why Games Engage Us:  Why Games Engage Us Fun Play Rules Goals Interactive Outcomes andamp; Feedback Adaptive Win states Conflict, competition Problem solving Interaction with people Representation andamp; Story Enjoyment and Pleasure Intense involvement Structure Motivation Doing Learning Flow Ego Gratification Adrenaline Creativity Social Groups Emotion © 2004 Marc Prensky Slide109:  1. Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game language 5.        Relating the game world to other worlds 6.        Taking risks with reduced consequences 7.        Putting out effort because they care 8.        Combining multiple identities 9.        Watching their own behavior 10.     Getting more out than what they put in 11.     Being rewarded for achievement 12.     Being encouraged to practice 13.     Having to master new skills at each level 14.     Tasks being neither too easy nor too hard. 15.     Doing, thinking and strategizing 16.     Getting to do things their own way 17.     Discovering meaning 18.     Reading in context 19.     Relating information 20.     Meshing information from multiple media 21.     Understanding how knowledge is stored 22.     Thinking intuitively 23.     Practicing in a simplified setting 24.     Being led from easy problems to harder ones 25.     Mastering upfront things needed later 26.     Repeating basic skills in many games 27.     Receiving information just when it is needed 28.     Trying rather than following instructions 29.     Applying learning from problems to later ones 30.     Thinking about the game and the real world 31.     Thinking about the game and how they learn 32.     Thinking about the games and their culture 33.     Finding meaning in all parts of the game 34.     Sharing with other players 35.     Being part of the gaming world 36.     Helping others and modifying games, in addition to just playing. Why We Learn From Games (James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy Slide110:  visual selective attention multiple task processing rule understanding strategy morality ethics identity flow traditional literacy digital literacy new media literacy concentration social skills stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skills strategies andamp; procedures use of symbols problem solving sequence learning deductive reasoning What We Learn from Games Areas various researchers claim are improved by Playing Video Games © 2004 Marc Prensky Slide111:  What We Learn from Games (simplified) How (to do things) What (Rules) Why (Strategy) Where (Environment) When / Whether (Ethics) © 2004 Marc Prensky Slide112:  '…after Joan of Arc’s victory, the entire myth of English invulnerability was destroyed.' – Alex, Age 9 © 2004 Marc Prensky © 2004 Marc Prensky Slide113:  'I don’t want to study Rome in high school. Heck, I build Rome every day in my online game (Caesar III).' – Colin, Age 16 © 2004 Marc Prensky © 2004 Marc Prensky Slide114:  WE KNOW WHAT WE LEARN FROM OUR GAMES IS VALUABLE © 2004 Marc Prensky Slide115:  History Professional Skills Resource Management Math/Science Valuable Learning: 93% + 'Objectionable' Learning: andlt; 7% © 2004 Marc Prensky Slide116:  Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Crusader Caesar III The Age of Kings The Age of Empires The Rise of Nations Shogun Qin History Emergency Room Emergency Emergency EMT Vet Emergency Roller Coaster Tycoon Airport Tycoon Cruise Ship Tycoon Big Biz Tycoon, Roller Coaster Tycoon Mall Tycoon Startup Theme Park Tycoon Zoo Tycoon Restaurant Empire Job Simulation Resource Mgmt Business Physicus Chemicus Green Globs and Graphing Equations Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader Trader Objection! Strategy Co-Pilot Marketing Co-Pilot Sales Co-Pilot Virtual U © 2004 Marc Prensky Slide117:  Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed Power Politics The Political machine President Forever Quandries (Ethics) Sim Health Balance of Power Social Studies Building a Home Entertech ReaL Lives Virtual U. Incident Commander Road Quiz Streetwise Flood Ranger Park Ranger Waterbusters Job Simulation Resource Mgmt Language The Algebots The Monkey Wrench Conspiracy Environmental Detectives Supercharged Rapunsel Kinetic City Mission Max National Geographic Space Station Sim Project Connect Nitrogenius Episims Math-Science Custom Games English Taxi Listening Skills Achieve Now Slide Prospero’s Island © 2004 Marc Prensky Slide118:  AND WE WANT SOME CREDIT and RECOGNITION FOR IT! © 2004 Marc Prensky Slide119:  WE THINK ALL OUR LEARNING SHOULD BE AS ENGAGING AS OUR GAMES © 2004 Marc Prensky Slide120:  WHEN IT ISN’T, WE EITHER 'PLAY SCHOOL' © 2004 Marc Prensky Slide121:  'We have learned to 'play school.'  We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.' – A high school student © 2004 Marc Prensky Slide122:  …OR WE JUST TUNE YOU OUT © 2004 Marc Prensky Slide123:  © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky Slide124:  © 2004 Marc Prensky Slide125:  MOTIVATION IS MORE IMPORTANT FOR US THAN CONTENT! © 2004 Marc Prensky Slide126:  DON’T BORE US! © 2004 Marc Prensky Slide127:  '[The Millennials] call the shots. Anyone who bores them will be getting blocked, zapped and tuned out for years to come.' – Business Week, July 12, 2004 Slide128:  WE CAN GET MOTIVATION AND ENGAGEMENT… © 2004 Marc Prensky Slide129:  THROUGH GAME -TOOLS © 2004 Marc Prensky Slide130:  GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT © 2004 Marc Prensky KEY THINGS ABOUT GAME DESIGN::  KEY THINGS ABOUT GAME DESIGN: FOCUS IS ON THE USER’S ENGAGEMENT DECISIONS COME REALLY FREQUENTLY GAMEPLAY TRUMPS EYE CANDY! © 2004 Marc Prensky Slide132:  © 2004 Marc Prensky Slide133:  includes Continuous decision making Good pacing Complexity Important choices Immediate feedback Adapting to the player’s skills © 2004 Marc Prensky Slide134:  Engagement Focus Mode Decisions Frequent and important Gameplay Content Relatively Rare Presentation © 2004 Marc Prensky Slide135:  WHAT WE DON’T YET LEARN IN GAMES IS THE CURRICULUM, © 2004 Marc Prensky Slide136:  But… © 2004 Marc Prensky Slide137:  CURRICULAR GAMES ARE COMING © 2004 Marc Prensky Slide138:  AND YOU CAN HELP US! © 2004 Marc Prensky Slide139:  BY SUPPORTING THE DEVELOPMENT OF CURRICULAR GAME-TOOLS © 2004 Marc Prensky Slide140:  MAKING THESE TOOLS IS NOT EASY © 2004 Marc Prensky Slide141:  It’s ART, NOT SCIENCE © 2004 Marc Prensky Slide142:  We CAN’T USE TRADITIONAL PEDAGOGY © 2004 Marc Prensky Slide143:  'Whenever you add an instructional designer, they suck the fun out' – A Game Designer © 2004 Marc Prensky Slide144:  GAME DESIGNERS HAVE ALREADY INSTINCTIVELY INCORPORATED THE MOST EFFECTIVE, PRAGMATIC, PEDAGOGY © 2004 Marc Prensky Slide145:  James Paul Gee: 'What Video Games Have To Teach Us About Learning and Literacy' Slide146:  OUR JOB IS TO COMBINE GAME PEDAGOGY WITH THE CURRICULUM © 2004 Marc Prensky Slide147:  PLEASE HELP! © 2004 Marc Prensky Slide148:  Today: TOOLS AND GAMES CAN ENRICH OUR CLASSES © 2004 Marc Prensky Slide149:  Very Soon: TOOLS AND GAMES WILL REPLACE CLASSES AND TEACHERS in many situations © 2004 Marc Prensky Slide150:  'Beat the Game, Pass the Course' © 2004 Marc Prensky Slide151:  Game Examples © 2004 Marc Prensky Slide152:  'Logical Journey of the Zoombinis' Elementary: Logical Thinking © 2004 Marc Prensky In Stores. Also: 'Lemmings' 'The Incredible Machine' Slide153:  'Rapunzel' Elementary: Programming © 2004 Marc Prensky From NYU www.maryflanagan.com/rapunsel Slide154:  'The Typing of the Dead' Middle School: Keyboarding © 2004 Marc Prensky In Stores “The ESP Game”:  'The ESP Game' © 2004 Carnegie-Mellon Middle School: Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login © 2004 Marc Prensky Slide156:  'English Taxi' Middle School: Language (ESL) From Desq http://www.desq.co.uk/ © 2004 Marc Prensky “The Algebots”:  'The Algebots' © 2004 Marc Prensky Middle School: Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/games/algebots/thealgebots.html Middle School: Science“Space Station SIM” (NASA):  Middle School: Science 'Space Station SIM' (NASA) © 2004 Marc Prensky Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html “Revolution”:  'Revolution' © 2004 Marc Prensky High School: Social Studies From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op=modloadandamp;name=Sectionsandamp;file=indexandamp;req=viewarticleandamp;artid=9andamp;page=1 Slide160:  'Tropical America' High School: Social Studies © 2004 Marc Prensky Available Online http://www.tropicalamerica.com/ Slide161:  'Making History' High School: Social Studies © 2004 Marc Prensky Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-history.htm Slide162:  'Eyewitness' (Nanking Massacre) High School: Social Studies © 2004 Marc Prensky Coming (free download) http://www.mic.polyu.edu.hk/nanjing/index.asp “Under Siege”(Palestinian Freedom Fighters Game):  'Under Siege' (Palestinian Freedom Fighters Game) © 2004 Marc Prensky High School: Social Studies Available for download http://www.underash.net/ Slide164:  'The Monkey Wrench Conspiracy' GAME 3 levels, save station TASKS 30 graded, w/self-evals HS: Mechanical Design © 2004 Marc Prensky Demo Copy Available http://www.games2train.com/site/html/tutor.html Slide165:  Immune Attack (NIH) High School: Biology, Virology © 2004 Marc Prensky Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Coming Replicate (MIT) “Corporate Greed:Names, Faces and Deeds”:  'Corporate Greed: Names, Faces and Deeds' © 2004 Marc Prensky High School: Ethics Avaliable Online. From Games2train http://www.games2train.com/games/MatchIt/MatchIt.html High School: Law“Objection!”:  High School: Law 'Objection!' © 2004 Marc Prensky Online demo available http://www.objection.com/ Slide168:  'Virtual Leader' (Interpersonal Relationships) High School: Business For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2004 Marc Prensky Slide169:  'Airline Tycoon' High School: Business In Stores (along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon, Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon, School Tycoon, Theme Park Tycoon, Zoo Tycoon, and Restaurant Empire. ) © 2004 Marc Prensky Slide170:  'Start-Up,' 'Capitalism,' etc. High School: Business Available in Stores © 2004 Marc Prensky Slide171:  'Environmental Detectives' HS-AP: Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/Intro.htm © 2004 Marc Prensky Slide172:  'Supercharged' HS-AP: Physics © 2004 Marc Prensky Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm Slide173:  © 2004 Marc Prensky Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE Slide174:  RECAP © 2004 Marc Prensky Slide175:  WE WANT YOU TO GIVE US © 2004 Marc Prensky Slide176:  POWERFUL © 2004 Marc Prensky Slide177:  ENGAGING © 2004 Marc Prensky Slide178:  21st CENTURY © 2004 Marc Prensky Slide179:  TOOLS © 2004 Marc Prensky Slide180:  1 GIVE US HARDWARE TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky Slide181:  © 2004 Marc Prensky SUPPORT 1:1 (WITH STANDARDS) + CELL PHONE INITIATIVES © 2004 Marc Prensky Slide182:  2 GIVE US SOFTWARE TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky Slide183:  © 2004 Marc Prensky SUPPORT PROJECTS TO CREATE EDUCATIONAL SOFTWARE THAT TEACHES 21ST CENTURY SKILLS © 2004 Marc Prensky Slide184:  3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky Slide185:  © 2004 Marc Prensky SUPPORT AND ENCOURAGE GAME-TOOLS FOR LEARNING © 2004 Marc Prensky Slide186:  'For the first time in history, students are no longer limited by their teachers’ ability and knowledge.' – Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky Slide187:  © 2004 Marc Prensky © 2004 Marc Prensky Slide188:  E-LEARNING © 2004 Marc Prensky Slide189:  E-NABLEMENT © 2004 Marc Prensky Slide190:  Give us the 21st Century Tools we need! © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky Slide191:  www.games2train.com www.marcprensky.com www.socialimpactgames.com www.dodgamecommunity.com www.gamesparentsteachers.com www.digitalmultiplier.org © 2004 Marc Prensky marc@games2train.com © 2004 Marc Prensky

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