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Positive mobile user experiences

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Information about Positive mobile user experiences
Design

Published on February 26, 2009

Author: marekpawlowski

Source: slideshare.net

Description

A brief presentation highlighting examples of positive mobile user experiences and drawing insights from the elements which make them work. First given at Mobile Design UK in February 2009.
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Feeling good about mobile? Marek Pawlowski Thursday, February 26, 2009

Thursday, February 26, 2009

Learning from the experience... 1. ‘Differentiation’ might translate as ‘add more acronyms’ in industry speak, but in the language of the customer it means ‘personal expression’ Thursday, February 26, 2009

Thursday, February 26, 2009

Learning from the experience... 2. A little help goes a long way and can rapidly accelerate users from the simplistic to the sophisticated 6 4.5 3 1.5 0 Thursday, February 26, 2009

Thursday, February 26, 2009

Learning from the experience... 3. It takes great design to bridge the divide between the constantly connected world of the PC and the frequently disconnected environment of the handset Thursday, February 26, 2009

Thursday, February 26, 2009

Thursday, February 26, 2009

Learning from the experience... 4. Great experiences happen at the intersection of innovation and practicality Thursday, February 26, 2009

Demo: free interactions, e.g. the iPhone snap back scroll and shutter animation (with thanks to Chris Noessel for the video and Bryan Rieger & Chris Browne for the suggestion) Thursday, February 26, 2009

Learning from the experience... 5. Below-the-line interaction elements play a significant a role in forming the user experience - can you balance the addition of complexity with the enrichment of the interface? Thursday, February 26, 2009

5th MEX Mobile User Experience Conference & Awards 19th - 20th May 2009, WallaceSpace St Pancras, London pmn.co.uk/mex/ Thursday, February 26, 2009

Thanks Marek Pawlowski mp@pmn.co.uk Thursday, February 26, 2009

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