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Pitching Second Life to Educators - 15 minutes

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Information about Pitching Second Life to Educators - 15 minutes

Published on April 24, 2008

Author: fleep513

Source: slideshare.net

Description

Bare bones presentation about why educational institutions should be exploring virtual worlds like Second Life. Can be expanded if more time is available
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University of Cincinnati Second Life Learning Community Chris Collins Project Manager, UC Second Life Second Life Ambassador, Ohio Learning Network UCit Instructional & Research Computing [email_address] .

KnowledgeWorks Foundation: Map of Future Forces Affecting Education http://www.kwfdn.org/map/index.aspx

KnowledgeWorks Foundation: Map of Future Forces Affecting Education

KnowledgeWorks Foundation: Map of Future Forces Affecting Education

KnowledgeWorks Foundation: Map of Future Forces Affecting Education

KnowledgeWorks Foundation: Map of Future Forces Affecting Education

Trends Echoed in Research New Media Consortium & EDUCAUSE, Horizon Report 2007

New Media Consortium & EDUCAUSE,

Horizon Report 2007

Trends Echoed in Research New Media Consortium & EDUCAUSE, Horizon Report 2007 Virtual worlds convey a sense of presence lacking in other media. Virtual worlds can be used to create very effective learning spaces .

New Media Consortium & EDUCAUSE,

Horizon Report 2007

Virtual Worlds 30+ virtual worlds now exist, many targeted at children and tweens Over $1 billion invested in virtual worlds from 10/06 to 10/07 Gartner predicts 80% of internet users will use virtual worlds by 2011

30+ virtual worlds now exist, many targeted at children and tweens

Over $1 billion invested in virtual worlds from 10/06 to 10/07

Gartner predicts 80% of internet users will use virtual worlds by 2011

Why Second Life? Leading VW platform 75% International Critical mass of education institutions (200+)

Leading VW platform

75% International

Critical mass of education institutions (200+)

Why Second Life? Leading VW platform 75% International Critical mass of education institutions (200+)

Leading VW platform

75% International

Critical mass of education institutions (200+)

Emergent Behaviors Buying and selling of virtual goods already a billion dollar industry. Business and industry using for meetings, prototyping, collaboration Explosion of creativity, content, and uses US $ Exchanged on Lindex (in millions)

Buying and selling of virtual goods already a billion dollar industry.

Business and industry using for meetings, prototyping, collaboration

Explosion of creativity, content, and uses

Emergent Behaviors Buying and selling of virtual goods already a billion dollar industry. Business and industry using for meetings, prototyping, collaboration Explosion of creativity, content, and uses

Buying and selling of virtual goods already a billion dollar industry.

Business and industry using for meetings, prototyping, collaboration

Explosion of creativity, content, and uses

Emergent Behaviors Buying and selling of virtual goods already a billion dollar industry. Business and industry using for meetings, prototyping, collaboration Explosion of creativity, content, and uses

Buying and selling of virtual goods already a billion dollar industry.

Business and industry using for meetings, prototyping, collaboration

Explosion of creativity, content, and uses

UC Second Life Learning Community: Public Office Over 2700 unique visitors in a 4 month period 164 visitors rang desk bell for assistance 68 requested information about distance learning opportunities

Over 2700 unique visitors in a 4 month period

164 visitors rang desk bell for assistance

68 requested information about distance learning opportunities

UC Second Life Learning Community: 2007-08 Growth to 48 members 9 courses used the UCSLLC island 507 faculty, students, and staff participated or visited

Growth to 48 members

9 courses used the UCSLLC island

507 faculty, students, and staff participated or visited

Partnerships: Ohio Learning Network Second Life Ambassador Co-Moderate statewide SL listserv Featured workshops at Ohio Digital Commons for Education 2008

Second Life Ambassador

Co-Moderate statewide SL listserv

Featured workshops at

Ohio Digital Commons for Education 2008

Partnerships: Siemens Project UCit & College of Engineering Write software to convert UGS PLM design files to Second Life models Siemens funding two graduate positions and an island

UCit & College of Engineering

Write software to convert UGS PLM design files to Second Life models

Siemens funding two graduate

positions and an island

Partnerships: Local Partnerships Developing National Underground Railroad Freedom Center Cincinnati History Museum Cincinnati Art Museum Disabled American Veterans

National Underground Railroad Freedom Center

Cincinnati History Museum

Cincinnati Art Museum

Disabled American Veterans

Next Steps and Questions Academic Technology Planning Committee Center for the Enhancement of Teaching & Learning Funding models Student Code of Conduct policies? Evaluate other virtual world platforms?

Academic Technology Planning Committee

Center for the Enhancement of Teaching & Learning

Funding models

Student Code of Conduct policies?

Evaluate other virtual world platforms?

Citations ECAR Study of Undergraduate Students and IT 2007: http://www.educause.edu/ir/library/pdf/ers0706/rs/ERS0706w.pdf Knowledge Works Foundation Map of Future Forces Affecting Education: http://www.kwfdn.org/map/map.aspx New Media Consortium & EDUCAUSE, Horizon Report 2007: http://www.nmc.org/pdf/2007_Horizon_Report.pdf Pew Teens and Social Media Report: http://www.pewinternet.org/pdfs/PIP_Teens_Social_Media_Final.pdf Gartner, 80% of Active Internet Users Will Have A “Second Life” in the Virtual World by the End of 2011: http://www.gartner.com/it/page.jsp?id=503861 Virtual Worlds Management, $1 Billion Invested in Virtual World Companies Between October 2006 and October 2007: http://www.virtualworldsmanagement.com/2007/index.html CNN Money, Second Life still living its first one: http://money.cnn.com/2007/12/20/technology/kirkpatrick_rosedale.fortune/ TechCrunch, Virtual Goods: the next big business model: http://www.techcrunch.com/2007/06/20/virtual-goods-the-next-big-business-model/

ECAR Study of Undergraduate Students and IT 2007: http://www.educause.edu/ir/library/pdf/ers0706/rs/ERS0706w.pdf

Knowledge Works Foundation Map of Future Forces Affecting Education: http://www.kwfdn.org/map/map.aspx

New Media Consortium & EDUCAUSE, Horizon Report 2007: http://www.nmc.org/pdf/2007_Horizon_Report.pdf

Pew Teens and Social Media Report: http://www.pewinternet.org/pdfs/PIP_Teens_Social_Media_Final.pdf

Gartner, 80% of Active Internet Users Will Have A “Second Life” in the Virtual World by the End of 2011: http://www.gartner.com/it/page.jsp?id=503861

Virtual Worlds Management, $1 Billion Invested in Virtual World Companies Between October 2006 and October 2007: http://www.virtualworldsmanagement.com/2007/index.html

CNN Money, Second Life still living its first one: http://money.cnn.com/2007/12/20/technology/kirkpatrick_rosedale.fortune/

TechCrunch, Virtual Goods: the next big business model: http://www.techcrunch.com/2007/06/20/virtual-goods-the-next-big-business-model/

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