Persuasion, Emotion & Trust: The Strategy of Persuasive Design

50 %
50 %
Information about Persuasion, Emotion & Trust: The Strategy of Persuasive Design
Technology

Published on August 18, 2009

Author: harrybr

Source: slideshare.net

Description

Rob Gilham's presentation for UX Brighton (August 2009) on "Persuasion, Emotion & Trust".

Persuasion, Emotion & Trust The Strategy of Persuasive Design UK Brighton, 11th August 2009 Robert Gillham Project Director EMEA, Human Factors International

Human Factors International • 200+ user-centered design professionals • 27 years of operating history • Project teams composed of both “local” and “global” experts Courses in London, • ISO certified offices (ISO 9001:2000) Utrecht and Hamburg London Hamburg Minneapolis Boston Fairfield San Francisco New York Baltimore Shanghai Chicago Mumbai Pondicherry Bangalore Singapore 2

Why Consumer Experience is Important 79% of consumers will commit to a deeper brand relationship – through product or service adoption – after a satisfying online experience 59% of customers will stop doing business with the brand after just one bad experience in any channel IBM customer study 3

Initial relationship building has passed to the hands of the users Internet & Salesman Store Self-serve 4

5

Persuasion, Emotion & Trust? Persuasion Emotion Trust • Communication • Defined loosely as a • To have faith or intended to induce physiological state of confidence in belief or action arousal something or • Process of guiding • Triggered by beliefs someone someone toward the about something adoption of an idea, • Has cognitive, attitude, or action by physiological, social, rational and symbolic and behavioural means aspects • Not coercive 6

“Six Weapons of Influence” • Reciprocity • Commitment Consistency • Social Proof • Authority • Liking • Scarcity HFI Proposal: Project Title for Client 7

“Six Weapons of Influence” • Reciprocity • Commitment Consistency • People tend to return a • Social Proof favour • Authority • Liking • Scarcity 8

“Six Weapons of Influence” • Reciprocity • Commitment Consistency • People behave more • Social Proof consistently when they have • Authority committed to something • Liking • Scarcity 9

“Six Weapons of Influence” • Reciprocity • Commitment Consistency • People are more likely to do • Social Proof what everyone else is doing • Authority • Liking • Scarcity 10

“Six Weapons of Influence” • Reciprocity • Commitment Consistency • People will obey perceived • Social Proof figures of authority • Authority • Liking • Scarcity 11

“Six Weapons of Influence” • Reciprocity • Commitment Consistency • People are more likely to buy • Social Proof from people they like • Authority • Liking • Scarcity 12

“Six Weapons of Influence” • Reciprocity • Commitment Consistency • Goods become more valuable • Social Proof as they become scare and we • Authority compete for them • Liking • Scarcity 13

Tools for PET Design 14

PET – BEYOND the site • Do consumers connect with the site? • Does the experience educate? • Do behaviors and attitudes change? Will Can do? do. USABILITY– WITHIN the site • Can users find information? • Do they understand what they find? • Can they interact with it? 15

BUT, …. Emotion influences perceived usability Once a consumer feels positively (or negatively) about a product or service, their emotional reaction influences the perceived importance of small usability issues 16

Challenges to PET design “You Can’t Just Ask” • Pantyhose Study by Nisbett and Wilson 12% 17% 31% 40% “This pair is sheerer” “I think this pair is better made.” 17

Tools for PET Research 1. Desk-research • Demographics • Existing research (psychological and domain-specific) 2. Priming Questions (Telling Stories) • Lets talk about the last time you… • Tell me what inspires you about… 3. Open Exploration 3. Conversion-related Tasks • Physiological (eye tracking) • Expressive (facial expressions, tone of voice, body language) • Verbal 4. Retrospective Analysis • Emotion: Circle the emoticon • Describe the site/Draw a picture/Read the text 5. Trust Questions 18

PET techniques illuminate/confirm drives, barriers & beliefs Target Attitudes Barrier Target Behavior Barrier Barrier Barrier Belief Barrier Feeling Barrier Barrier Feeling Belief Motivation or Drive Feeling Belief Belief Feeling 19

PET Design creates a conversation that addresses those issues to create a conversion path Target Attitudes Barrier Target Behavior Barrier Barrier Barrier Belief Barrier Feeling Barrier Barrier Feeling Web Site Exposure Belief Motivation or Drive Consumer Feeling Path Belief Belief Feeling 20

Finding the flow

HFI Case Study Persuasion, Emotion & Trust| New Product Messaging 22

Lovaza is in a new space: PharmaAlternative New pharma product Alternative Traditional Medicine Pharma Prescription supplement

PET techniques illuminate/confirm drives, barriers & beliefs Fear of prescription Talking to medications Filling the script the doctor takes effort Is intimidating Big Pharma is not trustworthy I want to I want to learn more protect about how my health to be healthier

Drives | Protecting my health is critical “I want to Beliefs protect Feelings my health” Feel I can control Diet and exercise Is hard Need to be there for my family Should be able to control through diet and exercise Fear of early death Doubt whether I’m lazy this will work Putting chemicals In your body Is Uncertainty about bad for you level of risk Hope this will work

Building Trust | People like me & people I like Do you know who I am? Challenge: I don’t see myself here – Only 3 photos: 2 people and a doctor – Physique is not representative Strategy – Show people throughout the site – Use a wider range of body type, especially heavier Addresses: Mistrust of Pharma (Block)

Current Strategy: Create urgency to drive action Get concerned about Ask doctor about Visit the site triglycerides prescription Get and fill Numbers are down – May stop taking prescription fear reduced meds

Augmented approach Goal: Create proactive health seekers • Create urgency to drive action • Educate to adherence Drive small, Change behavior Modify incremental to reflect new self-image commitments self-image “I am a person “I take my meds Fill out a who takes consistently to questionnaire responsibility for maintain my their health” health”

Measuring Persuasion | Analytics 29

Define where in the user journey we intend to attract, engage & persuade 30

Enter Site Browse & Choose a Start Commit to Converted Explore conversion path “Checkout” Convert Visitor Unengaged Unpersuaded Unconverted

Common Analytics Common Conversion Enter Site Browse & Choose a Start Commit to Converted Explore conversion path “Checkout” Convert Visitor Common Conversion =Convα/Vα

Persuasion Analytics Common Conversion Engaged Conversion Enter Site Browse & Choose a Start Commit to Converted Explore conversion path “Checkout” Convert Visitor Engaged Conversion =Convα/Vα-VU

Persuasion Analytics Common Conversion Engaged Conversion Committed Conversion Enter Site Browse & Choose a Start Commit to Converted Explore conversion path “Checkout” Convert Visitor Engaged Conversion =Convα/Vα-VU Committed Conversion =Convw/inpath /Vw/inpath

HFI Case Study | Persuasive Design AAA-MidAtlantic 35

Measuring discovery… 36

What does AAA do? What people know…. What AAA does 1. Roadside Assistance 1. Membership benefits 2. Trip-tiks 2. Travel 3. Automotive 4. Entertainment Discounts 5. Loans 6. Insurance 7. Banking The original design applied a sell everything everywhere strategy. This resulted in a cluttered and overwhelming sites. Benchmark eyetracking studies showed that visitors left the homepage before they even noticed the critical value of an AAA membership – saving money on every day purchases. Persuasion Emotion and Trust (PET) explored how target customers think about the products and services that AAA provides. One key finding was the seducible sequence for cross sell and upsell of related products and services.

Before

Is the website doing its job? 39

Members hip benefits Auto Car Insurance maintenance Extended tools & tips Research warranty car Auto Loan 40

Create different groupings than card sort… Original design HFI redesign 41

Create different groupings than card sort… Original design HFI redesign 42

Creating the Seductive Sequence 43

Measurable Changes 44

From persuasion to profit … ROI – Membership • 2 x more visitors / day enter the join funnel • 17% convert in the funnel • Basic membership costs $60 Conservatively: • 700 new members * 17% * $60 * 30 days = • $214K increased conversion in 1st month • [Project cost recovery < 1 month]

Summary 46

• Human beings make decisions based on emotional responses as well as rational thought processes • Usability governs ‘Can They Do It’, but Persuasion, Emotion & Trust governs ‘Will They Do It?’ • The tools for uncovering PET issues are similar but differ from usability (e.g. ‘Think Aloud’ isn’t much help) • Psychological principles give us a framework for thinking about PET solutions • PET can be engineered, measured and ROI justified 47

Add a comment

Related presentations

Presentación que realice en el Evento Nacional de Gobierno Abierto, realizado los ...

In this presentation we will describe our experience developing with a highly dyna...

Presentation to the LITA Forum 7th November 2014 Albuquerque, NM

Un recorrido por los cambios que nos generará el wearabletech en el futuro

Um paralelo entre as novidades & mercado em Wearable Computing e Tecnologias Assis...

Microsoft finally joins the smartwatch and fitness tracker game by introducing the...

Related pages

HFI offers specialized UX knowledge for advanced practitioners

This course focuses on the skills and knowledge also covered in the Certified User Experience Analyst (CXA) TM examination. Persuasion, emotion, and trust ...
Read more

Beyond Usability: Designing Web Sites for Persuasion ...

... designing for persuasion, emotion, and trust. ... design is persuasive design, designing for persuasion, ... strategies behind persuasive design are ...
Read more

How to Design for Persuasion, Emotions & Trust | Chron.com

Designing for persuasion, emotion and trust is of great importance, especially if you are doing advertising on the Internet. Get tips on how to design for ...
Read more

Glossary: How to Design for Persuasion, Emotion, and Trust

key part of the persuasive strategy used ... Persuasion Design Designing to increase the likelihood ... How to Design for Persuasion, Emotion, and Trust
Read more

Persuasion in Design - UX Magazine | Defining and ...

Persuasive design applies ... engagement strategy, ... UX professionals have tended to think of persuasion in design solely in the ...
Read more

Examples of Different Kinds of Persuasion in Advertising ...

... the three primary rhetorical principles or strategies of persuasion ... How to Design for Persuasion, Emotions & Trust. ... persuasive strategy that ...
Read more

Can Do, Will Do, Still Do - Seven Principles of Persuasion ...

Persuasion, Emotion and Trust take designing beyond ... but also lay foundation for future strategies that will ... The Process of Persuasive Design.
Read more

11.4 Persuasive Strategies - 2012 Book Archive

Identify common persuasive strategies. ... Persuasion is difficult because changing views often ... Emotions lose their persuasive effect more quickly than ...
Read more