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P4K Grow A Game

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Information about P4K Grow A Game
Education

Published on January 16, 2009

Author: jayGK

Source: slideshare.net

Description

This presentation is to help facilitators in the Playing 4 Keeps program explain how games express ideas and how to use the Grow A Game cards.
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Value-Centric Game Design Grow A Game Workshop

“If games can’t communicate ideas, then why does he care who buys them?” (from: http://www.penny arcade.com/comic/2002/04/26) May 6, 2002 | quot;[There is] no conveyance of ideas, expression, or anything else that could possibly amount to free speech. The court finds that video games have more in common with board games and sports than they do with motion pictures.” -- U.S. District Judge Stephen N. Limbaugh Sr (decision overturned in 2003)

Image courtesy of Mary Flanagan and the Tiltfactor Laboratory, http://www.tiltfactor.org.

Why bother?

We have a choice to keep doing what’s been done before, or to explore new possibilities and make better games

Heidi Boisvert - Hunter College

ayiti GLOBAL KIDS PARTNERSHIP

katamari damacy value: peacefulness

bioshock ideas: individuality, objectivism

Four categories in “Grow a Game” cards: Verbs Challenges Games Values

1. Let’s start. I’ll remove the blue Values cards from the whole deck, and shuffle them. 2. Draw a card from the Values deck and discuss with your neighbor a game that you think has this value in it.

1. Now, I’ll draw one blue and one pink card + 2. Let’s brainstorm a game that could use the constraints of the Game on the pink card with the blue Value

Now for the real challenge We’ll draw 1 Challenge Card for everyone to use.

1. Break up into groups of 3 or 4 and draw new Game (pink) and Verb (green cards. + + 2. Now each group should use it’s own verb card and game card together with the Challenge card everyone is using to design a game mod

Be Creative! Be Bold! Be A Little Weird!

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