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Open Source Hardware Technologies in Art, Design, Interaction, Learning and Teaching.

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Information about Open Source Hardware Technologies in Art, Design, Interaction, Learning...
Education

Published on March 9, 2014

Author: kierannolan

Source: slideshare.net

Description

Presentation by Kieran Nolan at the Make Symposium organised by CIT Crawford College of Art and Design. March 7th 2014
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Open Source Hardware Technologies in Art, Design, Interaction, Learning and Teaching. Kieran Nolan * Lecturer in Creative Media, School of Informatics and Creative Arts, Dundalk Institute of Technology * PhD researcher in Digital Arts and Humanities, GV2 + Arts Technology Research Lab, Trinity College, Dublin

The Case for Platform Agnosticism

Hardware as physical software

Bionic Roshambo

Proprietary Hardware Hacking

Bionic Roshambo

#1 - CONTROL

#2 - VRAME (Virtual Reality Arcade Machine Emulator) OS Tools: Blender Game Engine (sw), MakeyMakey (hw)

#3 - JAMMAlog OS Tools: Arduino, Fritzing (Circuit Board Design)

Fritzing fritzing.org

PedalSketch wiring diagram http://2020designs.wordpress.com

MakeyMakey

Game Controller Prototype https://vine.co/v/MaJqBiwd12t

Musical Controller Prototyping #1 https://vine.co/v/MWYplwgPBwt

Musical Controller Prototyping #2 https://vine.co/v/MWYPjDr7Dhw

CMDkIT NetArt PirateBox Project http://dkitnetartexhibition.tumblr.com

Open Source HW+SW: A defence against obsolescence Steep learning curve, but advantageous for increasing understanding of digital media

Distinctions between Open Source / Proprietary / Obsolete / Emergent media + the division between hardware and software should be rendered null and void in the mind of the artist… …it’s all material, go MAKE something

Distinctions between Open Source / Proprietary / Obsolete / Emergent media + the division between hardware and software should be rendered null and void in the mind of the artist… …it’s all material, go MAKE something

Thank You! web: kierannolan.com twitter: @kierannolan email: kieran.nolan@gmail.com

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