Online Games and Videos in Japan

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Information about Online Games and Videos in Japan

Published on August 7, 2009

Author: siva001



PC-based online game market, mobile games, pixiv, NicoNicoDouga, Hatsune Miku, MikuMikuDance, Project Diva

Online Games and Videos in Japan Fumi Yamazaki

Overview of PC-based Online Games in Japan

Online Game Market Size unit:JPY Package sales Operational sales total Data source: JOGA

Online Game Market in Japan still small but growing unit:100million yen

Online Game Market Comparison unit:100million yen

Number of online game titles by business model

Average monthly fee for PC games paid by the users

Number of online game companies

Number of PC online game titles

Number of PC online games by genre

Number of online games by category

Average product life of online games in Japan

Mobile Gaming in Japan

Mobage-Town sales membership Monthly page view (unit:1million JPY) (unit:10thousand) (unit:1million) game avatar affiliate Ad FY FY FY FY FY FY

GREE (unit:10,000) (unit:100million) membership pageview mobile Sales and business profit sales Business profit (unit:1million JPY)

GREE and its business model Premium membership revenue Site registration affiliate Provide “gold” Register or purchase Paying services Provide “gold” members Invite friends Ad revenue Friends register Provide “gold” Use “gold” Avatars, game items

Location Games1-Keitai Kunitori Gassen Game: Japan is divided into 600 "countries" and the users will register to each country and start conquering countries by visiting those areas (like stamp rally). The more conquers, the more status you get in-game. There are also quiz about history and if you have good scores you can get in-game currency which enables you to buy avatar items. 230,000 users as of June. 33% of the total is over 35 years old, and only less than 4% is under 19 years old. Business model: partnerships with JR (Japan Railways) and Gurunavi (a large gourmet site).

Location Games-2 Colony Life Plus Game: Create towns (like SIM city- build buildings and secure water and food etc), but you need to physically move. The more you move, the more in-game currency you get. 200,000 players, monthly PV is 280million as of May. 70% of their users are 20-49 years old Business Model 1) donation from users 2) affiliate ads and sponsorship (traditional shops etc)

Websites and Games

Pixiv “Pixiv” is a popular illustration sharing site with 700million PV/month

Pixiv-Fantasia Users started to set up a “game” within Pixiv. They made original settings, rules, countries, characters, items,stories, etc....

Pixiv Fantasia-countries Windland Kingdom Akatsuhara Empire Gigandal Commonwealth v

Pixiv-user generated illustrations User generated characters, vehicles, episodes and stories....

Pixiv-how the game works User generated announcement Statistics (number of illustrations and views) User generated battle stories User generated rules (win/loss based on views of the illustrations) MVP announcements

Pixiv Fantasia-user generated map

Pixiv Fantasia-user generated newspaper

Online Video


NicoNicoDouga -Comment Art

NicoNicoDouga-data 12.27 million 329 thousand 3.5 million Registered Users Paying members Mobile Users Data source: Dwango IR data

NicoNicoDouga user demographics

NicoNicoDouga-addictive! Data source: Net Ratings Japan Average usage per month- NicoNicoDouga was 193 minutes whereas YouTube was 187 minutes (Data source Comcast 2009/2) 1/12 of Japan’s traffic is NicoNicoDouga

NicoNicoDouga and its business model unit:1million yen Examples of online video sites' business models: -Revenue for YouTube (US) in 2008 100million USD(200million worldwide) -Revenue for Hulu(US) in 2008 70million USD Paid membership Ad revenue affiliate Point revenue channel cost

NicoNicoDouga -Community Building ex) Hatsune Miku 27% market share

Hatsune Miku- Music “Super Cell” Album made with Hatsune Miku Made it to #2 of daily sales ranking

Hatsune Miku- Picture By kyuukyuu By makotok1 BY momone ※Crypton Future Media let the community create parodies

Hatsune Miku- 3DPV

Hatsune Miku- 3DPV

Hatsune Miku- software development] “MikuMikuDance (MMD)”

3D videos created with “MikuMikuDance (MMD)”

Evolution of “MikuMikuDance” - physical engine on newest version

“Project Diva” game by SEGA featuring Hatsune Miku

Example video of a user playing with “Project Diva”

“Project Diva” and its “Edit Mode” Users can import music (mp3 file that they have), and select characters, costumes, dance motions, backgrounds, camera angles to create dance videos.

Example video of “Project Diva”'s “Edit Mode”

Politicians' channels- NicoNicoDouga is not only for subculture!

We tend to thing the companies are in the center user s user user s s Company user user s s user s

FAIL user s user user s s Company user user s s user s

Users/community is in the center Users / community

Contents are created by the users pictures music softwares Users / community videos games etc...

Which gives REAL WORLD impacts Music Software sales sales pictures music softwares Users / Karaoke Offline community events videos games etc... Game Pageviews sales

NicoNico = Smiley Smiley Eco system Hatsune Miku Crypton Music Software sales sales pictures music softwares Offline events Karaoke Users / community videos games Project etc... NicoNicoD Diva ouga SEGA Dwango Game etc.... sales

Thank you!

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