ntlcr0607b v061015

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Published on April 23, 2008

Author: Rinald

Source: authorstream.com

NGJA National Course 2006-2007 edited by Ken Achiron, National Technical Secretary 2006.10.01.a:  NGJA National Course 2006-2007 edited by Ken Achiron, National Technical Secretary 2006.10.01.a Major Contributors / Editors:  Major Contributors / Editors Ken Achiron Review Dan Bachman Brian Meeker Butch Zunich Major Contributors / Editors:  Major Contributors / Editors Additional Event Review and Update FX: Mike Cook and George Krenk PH: Butch Zunich and Tom McNamee R: Jim Hartung and Jim McKinney V: Mike Juszczyk and Bruce Temple PB: Ken Achiron and Doug Hills HB: Dean Schott and Dave Juszczyk Warning !:  Warning ! Information here is based on “current FIG Code” as we understand it to be, along with the latest interpretations. Most new material is highlighted. Some items are missing or unclear. Some items are very important. Slides updated after ntlcr0607a this year will be marked. See #200 (notes) for a list of updates as the year progresses. For Course Directors…:  For Course Directors… The slides marked with a check mark are considered of major importance and should definitely be included. Other slides may be of use particularly in a two day course and are of value for individual judges who are studying. Course Outline:  Course Outline General Intro NCAA Rules Scoring and A-Panel Rules Difficulty Rules Element Groups / Dismount Requirements Presentation Event Specifics in Olympic Order General Information:  General Information This course will concentrate on the rules and skills necessary to judge on the national level. There are additional areas of the code that judges studying for international courses should also focus on during their preparation: General Information Additional areas of concern:  General Information Additional areas of concern Ch 1 - Purpose / Goal of the Code of Points Ch 2 - Regulations: Gymnasts, Coaches, Judges Ch 3 - The Organization of the Apparatus Jury Ch 13 - Additional Explanations & Interpretations General Information Philosophy of the rules:  General Information Philosophy of the rules Article 20 – Instructions for the Gymnast 1. The gymnast must include in his exercise only elements that he can perform with complete safety and with a high degree of aesthetic and technical mastery. The responsibility for his safety rests entirely with him. The B-Jury is required to deduct very rigorously for any aesthetic and technical errors. General Information Philosophy of the rules:  General Information Philosophy of the rules Article 20 – Instructions for the Gymnast The gymnast must never attempt to increase the difficulty or the Start Value at the expense of aesthetic and technical execution. NCAA Rules for 2006 – 2007:  NCAA Rules for 2006 – 2007 NCAA Competition will preserve the 10.0 Difficulty + Connection Bonus = 3.5 max (9 “Best” elements + dismount) Element Groups (0.5 each) = 2.5 Execution = 4.0 Start Value = 10.0 (Stick Bonus) Stuck D or greater = + 0.1 NCAA Rules for 2006 – 2007:  NCAA Rules for 2006 – 2007 Additional Modifications: Judges will evaluate both A and B. Use traditional “two judge panel” ranges. Dark pants in all colors will be ok. No time limits on FX. NCAA Rules for 2006 – 2007:  NCAA Rules for 2006 – 2007 Additional Modifications: FIG Rules for execution will be used, however except for vault, a fall is 0.5. If an A part is the only skill in an element group, it must be selected, then select the other best skills to fill out the 10 skills. NCAA Rules 2006 – 2007 Vault:  NCAA Rules 2006 – 2007 Vault Vault: No zero for landing seat first. Vault numbers will be flashed or a pre-comp form will be utilized. Vault (Only) a fall will be deducted 0.8 NCAA Rules 2006 – 2007 Score Ranges:  NCAA Rules 2006 – 2007 Score Ranges 9.5 – 10.0 = .1 9.0 – 9.45 = .2 8.0 – 8.95 = .3 6.0 – 7.95 = .5 0.0 – 5.95 = .8 NGJA National Course 2006-2007:  NGJA National Course 2006-2007 National & International Rules Organization:  Organization FIG: A and B Panel Scoring A Panel – sets the Start Value B Panel – presentation deductions B Panel Range: 0.1 for deductions of 0.00 – 0.40 0.2 for deductions of 0.40 – 0.60 0.3 for deductions of 0.60 – 1.00 0.4 for deductions of 1.00 – 1.50 0.5 for deductions of 1.50 – 2.00 0.6 for deductions of > 2.00 Organization:  Organization On all apparatus will be two separate scores, “A” and “B”. The A-jury sets the “A” score (content); The B-jury sets the “B” score, (exercise presentation). “A” score content will include by addition: Difficulty value of 10 elements The Connections Value, (special rules on different events), Element Group Requirements Value, “B” score, starting from 10.0, deductions in tenths of a point: B Score = deductions for presentation subtracted from 10.0 The Final Score = A Score + B Score The highest and the lowest sums of execution errors are eliminated. Apparatus jury:  Apparatus jury A Panel = 2 Judges A-1: Responsible of the Apparatus Jury A-1 is appointed by FIG-MTC B Panel = 6 judges Supplementary: 2 line judges, & timer at FX Scoring assistants Requires size and composition same all sessions. Duties of the A1:  Duties of the A1 He is both coordinator and member of the A-jury. Record any “A score” violations. Submits agreed upon “A” score or informs Chair of Superior Jury if the A-judges can’t agree on the “A” score. at the end of competition, report to Chair of S. Jury citing problems, violations, or ambiguities w names of the respective gymnasts. Submits a written report of the content of all exercises to the President of the MTC in one of the official FIG languages within 2 months of the competition. Duties of A1 and A2:  Duties of A1 and A2 To evaluate the content of the exercise. This task includes: Determining the value of elements and connections. Calculating the difficulty value of the best 10 elements, dismount incl. connections value, based on special rules for each event. the number and value of executed Element Groups the correct “A” score, by adding these factors. Evaluate all aspects of the “A” score as outlined in Chapter 3. A-Jury work independently but may consult each other. They are obligated to faultlessly record the exercise content. To fulfill the responsibilities as outlined in Article 6. B - Jury:  B - Jury Each judge of the B-jury will judge the exercise and determine the sum of the technical compositional and positional errors (deductions) independently and without consulting the other judges. B-Jury, must calculate and submit or display his deductions within ten seconds of the completion of the exercise. The B-Jury will evaluate all aspects of the Exercise Presentation in accordance with the regulations outlined in Chapters 6 through 12. To fulfill the responsibilities as outlined in Art. 6. Basis For Scoring:  Basis For Scoring A – Panel Difficulty of the 9 best elements + dismount Connections Value Element Groups Requirements B – Panel Presentation (starting from 10.0) Aesthetic and Execution errors Technical and Compositional errors Total Score A Score + B Score Difficulty Values:  Difficulty Values Values: A – Panel will count the 9 best skills + the dismount for a total of 10 skills. The dismount is always counted first. Repeated skills may not be counted. Difficulty Values:  Difficulty Values Extent possible – only single elements listed in the Code. Unlisted Elements must be submitted for a rating to the Chair of the Superior Jury 24 hours before competition. An element (or with same Code ID Number) may be repeated but may not contribute towards the “A” score. Pommels and Rings have additional rules. Elements no longer listed in the Code… usually not permitted or fall below the value of A. Selecting 10 Skills Difficulty Values:  Selecting 10 Skills Difficulty Values Count the dismount first. On FX the skill also counts toward the total in its original group. Count the next nine best skills. No more than 4 from an element group. If there are enough other skills, choose to the gymnast’s benefit. If there are exactly 10 or fewer, you must go back and count chronologically and drop the fifth skill in the group, even if it is a higher value. Bonus:  Bonus Difficulty Bonus – no longer exists Only certain events will have connection (see later information) Element Groups & Dismounts:  Element Groups & Dismounts Each event has 4 element groups (I,II,III, and IV) and except for FX, also a dismount group. Must include at least one element from Groups I,II,III, and IV. Each El. Group Req. met = +0.5 (A-Jury) Dismount must be at least a D on all events. Element Groups & Dismounts:  Element Groups & Dismounts Dismount must be at least a D value all events. Completing dismount req., A-Panel will award: A or B Dismount (not acceptable) = - 0.0 C Dismount = + 0.3 D Dismount = + 0.5 No dismount / non-recognized dismount … = non recognition & no value for dismt group. Non-Recognized Dismounts:  Non-Recognized Dismounts A dismount that pushes off the feet (except on Floor Exercise). An exercise finished without a dismount. An exercise finished with a partially shown or incomplete dismount. A dismount that does not land on the feet (including roll elements on FX) A dismount that intentionally lands sideways. Missed Dismounts – I:  Missed Dismounts – I If a fall takes place on the dismount: (without landing feet first and without showing any control) 0.8 for fall No Recognition of the element Element Group not fulfilled. (The dismt must land on feet prior to fall). Missed Dismounts – II:  Missed Dismounts – II If a fall or large deduction takes place on the dismount: (After showing a landing on the feet first) 0.8 for fall or 0.5 for a large deduction Recognition of the element Credit for the Dismount. Dismounts must land feet first prior to fall. Missed Dismounts – III:  Missed Dismounts – III A missed dismount may not be repeated. Connection Bonus Points:  Connection Bonus Points A-Panel awards for special connections. Special connections as particularly described on specific apparatus. Connection Points are awarded only for directly connected recognized high valued elements performed without a large error. A Panel Responsibilities:  A Panel Responsibilities Evaluate Difficulty = 9 highest value skills + dismt Award completion of Element Groups Award Dismount element Group Evaluate for Connection Bonus No deduction for repetition (3x in a row) Non-Recognition of elements In local competitions: A Jury also does neutral deductions (FIG – Chair takes from final score) Prohibited elements such as: (unlisted straddled strength, etc.) Skills Definitions :  Skills Definitions Each element is defined to the perfect end position or as being performed with perfection (F.I.G.). In all cases, the A-Jury is to make decisions based on gymnastics sense and to decide in the interests of the sport of gymnastics. In cases of doubt, the benefit of that doubt must be given to the gymnast (F.I.G.). Non – Recognition – I :  Non – Recognition – I An element that is not recognized by the A-Jury will receive no value and will not be eligible for Element Group award or bonus points. A legitimate dismount that does not have its difficulty recognized for performance reasons will receive no credit for the Dismount requirement. Non – Recognition – II:  Non – Recognition – II An element is completed with a large error or fall. Repeated elements Assistance by spotter in completion of the skill. Pushing off with feet first dismount (except FX) Interrupted turns to handstand. Swings to handstand >45° away from the HS. Twisting: over/under by 90° (may lead to re-evaluation of skill). So poorly done as to be non-recognizable Non – Recognition – III – Falls:  Non – Recognition – III – Falls When the gymnast falls on or from the apparatus during an element, or alters, or interrupts it in some other manner. When the gymnast falls on or from the apparatus during an element without having reached an end position that permits continuation with at least a swing (i.e. a distinct hang phase on horizontal bar or a distinct support phase on pommel horse or that otherwise fails to display a momentary control of the element during landing or re-grasp. Non-Recognition - IV - Strength:  Non-Recognition - IV - Strength Straddled strength when not listed. Strength hold significantly bent arms. Holding less than 1 sec. on required holds. Press or pull out from strength hold not recognized for any reason. Strength holds > 45° Guide: Inv. Cross: head entirely above Rings. Guide: Cross with arm pits entirely above rings. Non-Recognition – V – Events:  Non-Recognition – V – Events ALL: A fifth skill in an Element Group. FX: skill performed entirely outside the area. FX: More than 2 acrobatic roll-out or front support finishing elements. and Unlisted acrobatic roll-out skills. PH: skew more than 45°. SR: element controlled by feet on cables. VT: Invalid vault VT: Repeating 1st vault group in Qualification or Finals. HB: element from the feet on the bar HB: More than 2x through lower vertical in 1-arm hang. Final Score Deductions Behavior Deductions = 0.3:  Final Score Deductions Behavior Deductions = 0.3 Non-permitted spotter Improper attire Not acknowledging before/after Over 30 sec. before starting Remounting the podium after Coach speaking w gymnast during Other undisciplined/abusive Over 30 sec. after fall – exercise over (no additional deduction) Final Score Deductions Apparatus Violations = 0.5:  Final Score Deductions Apparatus Violations = 0.5 (Vault) Over 25 meter run = 0.5 No vault board safety collar on Round Off Entry = zero score Illegal board placement (PB) = 0.5 Illegal Mat situation = 0.5 Move supplementary mat during exercise = 0.5 Raising apparatus w/o permission = 0.5 Other Individual Violations:  Other Individual Violations Absent from comp. area w/o permission = disqualification Absent from Victory Ceremony = Result and Final Score annulled Performing without signal or green light = zero score Team Violations:  Team Violations Team gymnast(s) compete in wrong order on an apparatus = 0.8 (Gymnast also receives 0.0 score by Chair of Superior Jury) Team attire in team competition = 0.8 Other undisciplined or abusive behavior by coach = 0.8 (and possible removal) by C of SJ) Second occurrence = 0.8 and removal of gymnast. Repetition Rules:  Repetition Rules No repetition of elements. Repeated elements may not count towards the start value but are still evaluated for presentation (connecting skills like giants, etc., may be done 2x in succession w/o deduction). No longer deduct for 3x in a row. Rings: final strength hold position may be shown at most twice. B – Jury: Responsibilities:  B – Jury: Responsibilities The B - Jury evaluation Aesthetics, Execution, Technical performance, Composition (construction) Elements must be performed with perfection and to perfect end positions. B – Jury: Responsibilities:  B – Jury: Responsibilities B- Jury judges are obligated to deduct equally severely for any error of the same magnitude regardless of the difficulty of the element or the connection. The same deduction is applied each time for the same severity of bending, whether it be the arms, legs, or the body. Presentation:  Presentation Skills are defined to the perfect ending position, which is often a handstand. Judges are asked to pay close attention to: Body Positions, extension Angles Length of hold positions Landings Form Presentation - I:  Presentation - I Small error = 0.1 (Minor or slight deviation / adjustments) Slight bending Medium error = 0.3 (Distinct or significant deviation / adjustments) Strong Bending Large error = 0.5 (Major or severe deviation / adjustments) Extreme Bending Full intermediate swing Fall = 0.8 Any assistance (spot) that contributes Presentation - II:  Presentation - II Deviation During Holds: Small error - up to 15° = 0.1 Medium error - 16° to 30 ° = 0.3 Large error - > 30 ° = 0.5 > 45 ° = 0.5 & non-recognition Presentation - III:  Presentation - III A press from a static strength element that did not have its difficulty recognized for any reason will also not have its difficulty recognized. If a preceding strength hold is deducted for poor technical position, then a press from that position will receive the same deduction, up to 0.5. (Does not apply to poor L-seats.) Presentation – IV Technically correct end positions:  Presentation – IV Technically correct end positions Perfect ending positions Handstands – swing to or through Pommels – perfect cross or side support Certain Strength: - horizontal support Presentation - V:  Presentation - V Deviation During Swing to HS or other endings in strength positions Up to 15° = 0.0 Small error - 16° to 30° = 0.1 Medium error- 31° to 45° = 0.3 Large error Over 45° = 0.5 + non-recognition (Also for over 90° on twists) See also Additional Rules for swing to strength – Rings – There is no “window” – you must be there! Presentation – VI Swing to strength - Rings:  Presentation – VI Swing to strength - Rings During swings to a hold position, the shoulders may not rise above the final hold position. If the shoulders rise above the final hold position, the deduction is: Small error - up to 15° = 0.1 Medium error - 16° to 30 ° = 0.3 Large error - > 30 ° = 0.5 > 45 ° = 0.5 & non-recognition Presentation - VII:  Presentation - VII Duration of hold parts - 2 sec. held betw 1 - 2 seconds (small) = 0.1 held one second (medium) = 0.3 held < 1 sec. (large) = 0.5 & non-rec Presentation - VIII:  Presentation - VIII Intermediate Swings and Layaways Layaways = 0.3 1/2 intermediate swing = 0.3 full intermediate swing = 0.5 Incomplete twists up to 30° = 0.1 0.31° to 60° = 0.3 61° to 90° = 0.5 Presentation - IX:  Presentation - IX Lack of height or amplitude in salto or flight elements: = 0.1, 0.3 Additional extra hand support = 0.1 Assistance by the spotter = 0.8 + non recognition of difficulty Strength w swing / vice versa = 0.1, 0.3, 0.5 Other technical errors = 0.1, 0.3, 0.5 Presentation – X :  Presentation – X Non-distinct positions = 0.1, 0.3, 0.5 Adjust or correct hand or grip position each time = 0.1 Bent arms, legs / legs apart = 0.1, 0.3, 0.5 Poor posture / position or postural corrections to end position = 0.1, 0.3, 0.5 Salto w legs apart less than shoulder width = 0.1 more than shoulder width = 0.3 Presentation – XI :  Presentation – XI Atypical (Gratuitous) Straddling (med=0.3) Other aesthetic errors = 0.1, 0.3, 0.5 Walking in HS: per step-no limit = 0.1 each Interrupt upward move = 0.1, 0.3, 0.5 Two or more attempts to hold = 0.3, 0.5 Unsteadiness or Fall from HS Swing or big disturbance = 0.3 Fall over = 0.5 Presentation – XII :  Presentation – XII Touching apparatus or floor = 0.1, 0.3 Hitting apparatus or floor = 0.5 Interruption of exercise without fall = 0.5 Assistance by spotter = 0.8 Spotter touches (no assistance) = 0.3 Landings – I :  Landings – I Lack of extension for landing = 0.1, 0.3 Legs apart on landing < shoulder width = 0.1 > shoulder width = 0.3 Unsteadiness, minor adjustment of feet, or excessive arm swings on landing = 0.1 Landings – II :  Landings – II Landing – Loss of balance during any landing Slight unsteadiness = 0.1 small steps or hops = 0.1 each, large step or hops = 0.3 touch mat 1 or 2 hands = 0.3 support w 1 or 2 hands = 0.5 Fall during landing = 0.8 and no bonus Fall during any landing without feet contacting mat first = 0.8 + non-recognition Body Positions:  Body Positions Tuck Pike Stretched Body Positions Tuck:  Body Positions Tuck Perfect tuck is with knee bend and hip flexion of 90°. Knee bend of less than 90° or a hip flexion of less than 90° are errors. Body Positions Pike:  Body Positions Pike Perfect pike is straight knees and hip flexion of >90°. Hip flexion of < 90° is an error. Knee flexion > 45° at any time = tuck. Body Positions Stretched:  Body Positions Stretched Stretched: perfectly straight for static, slightly bent for swing. Hip flexion >45° at any time = Pike. Stretched with backward knee flexion of 90° is stretched, but with large error and non recognition. Marks Review (Inquiries) – I :  Marks Review (Inquiries) – I Inquiries for the difficulty (“A”) scores are allowed, provided that they are Made verbally by the coach to the A1 – immediately after the publication of the score Or at the very latest: Prior to end of the exercise of the next gymnast. Late inquiries will be rejected. A federation is not allowed to complain against a gymnast from another federation. Inquiries for “B” scores are not allowed. Marks Review: I I:  Marks Review: I I Video review with “A” Jury if there are still differences of opinions (after oral) Inquiry confirmed in writing by the coach (or nat fed official) to Chair of SJury within a few minutes, but not later than the next rotation is started or, at the last apparatus, before official results of the rotation has been signed out. National Federation must agree to payment of: o USD 300.- for the first complaint; o USD 500.- for the second complaint and o USD 1’000. - for the third and subsequent complaints. Marks Review: New – I I I:  Marks Review: New – I I I Inquiry sustained? This sum will be reimbursed. Denied? Sum transferred to the FIG Foundation. A final decision by Sup Jury (which may not be appealed) must be taken at the very latest: At the end of the rotation for qualifying competitions, the all-around and Team (finals) competitions & before showing the score of the next gymnast in finals. Marks Review: New – I V:  Marks Review: New – I V In the days following a competition, a global video analysis will be carried out by the respective TCs, and in case the mistakes are established, the guilty judges will be punished accordingly. Floor Exercise Element Groups:  Floor Exercise Element Groups I: Non Acrobatic Elements II: Acrobatic forward III: Acrobatic backward IV: Sideward acrobatic elements or bwd. jumps w. 1/2 t. to saltos fwd or fwd. jumps w. 1/2 t. to saltos bwd. Dismount cannot be Group I. Floor Exercise - Connecting Saltos:  Floor Exercise - Connecting Saltos There is no longer Value Raising. Connected saltos retain their values. Acrobatic Elements only, can be connected… Connection Bonus between acrobatic elements A (saltos only) + E or F = 0.10 B + D or E or F = 0.10 C + C or D = 0.10 C + E or F = 0.20 D + D or E or F = 0.20 Floor Exercise:  Floor Exercise No Minimum Time; 70 sec MAX Dismount must be to a stand with feet together – no roll outs. Pauses of 2 sec betw tumbling not allowed. Element / series must finish with control. A press to handstand on floor must be held only if it is expected or needed for difficulty or requirements, but the onus is on the gymnast to show his intention clearly. Floor Exercise – Roll out skills: I:  Floor Exercise – Roll out skills: I Diving / salto elements that roll must show a momentary support of both hands. They may not be performed w/o hand support or with contact only on the back of the hands. Floor Exercise – Roll out skills: II:  Floor Exercise – Roll out skills: II Maximum of two acrobatic elements (Group II, III, IV) finishing with a roll out or in front support position are permitted. All such elements above are listed in the Difficulty Tables. For safety reasons, no new such elements are permitted. Floor Exercise – More on Difficulty :  Floor Exercise – More on Difficulty Skills, including dismounts, initiated and performed totally outside the area = Non-recognition, do not count in start value, Still evaluated by the B-Jury. 3/2 salto elements with reception by and then spring from the hands are not permitted. Floor Exercise – More on Difficulty:  Floor Exercise – More on Difficulty Circle and flair elements have the same value and identification number (unless indicated). Wende swings w. legs apart not permitted. Strength holds w. straddled legs not permitted. Exceptions are L-sits with hands between the legs and straddled Japanese handstands. FX – B Panel – I :  FX – B Panel – I Insufficient height acro 0.1, 0.3 Lack of flexibility 0.1, 0.3 Less than 4 corners 0.3 Rolling dives w/o support Using back on hands 0.3 Without support 0.5 Pause 2 sec before acro 0.1 Uncontrolled landings in transitions 0.1, 0.3, 0.8(=Fall) Simple steps in transitions to corners 0.1 FX: Deduct from final score – I :  FX: Deduct from final score – I C of Sup Jury takes these from Final Score Touching 1 foot or 1 hand = 0.1 Touching 2 parts = 0.3 Landing directly outside = 0.5 Begin & Land outside = no value Steps needed to return inside = no deduction Step on the line is okay, over the line, no. FX: Deduct from final score – I I:  FX: Deduct from final score – I I Exercise over 70 seconds ≤ 2 seconds 0.1 > 2 seconds & up to 5 seconds 0.3 > 5 seconds 0.5 Floor Exercise - Difficulty:  Floor Exercise - Difficulty Selected Skill Evaluations Of Note Floor Exercise New Skills:  Floor Exercise New Skills From Manna (2 sec.), turn over (dislocation) through handstand = C From Manna (2 sec.), turn over (dislocation) to handstand (2 sec.)= D (FIG – MTC Newletter 20, Sept. 2006) Floor Exercise Clarifications - FIG:  Floor Exercise Clarifications - FIG Simple steps or transitions to arrive to the corner = deduction 0.10 p each time To get no deduction, the transition must be a real gymnastic movement or if it is a simple step, it must include a turn of minimum180° Landing directly outside the floor area = deduction 0.50 This deduction will be taken if the gymnast lands with both feet outside ( it is not necessary that both feet are landing totally outside ) (FIG – MTC Newletter 20, Sept 2006) Floor Exercise Group I Non-acrobatic Elements:  Floor Exercise Group I Non-acrobatic Elements Fedorchenko 360° = A 720° = B 1080° = C Gogaladze = C Flair 1/1 spindle HS to circle / flair = D Floor Exercise Group II - acrobatic elements fwd:  Floor Exercise Group II - acrobatic elements fwd Front Salto tuck or Pike = A Front Salto stretched = B Front Salto 1/1 twist = C Salto forward with 5/2 twists = E Salto forward with 3/1 twists = F Van Roon (3/2 salto w 1/1 tw) = D Floor Exercise Group III - acrobatic elements bwd:  Floor Exercise Group III - acrobatic elements bwd Back salto tuck or pike = A Back Salto stretched = B Tempo Salto backward = B Salto backwards with 7/2 t. = E Double salto bwd. w. 2/1 or 5/2 t = E Triple twisting double back tucked = F Salto backwards with 4/1 t. = F 2/1 tw in stre – pike out (Kolyvanov) = F Floor Exercise – Group IV Sideward acrobatic elements or Bwd. jumps w. 1/2 t. to saltos fwd or Fwd. jumps w. 1/2 t. to saltos bwd.:  Floor Exercise – Group IV Sideward acrobatic elements or Bwd. jumps w. 1/2 t. to saltos fwd or Fwd. jumps w. 1/2 t. to saltos bwd. Arabian double piked = E Arabian Double Stretched (Tamayo) = F Jump fwd w. ½ t. - salto bwd = B Jump fwd w. ½ t. - dbl salto bwd t / p = D Aerial Cartwheel, tuck side salto = A Side salto Stretched = B Arabian salto tucked = B Floor Exercise - Connecting Saltos:  Floor Exercise - Connecting Saltos There is no longer Value Raising. Connected saltos retain their values. Acrobatic Elements only, can be connected… Connection Bonus between acrobatic elements A (saltos only) + E or F = 0.10 B + D or E or F = 0.10 C + C or D = 0.10 C + E or F = 0.20 D + D or E or F = 0.20 Pommel Horse Element Groups:  Pommel Horse Element Groups I. Single leg work II. Circles, spindles, handstands III. Side and cross Travels IV. Kehres and Wendeswings V. Dismounts Pommel Horse – A Score (unless otherwise indicated):  Pommel Horse – A Score (unless otherwise indicated) All Circle skills begin – end in Front Support. Value / ID for circle v. flair same (exception = 1/1 spindles in side support) Value / ID for leather v. pommel = same All 3/3 travels same value except step across or hop across (1-2-4-5 and 3/3 hop) Max of 2 cross travels (3/3) allowed Side travels are all same value except hop,spindle All ½ turns = same value (czech, swiss, etc) Pommel Horse – B Score – I :  Pommel Horse – B Score – I Pommel Horse – B Score – II :  Pommel Horse – B Score – II Pommel Horse - Cross Travels:  Pommel Horse - Cross Travels All 3/3 cross travels are values at D except: L-P-P-L = C and 3/3 hop travel = E Only two 3/3 cross travels are allowed. (L-P-L-P-L = L-L-L = L-P- far L) (1-2-3-4-5 = 1-3-5 = 1-2-5) 1 hand or 2 hand support = same travel. Pommel Horse – A Panel:  Pommel Horse – A Panel All side support travels have the same value (Example of exceptions: hop travels, spindle travels). All ½ turns (Czech, Stöcklis, fwd. and bwd., Swiss hops, and) have the same value (Example of exceptions: spindles in cross support and kehres). Pommel Horse – HS Values:  Pommel Horse – HS Values HS from circle = HS from flair (during or dismount). HS, including Dismounts increase +1 letter for Stockli fwd/back or rev Stockli +1 letter for 360 ° or greater turn in HS +1 letter for 3/3 travel ( must initiate w/ one hand on end and have support on each end) +1 letter for continuing in circle or flair Pommel Horse – Dismounts:  Pommel Horse – Dismounts Dismounts must: cross the body of the horse. land cross stand facing on long axis of the horse must land adjacent to the last hand support. Dismounts through a HS must: pass over the body of the horse or turn 270º if started in side support or turn 360º if begun in cross support. Unless otherwise indicated: Multiple skills to a HS dismt. does not increase dismt. value. Only the last element becomes part of the dismount. For ex:, a 2 DSB to HS is DSB + DSB to HS Pommel Horse – Where do Skills End ?:  Pommel Horse – Where do Skills End ? Each element is defined as occurring within one structure group: A hop element ends at the completion of the hop or series of hops. Circle / Flair element ends when it changes to the other. Spindles end when the spindle action stops. Front support (wendeswing) ends when wende action ends. Cross Travels end when the travel action or cross support is interrupted by a circle or other action. Pommel Horse Flops - I:  Pommel Horse Flops - I All Flops start from front support. Flops are Group IV. Flops are sequences of Stocklis (S) & Pommel Loops (L) which can be combined to create skills of D or higher value. A gymnast can do either stocklis or pommel loops in a flop sequence, but cannot perform 3 consecutive stocklis or 3 consecutive pommel loops. Pommel Horse Flops – II :  Pommel Horse Flops – II You must do at least 3 flops to get credit for combined skills Only 1 flop sequence (DSB & Pommel loops) is allowed 3 flops on the pommel = D, flaired = E 4 flops on the pommel = E, flaired = F Pommel Horse – Flops – III :  Pommel Horse – Flops – III Pommel loops and/or Stockli A or B may be combined with Russian wende swings (can be D, E or F). The flops can precede or follow the Russian wende swings, but if there are two flops they must appear together. The flops can appear as 2 circles, 2 DSB, or 1 circle and 1 DSB. SSLL-SSR36 = E+E Only one of these combined sequences may be used for value. Pommel Horse – Flops IV:  Pommel Horse – Flops IV To perform the two types of combined elements one after the other the gymnast may not show the same element 3x in succession. Step Up ¼ turn = direct Stockli B DSB finishes in side support frontways on one pommel No other double elements credited for value. Ex: DSB+DSB = 1DSB & non-rec. Pommel Horse – Flops+Russians:  Pommel Horse – Flops+Russians Pommel Horse Flops – Review:  Pommel Horse Flops – Review A gymnast can do only 1 sequence of flops and 1 combined sequence of flops and Russians in a single routine. To perform both consecutively, you cannot do an element 3x in a row. Flops can only fulfill the group IV requirement No other combined elements for value. Pommel Horse Flops – V Stockli Rules:  Pommel Horse Flops – V Stockli Rules Stocklis are always counted from front support to front support. A skill is a Stockli if it includes a 1/2 turn from front support to front support. The exception to this is for a longitudinal travel to the pommel finishing with a 1/4 turn to front support. This is also a Stockli. Pommel Horse Flops – VI Pommel Loop Rules:  Pommel Horse Flops – VI Pommel Loop Rules Pommel loops: All start from front support Three possibilities: Front sup sidew 1/4 t. PL - Front sup crossw Front sup crossw PL to 1/4 t. - Front sup sidew Front sup crossw PL - Front sup crossw Pommel Horse Flops – VII Combining Flops:  Pommel Horse Flops – VII Combining Flops It is impossible to do a single pommel loop between 2 stocklis. In order to successfully complete 2 pommel loops between 2 stocklis (SLLS) the 2 pommel loops each include a 1/4 turn (S - 1/4t. Loop – Loop 1/4t. - S) Pommel Horse Counting Hand Placements:  Pommel Horse Counting Hand Placements Because all circle skills start from front support: Leg cut fwd to rear support to pick up circles will need 4 hand placements after the leg passes fwd in order to complete 1 full circle for an “A” skill. Leg cut bwd to front support and pick up into circles will take only 3 hand placements to earn one “A” circle. Pommel Horse Counting Hand Placements Circle sideways on the Leather:  Pommel Horse Counting Hand Placements Circle sideways on the Leather For B value: 1 Circle sideways on the leather (hands outside the pommels): Must have 3 hand placements on the leather (starting in front support). Pommel Horse - Spindles:  Pommel Horse - Spindles Any 1/2 spindle in side support = B Any 1/2 spindle on end in cross support = B All 1/1 spindles, cross or side support, legs together or flair, in one or two circles = D Pommel Horse Russians:  Pommel Horse Russians 270° = A 360°- 540° = B 720°- 900° = C 1080° = D on 1 pommel upgrades one letter Pommel Horse Clarifications – FIG Handstand Dismounts:  Pommel Horse Clarifications – FIG Handstand Dismounts A dismount which starts and ends at the same part of the horse must cross the horse (pass over the body of the horse). It can be executed with or without turns. A dismount which starts on one end, followed by a travel, can be finished on the same side of the body of the horse, in side position, face outside (without passing over the body of the horse). Also for a dismount which includes full travel, and full turn, it is not necessary to pass over the body of the horse. (FIG – MTC Newletter 20, Sept 2006) Pommel Horse – Difficulty:  Pommel Horse – Difficulty Selected Skill Evaluations Of Note Pommel Horse - Difficulty Selected New Evaluations:  Pommel Horse - Difficulty Selected New Evaluations Li Ning Scissor (thru HS to straddle) = D Bryan Scissor (thru HS w. pirouette) = D From circle rear hop travel to circle = B 3/3 Cross support travel w. hop (Driggs) = E Rings Element Groups:  Rings Element Groups I. Kip and swing elements II. Swing to handstands III. Swing to strength holds IV. Strength and hold elements V. Dismounts Rings General Principles - I:  Rings General Principles - I Connection ONLY for strength to strength with only ascending connection. (See following page on connection bonus) Same final strength hold position may be shown at most 2x no matter how position was reached. Even though the final strength hold position may be shown twice, a repeated element (same box) not given credit. No Crossing of the ropes allowed. Rings – Connection Bonus:  Rings – Connection Bonus Connection bonus is available only for directly connected strength elements that have been recognized and are of sufficient difficulty and that include ONLY an ascending phase: From swallow (if E) (2s) to Nakayama (2s) = E and D; (never connection) From swallow (if E) (2s) and press to inverted cross (E) will be given connection as E+E. Rings – Connection Bonus:  Rings – Connection Bonus For ascending strength to strength only D + D or D + E = + 0.1 E + E or E + F = + 0.2 Without a large error Rings General Principles - II:  Rings General Principles - II The coach is not permitted to give the gymnast an initial swing. Layaways, back swings in support not to value part are deducted by the B-Jury (medium). Hold positions must be reached directly, with straight arms, w/o need or postural corrections. All holds minimum 2 sec. Swing, Strength, hold approximately equal. A false grip (overgrip) on strength parts is a deduction (-0.1) (B-Jury). Rings – Swing to Strength:  Rings – Swing to Strength During all swing to strength hold elements, the shoulders may not rise above the level of the final hold position. Any deviation will result in the normal deductions by the B-jury and, may lead to non-recognition by the A-jury or to recognition as two elements. Presentation - V:  Presentation - V Deviation During Swing to HS Up to 15° = 0.0 Small error - 16° to 30° = 0.1 Medium error- 31° to 45° = 0.3 Large error Over 45° = 0.5 + non-recognition (Also for over 90° on twists) See also Additional Rules for swing to strength - Rings Presentation – VI Swing to strength - Rings:  Presentation – VI Swing to strength - Rings During swings to a hold position, the shoulders may not rise above the final hold position. If the shoulders rise above the final hold position, the deduction is: Small error - up to 15° = 0.1 Medium error - 16° to 30 ° = 0.3 Large error - > 30 ° = 0.5 > 45 ° = 0.5 & non-recognition Rings General Principles - III:  Rings General Principles - III Presses are recognized only if the beginning strength or hold part was recognized and the end position is held at least 1 sec. Straight arms must be used whenever the nature of the element permits them. (If the arm bend is greater than 45°, then the felge to handstand is not recognized.) Rings General Principles - IV :  Rings General Principles - IV Example of Deductions: Felge to inverted cross Entry at 35° above horizontal Lowers to inv. cross 10° above horiz. Deduct 0.5 entry too high, & Deduct 0.1 for position on the hold. Rings General Principles - V:  Rings General Principles - V Everything is a Planche unless it is a Maltese! A Maltese is recognized as such when the shoulders and hips are at the level of the rings. Anything higher is recognized as a planche. The correct arm position on a Maltese is with the hands flat to the ground. If the hands are turned in, there is a deduction. If the body is resting on the arms, there is non recognition. Rings – B Panel Specific Deductions:  Rings – B Panel Specific Deductions Legs apart / poor execution during lift to Rings = 0.3 Pre-swing before start of exercise = 0.3 Coach gives gymnast an initial swing = 0.1 False grip (over grip) each time = 0.1 Bent arms in swing to strength hold = 0.1, 0.3, 0.5 Bent arms to establish hold position = 0.1, 0.3, 0.5 Support/balance w. feet/legs on cables = 0.5+NR Touching cables or straps (any) = 0.1, 0.3 Layaway on the back swing = 0.3 Rings – B Panel Specific Deductions:  Rings – B Panel Specific Deductions Fall from handstand = 0.5 + NR Excessive Swinging of the cables During 1 element = 0.1 During many elements = 0.3 During most of the exercise = 0.5 Crossing cables during any skill = 0.3 (B – Panel) Rings – B Panel Deductions Hold parts - Review:  Rings – B Panel Deductions Hold parts - Review Duration of hold parts - 2 sec. held between 1 and 2 seconds = 0.1 held one second = 0.3 held < 1 sec. = 0.5 & non recognition If a skill is not recognized – a press from that non-recognized skill also cannot be recognized. Rings – Difficulty:  Rings – Difficulty Selected Skill Evaluations Of Note Rings New Skills:  Rings New Skills Honma piked direct to swallow (without any support phase) = F Guczogy piked to Li Ning hang = D Dismount salto fwd. piked or stretched with 2/1 turn = D (FIG – MTC Newletter 20, Sept 2006) Rings - Difficulty Selected Evaluations:  Rings - Difficulty Selected Evaluations I. Yamawaki tucked = C I. Yamawaki piked (Jonasson) = D I. Yamawaki stretched = E II. Back kip to HS (with swing) = B III. Front uprise direct to inv cross piked w. straight arms = D III. Front uprise direct to inv cross stretched w. straight arms = E Rings - Difficulty Selected Evaluations:  Rings - Difficulty Selected Evaluations III. Front Uprise V-seat = B III. Li Ning 2 to swallow (Tampakos) = E III. Felge to Planche Straddled = C III. Back uprise to Planche Straddled = C III. Honma piked direct to inv cross = E III. Kip to V-seat = B III. Kip backw to Planche straddled = C III. Kip swing to inv cross piked, str arms, no support phase = D, w. straight body = E Rings - Difficulty Selected Evaluations:  Rings - Difficulty Selected Evaluations IV. Felge Backward stretched to HS = B IV. Inverted swallow (Victorian) = E IV. Felge back slowly to maltese = F IV. Inv Cross–Inv Hang–Maltese (Jovchev) = E IV. Pull w. str arms thru front lever – swallow = E (Bhavsar) Vaulting:  Vaulting Vaulting is Quick! Start Value Maximum Run = 25 meters Preflight execution: up to support w. 1 or 2 hands 2nd Flight phase: pushing off until the landing Body position Technical execution Landing (including axis) Vaulting:  Vaulting Comp I, II, IV – One vault except those in Comp I who wish to qualify for Vault Finals must do: Two vaults from different groups with different 2nd flight phases 1st Vault to count towards team and AA. 2nd vault averaged w 1st to qualify for Finals. Two vaults - same rules in Vault finals. Vaulting - FIG:  Vaulting - FIG Runway = 25 meters Must have a block across runway at end RO Entry vaults require safety collar around board Axis zone 100 cm at near end of table Axis zone widens to 150 cm – end of mat Distance not listed currently. Vaulting - FIG:  Vaulting - FIG Salto vaults must display a distinct opening phase in preparation for landing. A landing that is not prepared is a sign of an error in technique and will usually result in a technical execution deduction as well as a landing deduction. Vaulting – FIG Marking the mats:  Vaulting – FIG Marking the mats The taped lines marking the landing zone must be placed in the safe landing area. Landing on the tape is still good. The mat containing the marked landing zone for alignment must be securely fastened so that it cannot shift during competition. Vaulting Element Groups:  Vaulting Element Groups I. Direct Vaults II. Full turns in preflight III. Front handsprings IV. Tsuks, Kasamatsus V. Round-off entry vaults Vault – Zero Vaults - I:  Vault – Zero Vaults - I Steps on to the springboard and/or touches the horse w/o vaulting. Approach interrupted and the gymnast returns for a second attempt. Vault so poorly executed that it cannot be recognized. The gymnast pushes from the horse with his feet. The gymnast double touches the horse. No support phase, i.e., neither hand touches the horse. Vault – Zero Vaults – II:  Vault – Zero Vaults – II At least 1 foot must contact the landing mat before any other part (Must be a feet first landing). Land intentionally in a side stand. Performs a prohibited vault (straddled legs, salto in pre-flight, support of only one hand, prohibited pre-element, etc) Repeat first vault group for the second vault in Qualification for Vault Finals or in Vault Finals. No vault safety collar for RO Entry. NCAA – no zero for not landing feet first. Vault Deductions:  Vault Deductions Take 0.1, 0.3, 0.5 (S-M-L on each of the following) Execution/technical (each) in 1st flight Execution/technical (each) in 1st flight Insufficient height: no conspicuous rise of the body Lack of extension in preparation for landing Lack of extension in preparation for landing Insufficient distance = 0.1, 0.3 or Landing within 1 meter of table = 0.5 Vault Deductions:  Vault Deductions Landings: Touching 1 foot/hand outside the zone = 0.1 Touching 2 feet/hands, other, outside = 0.3 Landing directly outside the zone = 0.5 Vault Deductions – by Chair:  Vault Deductions – by Chair Repeating 1st Vault in Qualification for Vault Finals or in Vault Finals = 0.0 by chair Repeating 1st Vault Group in Qualification for Vault Finals or in Vault Finals = 1.0 by chair Repeating 2nd flight phase in Qualification for Vault Finals or in Vault Finals = 1.0 from start value of 2nd vault by A-Jury No Safety Collar when required = 0.0 score by Chair Exceeding 25 meter run for Vault = 0.3 by Chair Vault – Evaluating Start Value:  Vault – Evaluating Start Value Cuervo vaults = Handspring Salto vaults w. twists. Kasamatsu = Tsukahara vaults. Yurchenko = Tsukahara or Kasamatsu vaults. One-hand support vaults = Two hand support. Unless otherwise indicated: RO entry vaults w. ½ t. = fwd approach vaults + 0.1. RO entry vaults w. 1/1 turn = Tsukahara vault + 0.2. Vault - Values:  Vault - Values Group I: Direct vaults: 2.0 – 5.4 Group II: Vaults w. 1/1 turns: 3.4 – 5.4 Group III: Handsprings 3.0 – 7.0 Group IV: Tsukahara 3.0 – 7.0 Group V: Yurchenko 3.0 – 7.0 Currently the top start value is set at 7.0. (NCAA: add 3.0 to Start Value.) Parallel Bars Element Groups:  Parallel Bars Element Groups I. Support on rails II. Upper arm on rails III. Long swing hang – 1 or 2 rails (giants, moys, kips) IV. Swing through hang on both rails (underswings – baskets and casts) V. Dismounts Parallel Bars General Principles - I:  Parallel Bars General Principles - I The exercise begins the moment one or both hands contact the apparatus. Evaluation begins the moment the feet leave ground. Swinging one leg or stepping into the mount is not permitted (feet must leave simultaneously). Vaulting board placed at the height of the regulation landing mats permitted for the mount. Pre-elements not permitted. An element that rotates more than 180° about any axis may not be performed prior to grasping rail(s) with hands. Parallel Bars General Principles – Holds / Stops:  Parallel Bars General Principles – Holds / Stops No more than 3 stops No additional pauses of ≥ 1 sec. Deliberate stop must be ≥ 2 sec. Parallel Bars General Principles – Layaways:  Parallel Bars General Principles – Layaways Back swings in support/upper arm that only reverse direction and swing back down in or to a lower hang/support position are deducted. Examples of layaways are: back swing in upper arm hang, layaway to glide kip back swing in support, layaway to front uprise back swing in support, layaway to giant swing glide kip to upper arm hang or to momentary support and lay back to upper arm hang from handstand, lower to shoulder stand Parallel Bars General Principles - III:  Parallel Bars General Principles - III Only listed strength elements permitted No Saltos or dismounts in side hang Regrasp in bent arm = upper arm finish Start in bent arm = start from support Swinging skills to HS need not be held Skill in unusual grip = skill in normal grip Warmups timed at USA’s 50 sec/per Parallel Bars General Principles – Turns – I:  Parallel Bars General Principles – Turns – I No extra support allowed on during elements w turns on one arm support: Giant swing with turn Back uprise with turn Forward uprise with turn Felge element with turn Parallel Bars General Principles – Turns – II :  Parallel Bars General Principles – Turns – II Turns are not recognized as part of the skill if They occur after the handstand They occur after a hop to handstand Elements with turns must have the turn as part of the element itself. Parallel Bars – Skill Definitions Presses and Straddling:  Parallel Bars – Skill Definitions Presses and Straddling Straddling on a press on Parallel Bars: A Panel: award difficulty B Panel: deduct 0.3 (“gratuitous” straddling) This includes the basic press from support and the glide to stoop through on 1 bar to handstand. Parallel Bars Additional B - Panel:  Parallel Bars Additional B - Panel Brushing the floor through the bottom on giant or other swings - 0.3 Hitting the floor while passing through the bottom on giants/other swings - 0.5 Any elbow bend on a basket HS is a deduction. S-M-L and large + non-recognition. Glide reverse cut HS – legs must go directly toward the HS or deduct. Parallel Bars – Deductions:  Parallel Bars – Deductions Parallel Bars – Deductions:  Parallel Bars – Deductions Parallel Bars Clarifications – FIG:  Parallel Bars Clarifications – FIG Code of Points p. 107 Gr. II Element 14: Roll bwd. to handstand with straight arms on 2 bars or on 1 bar are counted as same elements. Unless otherwise indicated, all elements in the Code of Points with a straddle-cut executed to upper-arm position or to bent-arm support will be counted 1 letter lower than the same element to support-position For Saltos the rule is different, see the indicated elements value in the Code of Points difficulty tables (FIG – MTC Newletter 20, Sept 2006) Parallel Bars – Difficulty:  Parallel Bars – Difficulty Selected Skill Evaluations Of Note Parallel Bars New Skills:  Parallel Bars New Skills Tsolakidis I to upper arm = D If the element Makuts is not completed in one direction, but goes back to the reverse direction, than the value is = C (FIG – MTC Newletter 20, Sept 2006) Parallel Bars – Difficulty Selected Evaluations:  Parallel Bars – Difficulty Selected Evaluations I. Healy to upper arms (2 rails) = B I. Healy to upper arm from 1 rail = C I. Healy to support = D I. I. Healy to support from 1 rail from swinging “hop” skill of minimum B value = E I. Double salto fwd tucked = D I. Double salto fwd piked = E I. Urzica = E Parallel Bars – Difficulty Selected Evaluations:  Parallel Bars – Difficulty Selected Evaluations II. Frt uprise-Makuts (Tsolakidis I) = E II. Frt uprise 3/2t to HS (Tsolakidis II) = F II. Dimitrenko (frt uprise dble back) = E II. Dimitrenko piked = F II. Honma = D III. Tippelt front salto tu, strad, pike = D III. Belle 1/1 tuck (Quintero) = F Parallel Bars – Difficulty Selected Evaluations:  Parallel Bars – Difficulty Selected Evaluations III. Tippelt front salto tu, strad, pike = D III. Belle 1/1 tuck (Quintero) = F III. Belle tucked = E III. Belle piked = F III. Glide stoop to HS & hop ≥ 3/4 t. = D Parallel Bars – Difficulty Selected Evaluations:  Parallel Bars – Difficulty Selected Evaluations IV. Coucherat (inloc. Basket) = D IV. Basket to glide = B IV. Basket ½ turn to uppr arm = C IV. (any) Basket to HS = D IV. (any) Basket to HS w. ½ t. = E IV. (any) Basket to HS w. 1/1 t. = F Parallel Bars – Difficulty Selected Evaluations:  Parallel Bars – Difficulty Selected Evaluations V. Salto fwd dism w. 2/1 or 5/2 t = D V. Double salto fwd tuck dism = E V. Double salto fwd tu w. ½ t. = E V. Double salto bwd tu w 1/1 t. = E Horizontal Bar Element Groups:  Horizontal Bar Element Groups I. Long hang swings II. Flight elements III. In bar IV. El-grip V. Dismounts Horizontal Bar General Principles:  Horizontal Bar General Principles Elements fulfill the element group requirement for only those groups that the element is listed in. e.g. Elgrip endo is listed in 4, not 3. Unless otherwise indicated, hop elements have the same value as analogous elements performed without a hop, but different boxes. Horizontal Bar General Execution – I :  Horizontal Bar General Execution – I Most skills from Groups I, III, and IV, especially w. hops / pirouettes on top must be completed in a nominal handstand (15° of HS). Skills that re-grasp in double el-grip or flying hop elements (Quast, etc.) are not included in this provision. Horizontal Bar General Execution – II :  Horizontal Bar General Execution – II Flight elements must demonstrate a conspicuous rise of the body above the bar. Horizontal Bar casts, layaways:  Horizontal Bar casts, layaways Back swings in support (casts) that reverse direction ( w/o a value) and swing back down in or to a lower hang position are deducted 0.3. Specific examples of such layaways are: • following a kip: cast and layaway to giant swing cast in overgrip - straddle in to Stalder cast in overgrip to free hip circle • following a backward swing in hang: hop to overgrip – swing forward Horizontal Bar - Connections :  Horizontal Bar - Connections Skills retain values but earn connection as follows: FIG-TC used IN-Bar and ON-Bar interchangeably. Connections may be done as shown or vice versa. Horizontal Bar Difficulty Guidelines - I:  Horizontal Bar Difficulty Guidelines - I Same value & box if the skill is performed: From handstand, back swing, or other position. With the "wrong grip" or atypical grip positions. With or to 1 arm vs. performed w. both arms. Re-grasping flight elements w. 1 hand (or the "wrong grip") = regrasping w. 2 hands. hop elements = same value w/o hop but different box (unless otherwise indicated). Unless listed, skills with or from feet on the bar are not permitted (exception: Piatti elements). Horizontal Bar Difficulty Guidelines - II:  Horizontal Bar Difficulty Guidelines - II Skills are 1 value higher If finished double elgrip as opposed to 1 arm in elgrip The base element value is Not raised by ½ turn Raised 1 letter for 1/1 turn Raised 2 letters for 1/1 turn to double elgrip Not raised by a hop Raised 1 letter for re-grasp in double elgrip Horizontal Bar Elements with turns:  Horizontal Bar Elements with turns Elements with turns must show the turns as an integral part of the element being performed and the turn must be initiated on the way up. Interrupted turns will lead to non-recognition of that element. All such turns must be completed within 15° of the handstand position. Horizontal Bar Hops and turns:  Horizontal Bar Hops and turns Elements with hops to HS which include turns, must turn during the hop and must re-grasp with the second hand only after the turn has been completed. A re-grasp may occur initially with one hand and then the second hand as the turn is completed. A hop element is considered finished at the moment that both hands re-grasp the bar. Horizontal Bar Elgrip Guidelines:  Horizontal Bar Elgrip Guidelines El-grip skills only fulfill Element Group where listed: Flight elements from el-grip belong to Group II. Dismounts from el-grip belong to Group V. Endo swings in el-grip belong to Group IV. Horizontal Bar Difficulty – Groups I – III – IV :  Horizontal Bar Difficulty – Groups I – III – IV A hop skill, with or w/o turn, ends when 1 or 2 hands re-grasp. However, in a hop to 1 arm with a turn clearly initated during the hop, the skill is completed when the 2nd hand regrasps. A turning skill is completed when a new grip is established w. 1 or 2 hands. A turning skill that continues to turn on the same arm is completed when 2 hands regrasp. Horizontal Bar Difficulty – Grip Changes:  Horizontal Bar Difficulty – Grip Changes Grip Changes separate elements 1/1 pirouette performed with multiple grip changes (Blind change, pirouette) = A+A for two ½ turns. • Stalder ½ turn = B • Stalder 1/1 turn to overgrip (NO HOP but with multiple grip changes)= B+A. This is a Stalder ½ turn (B) + pirouette (A) • Stalder Quast to overgrip = C. There are no multiple grip changes, therefore, this can be recognized as 1 skill • Stalder 3/2 turns to elgrip (NO HOP) = B+A+B. This is a stalder ½ turn (B) + pirouette (A) + ½ turn to elgrip (B). • Stalder Rybalko to elgrip = E See the NGJA Interpretations for further information Horizontal Bar Difficulty – Grip Changes:  Horizontal Bar Difficulty – Grip Changes #1 HB – Grip changes All simple grip changes coming from under grip, over grip, or giant swings, with or without ½ turns and/or hop are A parts. A few examples: Back uprise (A) grip change pirouette (A) Back uprise (A) hop to undergrip (A) Horizontal Bar Difficulty – Grip Changes:  Horizontal Bar Difficulty – Grip Changes #2 HB – Grip Changes (continued) All grip changes coming from elgrip elements finishing in one hand support or all grip changes coming from one arm elgrip elements to 1 or 2 hand support will be considered as A parts. Horizontal Bar Difficulty – Grip Changes:  Horizontal Bar Difficulty – Grip Changes #2 HB – Grip Changes – Elgrips (continued) A few examples: Elgrip giant (B) hop to one-arm under grip (A) full turn to mixed grip (B) Endo elgrip (C) grip change to 1 arm under grip (A) full turn to elgrip (C) One arm elgrip giant swing (B) hop to double undergrip (A). Horizontal Bar Difficulty – Grip Changes:  Horizontal Bar Difficulty – Grip Changes #3 HB – Grip Changes – Elgrips (continued) Grip changes coming from 2 arms in elgrip and finishing the grip change by re-grasping with both hands will receive a B value. A few examples: Elgrip giant (B) hop to double under grip (B). Elgrip giant (B) hop ½ turn to double over grip (B) Horizontal Bar Connections - clarification:  Horizontal Bar Connections - clarification Connection bonus clarified: In the Oct. 2005 Code, it stated that skills would receive connection bonus for “On” bar to flight (or vice versa). In the March 2006 Code, it was changed to “In” bar to flight (or vice versa). The Men’s Technical Committee clarified this by saying it was a matter of translation to the English language. The intended meaning is that connection bonus will be awarded for all elements executed with the HB. Horizontal Bar Connections - clarification:  Horizontal Bar Connections - clarification Some Examples include: Stretched Kovacs (EG 2) to Rybalko to el-grip (EG 1) = E+D Endo 1/1 turn to el-grip (EG 3) to Stretched Jager (EG 2) = D+D ½ Takamoto (EG 4) to Stretched Tkatchev (EG 2) = D+D Horizontal Bar – Rybalko Skills :  Horizontal Bar – Rybalko Skills Rybalko must have both hands el-grip in the end position There must be a visible hop and fluid turn, not turning on supporting arm. Horizontal Bar Difficulty Guidelines – III :  Horizontal Bar Difficulty Guidelines – III Flight skills or Dismounts from el-grip the same value as in regular grip but, except for dismounts, are given a different box. One arm hang: No more than 2x through the bottom. 3rd skill not recognized. Same box / value whether a skill crosses the bar or not, as long as amplitude stipulations met. Horizontal Bar Execution Deductions :  Horizontal Bar Execution Deductions Horizontal Bar Execution Deductions :  Horizontal Bar Execution Deductions Horizontal Bar Evaluating a Jam:  Horizontal Bar Evaluating a Jam Jam to Handstand 90 - 75° (> horiz) = C value skill 75 - 45° (> horiz) = B, no deduction 30 - 45° (> horiz) = B, deduct 0.1 15 - 30° (> horiz) = B, deduct 0.3 below 15° (> horiz) = Non-rec & deduct 0.5 There is no A jam (This is a guideline – it is not written in the Code) Horizontal Bar Clarifications – FIG:  Horizontal Bar Clarifications – FIG After the clarifications regarding simple grip changes to the HB (see MTC Newsletter 19, March 2006), element Nr. 13, page 130, Element Group IV (A value) is eliminated from the Code difficulty tables. (FIG – MTC Newletter 20, Sept 2006) Horizontal Bar – Difficulty:  Horizontal Bar – Difficulty Selected Skill Evaluations Of Note Horizontal Bar New Skills:  Horizontal Bar New Skills Weiler with 1/1 turn to double el-grip = D Weiler with 1/1 turn to mixed-grip = C Pegan piked ( = Gaylord ½ turn ) = E (FIG – MTC Newletter 20, Sept 2006) Horizontal Bar – Difficulty Selected Evaluations:  Horizontal Bar – Difficulty Selected Evaluations Note: Endo variations are in the same box whether straddled or piked. Stalder variations are in the same box whether straddled or piked. Guidelines shown earlier will rule unless shown differently in the difficulty tables. Horizontal Bar – Difficulty Selected Evaluations:  Horizontal Bar – Difficulty Selected Evaluations Group I Giant bwd w. hop 3/2 to ug / mixed elg = C Rybalko (above to elgrip) = D Back giant - blind turn to fwd turn = A – A Horizontal Bar – Difficulty Selected Evaluations:  Horizontal Bar – Difficulty Selected Evaluations Group II Carballo w. ½ turn to mixed elgrip (Quintero I) = D Carballo w. ½ turn to elgrip (Quintero I) = E Xaio Ruizhi = D Czech giant to Tkachev = C Kovacs stretched with 1/1 t. (Cassina) = F Stalder ½ turn to rear vault = C Horizontal Bar – Difficulty Selected Evaluations:  Horizontal Bar – Difficulty Selected Evaluations Group III Endo straddle or pike = B Endo w. ½ turn = B Endo w. hop to HS = B Endo w. 1/1 turn = C Endo w. 1/1 turn to elg. = D All Endo values same for straddle or pike Horizontal Bar – Difficulty Selected Evaluations:  Horizontal Bar – Difficulty Selected Evaluations Group III Stalder straddle or pike = B Stalder w. ½ turn = B Stalder w. hop to HS = B Stalder w. 1/1 turn = C Stalder w. 1/2 t. thru HS in elgrip = C Stalder w. hop thru HS in elgrip = C Stalder w. hop 1/1 t. thru HS in elgrip = D Stalder w. hop 3/2 t. thru HS in elgrip = E All Stalder values same for straddle or pike Horizontal Bar – Difficulty Selected Evaluations:  Horizontal Bar – Difficulty Selected Evaluations Group IV Czech Giant with 1/2 turn = D Endo in eglrip or with 1/2 turn to HS = C Horizontal Bar – Difficulty Selected Evaluations:  Horizontal Bar – Difficulty Selected Evaluations Group V Double salto with 3/1 twists (Fedorchenko) = F Triple Salto fwd (Rumbutis) = F Triple Salto bwd tuck = E Triple Salto bwd pike (Farden) = E Triple Salto bwd tuck w. 1/1 t. (Belle) = F NGJA National Course Presentation Updates - Notes:  NGJA National Course Presentation Updates - Notes Ntlcr0607a.ppt is the base version. See the Notes for version updates, beginning with the next version

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