No child left untableted - a snapshot of mobile education technology for K-12

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Information about No child left untableted - a snapshot of mobile education technology for...
Education

Published on February 27, 2014

Author: erinartworks

Source: slideshare.net

Description

Schools are finally catching on to the amazing opportunity that tablets bring to engage students to promote learning and skill building. With the expansive efforts to bring iPads to the classroom, students are tapping in to the opportunity to learn using the most natural and easy to use platform for delivering learning. Teachers are also discovering new tools to use in curriculum design and lesson planning to engage students while meeting Common Core State Standards (CCSS). From learning “games” to gesture-based exercises to content delivery, students are learning from the most easy-to-use device available on the market today.

NO CHILD LEFT UNTABLETED Erin Daniels user-centric experience design @erinartworks

―It‘s not that teachers need to learn more about technology, it‘s that technology needs to learn more about teachers.‖ Larry Berger, Amplify Team

ALL-IN-ONE LEARNING

Assessment Tablet Curriculum

All-in-one solution for K – 12 Education

Common Core Aligned

Classroom Management

Quick poll questions during classroom instruction

LET‘S HELP OUR TEACHERS HELP OUR CHILDREN

―Kids know how to use their smartphones BETTER than their laptops.‖

―I don‘t have time. I‘m too busy teaching to the test.‖

―My school has new iPads but we don‘t know what to do with them.‖

 MOBILE CLASS ROOM  Communication Tools  Classroom Behavior Management  Introduction All-in-one Learning Assessments & Quizzes  Curriculum Design  Common Core Standards  Personalized Learning  Learn to Read  Serious Games  Student Makers  Augmented Reality

COMMUNICATION TOOLS

Edmodo Social Network for Teachers and Students

Bonfyre Private experience network

Class Messenger Private 2-way messaging for teachers, parents & students

CLASSROOM BEHAVIOR MANAGEMENT

ClassDojo Helps teachers improve student behavior in the classroom

ASSESSMENTS & QUIZZES

Quizlet Teachers create quizzes to engage students and help them study

CURRICULUM DESIGN

COMMON CORE STANDARDS

Common Core Standards Teacher reference for Common Core Standards

iTooch Math, Language Arts and Science worksheets for 3rd, 4th & 5th grade

Math !!! Grades 4 through 8 Math !!! Pro for High School

Graphing Calculator Graph functions, plot tables of data, evaluate equations, explore transformations, plot points, animate your graphs, and more

PERSONALIZED LEARNING

Just for

The Human Application – Your Personal Competency Platform K – 12, Higher Learning, Professional Development

Learning Apps are suggested to close personal competency gaps identified on the MeMAP

DreamBox Math Intelligent Adaptive Learning™ PreK – 5

LEARN TO READ

Learn with Homer A captivating, comprehensive beginning reading resource

SERIOUS GAMES

SERIOUS GAMES ARE NOT CHOCOLATE-COVERED BROCCOLI Matthew Farber, Social Studies Teacher

Dumb Ways to Die — PSA for platform safety by Metro Trains, Melbourne Australia

“I solemnly swear to not do dumb stuff around trains.‖ 21% reduction in accidents & deaths 28 Lion awards 5 Grand Prix awards

Nightmare: Malaria 18 levels of fever-dream visuals through 2 worlds: Blood & Brain

Zombies, Run!

What Common Core Expects What Games Deliver Close reading to determine what text says and make logical inferences. In most games, players can‘t progress without this. Determination of central ideas. Required to understand the game‘s big picture because few are based on common knowledge. Analysis of how and why individuals, events, ideas develop and interact. This is how players determine game mechanics. Interpretation of words and phrases. Many words are game-specific (domain- specific). Players figure out meaning while playing (in context). Assessment of point of view and purpose to shape content and style. This is how players determine good guys from bad. Integration and evaluation of content. Games include clues players must decode to advance. Delineation and evaluation of specific claims, as well as relevance and sufficiency of evidence. Players must use their brains to solve problems. That‘s fun. Proficient comprehension of complex texts. Games like Minecraft are complex. That's part of their appeal. Rarely does a player give up.

What Math Standard Expects What Games Deliver Make sense of problems and persevere in solving them. Students work to understand and solve problems within game constructs.. Reason abstractly and quantitatively. To play effectively requires student understand what is occurring and visualize solutions. Construct viable arguments and critique the reasoning of others. The game‘s nature requires students interact with others to discern who can assist in achieving goals. Model. Game models a reality students likely will never experience, but wish they could. Use appropriate tools strategically. As with real life, players must determine what tools are available (both physical and psychological) and how to use them to achieve goals. Look for and make use of structure. Life in the game works better with a plan.

STUDENT MAKERS

‗What will your VERSE be?‘

My Story Book maker for kids

Hopscotch Coding for kids, a visual programming language

DIY Get skills. Be awesome.

―Don‘t be bored, make something.‖ – Joey Hudy, 16 #IMadeThis

AUGMENTED REALITY

More than meets the

Star Chart Point your device at the sky to learn about the stars and planets you‘re looking at

 MOBILE CLASS ROOM  Communication Tools  Classroom Behavior Management  In conclusion All-in-one Learning Assessments & Quizzes  Curriculum Design  Common Core Standards  Personalized Learning  Learn to Read  Serious Games  Student Makers  Augmented Reality

Additional Sources No Child Left Untableted http://www.nytimes.com/2013/09/15/magazine/no-child-left-untableted.html The Future of Online Learning: The Age of Mobile-First Education http://gettingsmart.com/2014/02/future-online-learning-age-mobile-first-education/ 50 Reasons It‘s Time For Smartphones In Every Classroom by Terry Heick http://www.teachthought.com/technology/50-reasons-smartphones-belong-classroom/ How To Save Time Teaching With Technology http://www.teachthought.com/technology/46-tips-save-time-teaching-technology/ 15 Literacy Apps To Create Books On The iPad http://www.teachthought.com/apps-2/15-literacy-apps-to-create-books-on-the-ipad/ 25 Of The Best iPad Apps To Promote Creativity In Students http://www.teachthought.com/technology/25-best-ipad-apps-promote-creativity-students/ 6 Helpful Tips For The 1 iPad Classroom http://www.teachthought.com/ipad-2/6-essential-tips-for-the-1-ipad-classroom/ Blackboard and Pearson Collaborate in Effort to Better Support K-12 Schools http://www.pearsoned.com/blackboard-and-pearson-collaborate-in-effort-to-better-support-k-12-schools/#.Uwq6Kf2u7d4 Apps to Improve Home-School Communication http://admin.teachhub.com/apps-improve-home-school-communication High-Profile Amplify Tablet Initiative Delayed Until Next School Year http://blogs.edweek.org/edweek/DigitalEducation/2014/01/amplify_tablet_initiative_in_n.html Student Tablet Hardware Melts, District Suspends $30 Million Amplify Program On Safety Concerns http://techcrunch.com/2013/10/06/student-tablet-hardware-melts-districts-suspends-30-million-amplify-program-on-safety-concerns/ LAUSD halts home use of iPads for students after devices hacked http://www.latimes.com/local/lanow/la-me-ln-lausd-ipad-hack-20130925,0,6974454.story#ixzz2uD8dRirB

Tweet your favorite educational app! #educationtech @erinartworks #modevgov Erin Daniels user-centric design Thank you! @erinartworks

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