No child left untableted - a snapshot of mobile education technology for K-12

50 %
50 %
Information about No child left untableted - a snapshot of mobile education technology for...

Published on February 27, 2014

Author: erinartworks



Schools are finally catching on to the amazing opportunity that tablets bring to engage students to promote learning and skill building. With the expansive efforts to bring iPads to the classroom, students are tapping in to the opportunity to learn using the most natural and easy to use platform for delivering learning. Teachers are also discovering new tools to use in curriculum design and lesson planning to engage students while meeting Common Core State Standards (CCSS). From learning “games” to gesture-based exercises to content delivery, students are learning from the most easy-to-use device available on the market today.

NO CHILD LEFT UNTABLETED Erin Daniels user-centric experience design @erinartworks

―It‘s not that teachers need to learn more about technology, it‘s that technology needs to learn more about teachers.‖ Larry Berger, Amplify Team


Assessment Tablet Curriculum

All-in-one solution for K – 12 Education

Common Core Aligned

Classroom Management

Quick poll questions during classroom instruction


―Kids know how to use their smartphones BETTER than their laptops.‖

―I don‘t have time. I‘m too busy teaching to the test.‖

―My school has new iPads but we don‘t know what to do with them.‖

 MOBILE CLASS ROOM  Communication Tools  Classroom Behavior Management  Introduction All-in-one Learning Assessments & Quizzes  Curriculum Design  Common Core Standards  Personalized Learning  Learn to Read  Serious Games  Student Makers  Augmented Reality


Edmodo Social Network for Teachers and Students

Bonfyre Private experience network

Class Messenger Private 2-way messaging for teachers, parents & students


ClassDojo Helps teachers improve student behavior in the classroom


Quizlet Teachers create quizzes to engage students and help them study



Common Core Standards Teacher reference for Common Core Standards

iTooch Math, Language Arts and Science worksheets for 3rd, 4th & 5th grade

Math !!! Grades 4 through 8 Math !!! Pro for High School

Graphing Calculator Graph functions, plot tables of data, evaluate equations, explore transformations, plot points, animate your graphs, and more


Just for

The Human Application – Your Personal Competency Platform K – 12, Higher Learning, Professional Development

Learning Apps are suggested to close personal competency gaps identified on the MeMAP

DreamBox Math Intelligent Adaptive Learning™ PreK – 5


Learn with Homer A captivating, comprehensive beginning reading resource



Dumb Ways to Die — PSA for platform safety by Metro Trains, Melbourne Australia

“I solemnly swear to not do dumb stuff around trains.‖ 21% reduction in accidents & deaths 28 Lion awards 5 Grand Prix awards

Nightmare: Malaria 18 levels of fever-dream visuals through 2 worlds: Blood & Brain

Zombies, Run!

What Common Core Expects What Games Deliver Close reading to determine what text says and make logical inferences. In most games, players can‘t progress without this. Determination of central ideas. Required to understand the game‘s big picture because few are based on common knowledge. Analysis of how and why individuals, events, ideas develop and interact. This is how players determine game mechanics. Interpretation of words and phrases. Many words are game-specific (domain- specific). Players figure out meaning while playing (in context). Assessment of point of view and purpose to shape content and style. This is how players determine good guys from bad. Integration and evaluation of content. Games include clues players must decode to advance. Delineation and evaluation of specific claims, as well as relevance and sufficiency of evidence. Players must use their brains to solve problems. That‘s fun. Proficient comprehension of complex texts. Games like Minecraft are complex. That's part of their appeal. Rarely does a player give up.

What Math Standard Expects What Games Deliver Make sense of problems and persevere in solving them. Students work to understand and solve problems within game constructs.. Reason abstractly and quantitatively. To play effectively requires student understand what is occurring and visualize solutions. Construct viable arguments and critique the reasoning of others. The game‘s nature requires students interact with others to discern who can assist in achieving goals. Model. Game models a reality students likely will never experience, but wish they could. Use appropriate tools strategically. As with real life, players must determine what tools are available (both physical and psychological) and how to use them to achieve goals. Look for and make use of structure. Life in the game works better with a plan.


‗What will your VERSE be?‘

My Story Book maker for kids

Hopscotch Coding for kids, a visual programming language

DIY Get skills. Be awesome.

―Don‘t be bored, make something.‖ – Joey Hudy, 16 #IMadeThis


More than meets the

Star Chart Point your device at the sky to learn about the stars and planets you‘re looking at

 MOBILE CLASS ROOM  Communication Tools  Classroom Behavior Management  In conclusion All-in-one Learning Assessments & Quizzes  Curriculum Design  Common Core Standards  Personalized Learning  Learn to Read  Serious Games  Student Makers  Augmented Reality

Additional Sources No Child Left Untableted The Future of Online Learning: The Age of Mobile-First Education 50 Reasons It‘s Time For Smartphones In Every Classroom by Terry Heick How To Save Time Teaching With Technology 15 Literacy Apps To Create Books On The iPad 25 Of The Best iPad Apps To Promote Creativity In Students 6 Helpful Tips For The 1 iPad Classroom Blackboard and Pearson Collaborate in Effort to Better Support K-12 Schools Apps to Improve Home-School Communication High-Profile Amplify Tablet Initiative Delayed Until Next School Year Student Tablet Hardware Melts, District Suspends $30 Million Amplify Program On Safety Concerns LAUSD halts home use of iPads for students after devices hacked,0,6974454.story#ixzz2uD8dRirB

Tweet your favorite educational app! #educationtech @erinartworks #modevgov Erin Daniels user-centric design Thank you! @erinartworks

Add a comment

Related presentations

Related pages

No Child Left Untableted - Slashdot - Slashdot: News for ...

No Child Left Untableted. ... tablet technology users have no right of privacy in ... That's all the education I had as child. I've had no difficulties ...
Read more

The Future of Educational Technology - DataFox Blog | Find ...

... many Educational Technology ... all areas of Education, from pre-school age, through K-12, ... the technology component of the No Child Left Behind ...
Read more

Should Tablet Computers Become the Primary Way Students ...

Should tablet computers become the primary way students learn in class? In “No Child Left Untableted,” Carlo ... Education Rate; Mobile ...
Read more

Education Technology Tools for Teachers |

Education Technology ... Tablets are used in K-12 and college classrooms with the iPad ... No Child Left Untableted; 10 Technologies to Use in a Laptop ...
Read more

2008 No Child Left Behind - Blue Ribbon Schools Program

2008 No Child Left Behind ... U.S. Department of Education Public Private ... [ ] High [ ] K-12 [ ] Charter [ ] Title I [ ] Magnet [ ] Choice Name of ...
Read more

Tablets in the elementary classroom by Michelle Foley on Prezi

Tablets in the elementary classroom ... 'No Child Left Untableted' ... 'Technology in Education: ...
Read more

Copy of Applications/Apps in the 21st Century Classroom by ...

No description by ... Transcript of Copy of Applications/Apps in the 21st Century Classroom. ... Benefits of Ipads in Special Education ...
Read more

Los Angeles' 640,000 iPad Purchase: Too Big To Fail -- THE ...

Los Angeles' 640,000 iPad Purchase: Too Big To Fail. ... 7 ... Securing the K-12 ...
Read more