Navigating HUD Design

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Information about Navigating HUD Design
Design

Published on October 1, 2014

Author: zackzebrowski

Source: slideshare.net

Description

This was a short talk exploring some newer studies in HUD design. It is a basic overview of different types of HUD, player types and some principles of game design.

Navigating HUD Design Basic principles to consider while creating a HUD for games

Qualitative Study http://www.gamasutra.com/view/feature/134715/the_user_interface_c ontinuum_a_.php?print=1

Other Considerations • Player Agency – The ability for a player to make meaningful decisions that can affect the game world. • Games as a Medium – Taking the artistic approach, are we? View slide

Some Tools • Theming • Signifiers • Layering info • Spatial UI • Integration • No HUD View slide

Theming

Signifiers

Layering Information

Layering Information

Spatial UI

HUD Integration

HUD Integration

No HUD

Know Your Genre

Thank You

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