Published on March 20, 2014
MPV Hacks! Safe-fail Experimentation Maximize your validated learning for minimum investment! Naresh Jain email@example.com @nashjain http://nareshjain.com
2 Src: Jeﬀ Pa+on
3 Src: Jeﬀ Pa+on
BML Cycle Src: Lean Startup
MVP - Minimal Viable Product? "Version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort." The goal of an MVP is to test fundamental business hypotheses (leap-of-faith assumptions) and to help entrepreneurs begin the learning process as quickly as possible.
7 h&p://vimeo.com/24749599 Ignite: Lean Startup - Paul Howe, Founder & CEO of NeedFeed "How $40 Saved Us 9 Months and $2MM"
Copyright © 2012,
Edventure Labs Revolutionizing Brain Development
Vision ✓ Every kid can calculate faster than a calculator. Kids don't have to be born genius to do this. ✓ To empower a generation of kids who are not afraid of numbers and who excel in Mathematics & Analytical skills
Our Journey or should I say, our hacks!
Traditional abacus ✓ No pin-pointed feedback & delayed feedback cycles reducing the quality & speed of learning ✓ Not self-paced, nor adaptive. All or nothing approach.
Our Hypothesis ✓ We believe that ✓ providing instant feedback to the kids will achieve a better learning experience ✓ allowing kids to go at their own pace will be faster and will achieve better satisfaction for the kids
Electronic Abacus - 3D Model ✓ Will kids really be able to use this? ✓ Will we be able to really give actionable feedback? ✓ Will this help?
1st MVP - iPad App
How do we teach the kid how to use the Abacus? Using Animation Video to Teach
How to keep the kids engaged? Embedded Animation Video on iPad App
3 4 65 7 8 091 2 Topic
3 4 65 7 8 091 2 3 4 65 7 8 091 2 Topic - Practice 2 + 4 = ? Right Answer You’ve finished your Practice session
Topic - Game 2 3 23
3 4 65 7 8 091 2 Topic - Game Ready for a Test?
Do we really need the theory class? Simulation & Self-Discovery Based Learning
How to make this viral? Gamification & Sense of Purpose
Storyline-Sense of Purpose
Activity Based Learning
Different types of questions to exercise different parts of the brain
Individual Question Scoring and Feedback
The reward system is tied to duration and consistency of practice Coins earned during the practice sessions can be used to redeem food for your pet character or for other practice games.
We measure and track each student's thinking ability and enhanced memory power
Practice via Challenges @ end of each lesson
Peer-to-Peer 1 2
But the Market was not ready... This is awesome! But my kid is not a born geniusto learn this! Is this global phenomenon? I don’t want to be the only crazy mother... Is this real? Feels like sci-fi. Tablet based solution? We don’t think the market is ready. This is too futuristic. Can you give me this on a CD for windows desktop?
Finally light at the end of the tunnel Adaptive Learning Practice Platform
Edventure Labs Framework Teacher Student Curriculum mapped with everyday class Learning Activities Embedded, Adaptive, Continuous Assessment through games Data base of Student Data Continuous capture and storing of data Cognitive Model/Data Analysis Real 4me data capture of student ac4ons, solu4ons, and explora4ons online Con4nuous data feedIntelligent feedback to system Intelligent feedback to student Data on Student Progress Adap.ve Learning
For each ques.on we capture the following data, which helps us reﬁne our content and also provide detailed, pinpointed feedback to the student. • Loca.on (la.tude, longitude) • Address (reverse geo-‐coding of the loca.on) • Adap.ve status • Ac.vated .me • Ra.ng (step ra.ng, .me ra.ng) • Number of touch interac.on • Number of retries • Number of .mes hint used • Result Status (op.mal, subop.mal, wrong) • Start .me • End .me • Wrong answer count Data Capture & Analysis
Teacher/Parent Reports • Time spent on each ques.on • Exact mistakes made • Number of .mes a same mistake was made • Over-‐all prac.ce .me • Ranking • Percentage • Over all class performance • Class performance in a par.cular concept
Vision Strategy Achieved Via Hypothesis Based On Safe-Fail Experiments Safe-Fail Experiments Safe-Fail Experiments Validated Via Validated Learning Validated Learning Validated Learning To Obtain Tweak Improve Moral of the Story!
Vision-Strategy-Product Pyramid Pivot Reﬁne/Optimize Golden Circle (Simon Simonek) HOW WHY HOW WHAT Vision Strategy Product RarelyChanges
Naresh Jain firstname.lastname@example.org @nashjain http://nareshjain.com Thank you! Questions?
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