Muve'in On Over

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Information about Muve'in On Over

Published on October 17, 2007

Author: intellagirl

Source: slideshare.net

Description

Presentation for the 2007 Serious Games Forum at Purdue University

MUVEin' on Over : Exploring the Pedagogical Challenges of Second Life in Higher Education Sarah “Intellagirl” Robbins Purdue Serious Games – October 2007

Mechanics Form Examples

Why is SL important for education? Prensky: “they [today’s “game generation”] want to be to be treated as “creators and doers” rather than “receptacles to be filled with content.” “ Play at being a critic. Deconstruct the game in order to play with it. Instead of accepting the rules, challenge and modify them. Without the freedom to critique and reconstruct, there is no truly free game; we are addicts and nothing more” Virilio and Sans qouted in Rouzie Gregory Bateson: play parodies, not reality, but an idea or image of reality held by the players (Rouzie) Selfe and Selfe: Interfaces express a limited set of options for self-representation, expression, and interaction, shapes the kinds of identity and modes of communication that are possible.

Gregory Bateson: play parodies, not reality, but an idea or image of reality held by the players (Rouzie)

Selfe and Selfe: Interfaces express a limited set of options for self-representation, expression, and interaction, shapes the kinds of identity and modes of communication that are possible.

Second Life Strengths

Flexible Identity

Stigmergic, Collaborative Environment

Global, Persistent Community

Low Entry Costs

Learning curve Challenges Students and Faculty may find difficulties in the interface prohibitive to learning Some students and faculty may find themselves uncomfortable in the space Advantages Students and Faculty can be partners in teaching how to navigate the space Parallels between discomfort in the space and acquisition of new knowledge can be drawn

Challenges

Students and Faculty may find difficulties in the interface prohibitive to learning

Some students and faculty may find themselves uncomfortable in the space

Advantages

Students and Faculty can be partners in teaching how to navigate the space

Parallels between discomfort in the space and acquisition of new knowledge can be drawn

Flexible Identity Challenges Students and Faculty take risks with their identity expression Faculty might experience “Image Slippage”, lose their position of control, lack of privileged position Difficult identity decisions must be made to establish credibility Advantages Students and Faculty take risks with their identity expression Faculty might experience “Image Slippage”, lose their position of control, lack of privileged position Difficult identity decisions must be made to establish credibility

Challenges

Students and Faculty take risks with their identity expression

Faculty might experience “Image Slippage”, lose their position of control, lack of privileged position

Difficult identity decisions must be made to establish credibility

Advantages

Students and Faculty take risks with their identity expression

Faculty might experience “Image Slippage”, lose their position of control, lack of privileged position

Difficult identity decisions must be made to establish credibility

Learning Space Fluctuations Challenges Students and Faculty may feel overwhelmed by the environment’s rate of change Reuse of favorite spaces may not be possible Frequent software updates Advantages Constantly added content provides new exploration and study Students can be charged with exploring and evaluating spaces for use by the class

Challenges

Students and Faculty may feel overwhelmed by the environment’s rate of change

Reuse of favorite spaces may not be possible

Frequent software updates

Advantages

Constantly added content provides new exploration and study

Students can be charged with exploring and evaluating spaces for use by the class

Sarah “Intellagirl” Robbins [email_address] AIM, MSN, Yahoo, Skype: Intellagirl Intellagirl.com Ubernoggin.com

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