Museum Open Source: Make or Break

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Information about Museum Open Source: Make or Break

Published on March 13, 2014

Author: scottsayre

Source: slideshare.net

Description

A Pachyderm Retrospective presented to AAM in 2009

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Museum Open Source: Make or Break Pachyderm Retrospective Scott Sayre Chair, Pachyderm Governance Council

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Pachyderm at a Glance

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Pachyderm: A short history • 1999 Successful single museum tool (SFMOMA) • 2001 Interest from the field in access to the tool • 2003 Grant to redesign as open source (Pachyderm 2.0) • 2005 Pachyderm 2.0 released to open source • 2007 Pachyderm 2.1 development begins • 2009 Over 20 installed servers at museums and universities. 1000’s of users worldwide.

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Today’s Face of Pachyderm

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Key ingredients for successful open source software 1. Active communities 2. Support mechanisms 3. Documentation 4. Use of standards 5. Transitioning strategies

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Active Communities • User Community • Developer Community – Commercial – Non-commercial • Administrative Community

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Support • Financial/resources • Communication mechanisms • Technical – Commercial – Non-commercial • Documentation

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Documentation • Developer – Commented code – Forums • End-User – Instructions – Help - forums – Training materials

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Standards • Metadata • Toolsets/components • Integration/exchange • Accessibility • Etc.

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Transitioning • Funding and supporting organizations • Versions of software – Roadmap – Contribution of customization • New developers

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective A quick review of what to look for in open source software: 1. Active communities 2. Multiple support mechanisms 3. Quality, up-to-date documentation 4. Adoption of standards 5. Successful transitions

AAM 2009 © Sandbox Studios/Museum411Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Here we go again…

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