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Modeling New Age Technologies

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Information about Modeling New Age Technologies
Education

Published on July 31, 2008

Author: motherhen

Source: authorstream.com

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Slide 1: Capstone Project Elizabeth McCarthy Marlboro College Graduate Center Masters of Arts in Teaching with Technology July 31, 2008 Sponsor: Marny Frantz, Mathematics Instructor At the Essex Town Middle School Proportional Reasoning in the Middle Grades Second Life Component Agenda : Agenda The Project Conclusions What I Believe… : What I Believe… I believe that technology is an integral part of our world and many schools are museums where students are using tools of the stone age. I see technology as a way to change outdated traditional teaching. While the premise might be to get students to use technology and become proficient with tools of the 21st century, the real goal is to change a belief system. Ped. I, MCGC Sep 13, 2007 5:15 PMemccarthy Key Concepts : Key Concepts What is Second Life? : What is Second Life? Change : Change SL Contains Adult Content : SL Contains Adult Content “ Second Life Trouble in Geekland It's the sort of drama written for Second Life nerds. CNET writer Daniel Terdiman nabbed an exclusive! hot! interview with supposed second-life millionaire Ailin Graef. After the interview started, Terdiman and Second-Life publicist were assaulted with animated flying penises. You can't make this crap up. But virtual reality geeks can.” http://valleywag.com/tech/second-life/trouble-in-geekland-223304.php Griefers Sexual Fantasy Teen Second Life : Teen Second Life For 13-17 year olds Photo by Pete Johnston, flickr.com The Project : The Project Proportional Reasoning in the Middle Grades Second Life Component Summer 2008 Addressing Real World Problems : Addressing Real World Problems Understanding of Proportional Reasoning The Second Big Problem : The Second Big Problem “The gap between students’ perception of technology and that of faculty continues to widen.” Meeting the needs of the Digital Learner Solutions : Create a Virtual Learning Environment Engage Teachers in Collaborative Learning Solutions Instructional Theory : Instructional Theory Virtual Learning Environment : Virtual Learning Environment Math Models : Math Models Scooter Problem Soccer Ball Problem Building with Bel : Building with Bel Building with Marny : Building with Marny Grief & Insight : Grief & Insight Class in Space : Class in Space Second Life Issues : Second Life Issues Engage Teachers : Engage Teachers Newbies : Newbies Math Sessions : Math Sessions Real Life Problems : Real Life Problems Sharing Math Solutions : Sharing Math Solutions The Experience : The Experience Teachers Feedback : Teachers Feedback Conclusions : Conclusions Did this project solve the two problems? The Gap Understanding Proportional Reasoning Evaluation : Evaluation Unexpected Results : Unexpected Results Slide 31: For questions or comments contact: Elizabeth McCarthy Second Life Avatar: Ebliu Maktoum mccarthy@fairpoint.net www.mccarthyefolio.org Proportional Reasoning in the Middle Grades Second Life Component References : References A. Gronstedt, 8/2007 ( pg.1, par. 7) http://www.gronstedtgroup.com/pdf/T_D_Magazine_secondlife_article_07.pdf 2008 Horizon Report Released at EDUCAUSE ELI conference. Retrieved February 28, 2008, from The New Media Consortium Web site: http://www.nmc.org/horizon/ Gibson, D., Aldrich. C., Prensky, M. , Games & Simulations in Online Learning, Information Science Publishing, Hershey, PA (2007) Prensky, M (2001). Mark Prensky. Retrieved February 12, 2008, from Digital Natives, Digital Immigrants Web site: http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

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