Mixed Reality met Microsoft HoloLens

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Information about Mixed Reality met Microsoft HoloLens

Published on December 6, 2016

Author: Avanade-Nederland

Source: slideshare.net

1. ©2016 Avanade Inc. All Rights Reserved. Mixed Reality & HoloLens

2. WHAT IS DIFFERENT WITH MIXED REALITY? VIRTUAL REALITY (VR) AUGMENTED REALITY (AR) MIXED REALITY (MR) Virtual reality is a digitally immersive experience, created using purely real-world content, synthetic content, or a hybrid of both. Augmented reality is an overlay of data or information over an existing physical environment. The content is not anchored to or part of it. Mixed reality is an overlay of digital content on an existing physical environment that is anchored to and interacts with the real world. The key characteristic of MR is that the digital content and the real-world content are able to react to each other in real time.

3. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. The Device

4. ©2016 Avanade Inc. All Rights Reserved.

5. RICH INTERACTIONS IN A SPACE Gaze Gesture Ink Speech Identity Text Holograms Audio Tangible EmotionalINPUT OUTPUT

6. ©2016 Avanade Inc. All Rights Reserved. Gaze Key Gestures Air tap Bloom

7. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. Experiences

8. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY DATA OVERLAYS REMOTE VIEWING TRAINING SIMULATIONS & VISUALIZATIONS COLLABORATION GAMING & ENTERTAINMENT HoloLens seamlessly blends holograms and the real world. Here are six high-level experience areas that offer rich possibilities for enterprise scenarios. Solutions may combine several experiences.

9. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: DATA OVERLAYS DATA OVERLAYS Users can project overlays that display important associated information, helping them gain a clearer understanding of the project or activity at hand.

10. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: REMOTE VIEWING REMOTE VIEWING Users can receive real-time guidance or support from experts in various fields to complete a task they are dealing with in their own physical environment.

11. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: TRAINING TRAINING Full holographic representations of objects and processes enable training to be far more effective as users explore and interact in scenarios that look and respond as if they were the real thing. A study by Miami’s Children's Hospital found that VR training achieved 80% retention after 1 year whereas traditional learning had 20% retention after 1 week.

12. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: SIMULATIONS & VISUALIZATIONS SIMULATIONS & VISUALIZATIONS Holographic renderings of a product, building, or any other object, can placed, sized and manipulated in a mix of real world and virtual environments.

13. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: COLLABORATION COLLABORATION HoloLens enables colleagues from around the world to collaborate in the same environment or with the same objects, interacting with one another and sharing the experience as if they were together.

14. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: GAMING & ENTERTAINMENT GAMING & ENTERTAINMENT HoloLens can be an entertainment device – and it allows real world spaces and objects to be the canvas on which to place or project interactive games, movies, television, and music services.

15. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. Developing for HoloLens

16. ©2016 Avanade Inc. All Rights Reserved. Development options 2D UWP Apps 3D Holographic Apps Unity3D or DirectX

17. ©2016 Avanade Inc. All Rights Reserved. • Visual Studio 2015 Update 2 • HoloLens or Emulator • Unity HoloLens Technical Preview + UWP Runtime • Win10 recommended Required for HoloLens Unity development

18. ©2016 Avanade Inc. All Rights Reserved. HoloLens Emulator

19. ©2016 Avanade Inc. All Rights Reserved. Development flow with Unity

20. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. Best Practices for Development

21. ©2016 Avanade Inc. All Rights Reserved. • Testing in Unity editor • Testing in HoloLens/Emulator • Test everywhere – colosseum to closet • Test with everyone • Deployment issues • HoloLens bugs – settings, weak WiFi Development best practices & gotchas

22. ©2016 Avanade Inc. All Rights Reserved. • Black is invisible • Contrast • Pure white is too sharp (R235 G235 B235) • Warm colors jump to the foreground Color

23. ©2016 Avanade Inc. All Rights Reserved. • Guide users to content • Arrows • Light trails • Particles • Spatial sound • Tag-along • Fade, don’t cut Field of view

24. ©2016 Avanade Inc. All Rights Reserved. • Cursor and Gaze • Voice • Spatial Sound • Spatial Mapping • Environment • Speed & Framerate Other design considerations

25. ©2016 Avanade Inc. All Rights Reserved. • HoloLens companion app • HoloLens development portal • Framerate restrictions • Battery impact Streaming Mixed Reality

26. ©2016 Avanade Inc. All Rights Reserved.©2016 Avanade Inc. All Rights Reserved. The Future

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