[Meetup Paris Unity] - Unity globalillumination

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Information about [Meetup Paris Unity] - Unity globalillumination

Published on April 30, 2014

Author: bemyapp

Source: slideshare.net


Meetup Paris Unity #6 - 24 avril 2014

Global Illumination

Globale : direct + indirect. Chaque surface bloque, reflète, réfracte les rayons lumineux. C’est quoi

C’est quoi Permet de voir les objets qui ne sont pas directement éclairés

Re-bake a chaque modification de scène. Impossible au runtime. L’existant

La réflexion temps réel est très couteuse. Actuellement aucune solution clé en main.L’existant

Le futur

Le futur

Le futur

Le futur Lightmap et cubemap temps réel Utilisation du GPU

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