Learning IxD From Everyday Objects

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Information about Learning IxD From Everyday Objects

Published on September 6, 2007

Author: billder

Source: slideshare.net

Description

How can we get inspiration from all the everyday technology that surrounds us? A talk given at Adaptive Path's UX Week 2007 in Washington DC.

Learning Interaction Design from Everyday Objects Bill DeRouchey Ziba Design

Inspiration fuels design.

Inspiration surrounds us in everyday objects.

We make things for people to use.

Attention fuels craft.

Interaction has a language

Interaction has a language that we create and curate.

How? Color Icons, Words Size, Shape Layout, Motion Sequence Sound, Feel

Why? Priority Clarity Purpose

Priority

Do the elements have a hierarchy? Priority

Do the Size elements have Color a hierarchy? Zoning

62 59 55 48

Tivo

Tivo Select Adjust Highest Priority: Control The Hero Pinpoint

Clarity

Does the interface communicate clearly? Clarity

Does the Words interface Icons communicate Color clearly?

Power icon 01

Bad Good

Fire Bad Tree Pretty

Design Problem: = Recording (Good), and Alarm (Bad) = Power

Design Solution: = Something is wrong = Everything is okay

Purpose

Does the product maintain its essence? Purpose

Does the Simplicity product Perspective maintain its Restraint essence?

More at my site of the Button.com www.History and Dan’s site Ideas But in Things.com/ixd www.No bill@historyofthebutton.com Thank you. bill_derouchey@ziba.com

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