Published on March 8, 2014
Ambient Intelligence Redesigning the Airport Experience
Team Enes Ünal Project Management This is a study project completed in February 2014. Henning Friedrich Design Hochschule Darmstadt University of Applied Sciences Selim Polat Design Interactive Media Design Bachelor of Arts Christopher Rein Informatics & Technology Media Project 5 Winter 2013/14 Marco Wicht Informatics & Technology www.imd.fbmd.h-da.de
Status Quo What do you do with your waiting times at the airport?
Status Quo Use your mobile device?
Status Quo Read your favorite book or newspaper?
Status Quo Ramble through the airport shopping mall?
Status Quo You see...
Status Quo There is a lot of room to improve people’s airport experience.
Vision Our ambition was to connect | assist |! inform | delight airport travelers.
Vision We came up with the idea to give travelers the chance to exchange holiday experiences. The system assists their exchange and helps them keep new learnings about their destination.
Strategy travel stories
Strategy Join ambient intelligence system for matchmaking & Conversation enrichment: Connects people suitable for each other & helps them share their personal travel stories & expertise.
Strategy Components Matchmaking via smartphone app Redirect to touch tables which are located within a lounge
Strategy Matchmaking The System considers factors like the destination, location within the airport, the expertise and interests of the travelers.
Strategy This is how the lounge might look like...
Strategy People at the tables have some degree of privacy...
Strategy ...while people on the outside are still able to take a peek & get hooked.
Strategy Exchange takes place at the touch tables
Strategy It helps illustrating stories with different kind of media, which are displayed on the table automatically during the conversation via voice recognition.
Strategy The table simpliﬁes and enhances the experience of telling, understanding and sharing of stories.
Interaction The interface of the touch table is divided into two parts. WIREFRAMES
Interaction The outer ring holds the content suggestions which are mainly determined by voice recognition. Every time the system detects a new conversation topics, new elements ﬁtting to the topic are loaded into the outer ring. WIREFRAMES
Interaction The content within the inner circle is picked via direct interactions of the users. WIREFRAMES
Interaction The user takes a seat on an empty table, it is branded with the destination. The outer ring is ﬁlled with elements ﬁtting to the interests and destination of the user. The system then automatically suggests other users who are near, which the initial user can invite to the touch table. INVITE WIREFRAMES
Interaction When a traveler decides, that a suggested element supports his story, he can tap the element and it is enlarged and shown in the center. In this form the element is the center of the conversation. It can be rotated so everyone can easily see it. WIREFRAMES
Interaction If the element is tapped in the full view again it is minimized and placed within the inner circle as a thumbnail. From there on the users have the chance to pick up all the topics to further deepen the subject or inspire new ones. WIREFRAMES
Interaction Also, from this view the user can synchronize elements with his smartphone app and take them along by just dragging the element towards himself to the border of the inner circle. WIREFRAMES
Interaction Sensory memory Short-term memory Long-term memory
Interaction Mutual topics as icebreaker
Technology Microphone Computer Camera Speaker Touch table Central computer with database wiﬁ hotspot wiﬁ hotspot wiﬁ hotspot
Technology Data source Boarding pass | Ticket Social networks Smartphone
Values An invitation to get together ! An invitation to discover ! An invitation to become an expert
Product trailer Join - Travel Stories https://vimeo.com/86517652
Team Enes Ünal Henning Friedrich Project Management Design Marco Wicht Christopher Rein Informatics & Technology Informatics & Technology Selim Polat Design
Many thanks to Prof. Andrea Krajewski Michel Gotta Design Coach, Hochschule Darmstadt IT Coach, Front-End Dev. at 4wd Media Prof. Tsunemitsu Tanaka Peter Schaubel Design Coach, Hochschule Darmstadt Management Coach, Trainer at NewPlacement Martin Schuster Tomas Zebis Design Coach, MESO Trailer Coach, SENSORY-MINDS Dr. Martin Wessner Stefanie Wagener IT Coach, Senior Researcher at Fraunhofer PR, Fraport
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