IXD14 - Recap for IxDA Chicago Redux

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Information about IXD14 - Recap for IxDA Chicago Redux

Published on February 20, 2014

Author: stojakovic

Source: slideshare.net


Recap of the IXD14 Conference in Amsterdam Feb 2014, as presented at the Chicago IxDA Chapter Redux

We believe that the human condition is increasingly challenged by poor experiences. IxDA intends to improve the human condition by advancing the discipline of Interaction Design. To do this, we foster a community of people that choose to come together to support this intention. theme LANGUAGE OF INTERACTION


1. We learn most from other fields

Ingredients match when they have important flavor components in common

Foodpairing Cartoons (Scott McCloud) Improv Body language (yoga)

2. UX talent drought

Education summit debrief Practice like a baseball player “Each one, teach one” Kim Goodwin IxD9 conference

3. products v solution

deintellectualization of UX enterprise v. consumer design

4. motion is part of the experience

Image is the vocabulary, sequence of images is the grammar

12 Rules of Animation (Disney) https://vimeo.com/49092833 Motion is crucial especially with interfaces, motion graphics in interfaces, note new Windows UI

5. lots of bad design advice

Trust your gut Use agile Be disruptive • • • • • • • • Train your gut Lead with design Validate with data • Lead with culture Enable with process Prove with Product Communicate Recruit Hustle

Good Judgment comes from experience, and experience comes from bad judgment. -- Rita Mae Brown -- Mark Twain -- Will Rogers -- someone else?

6. how to collaborate

Clarity & Definition Account/Resp Aware/Respect • • • • • • Comm Plan Define roles Rationale Comm Progress Set Expect Reflect

7. team pairs for design

Han Solo/Chewbacca Art/Copy IxD/CS? So you might be more gen if you’d rather be in the moment, making the design So you might be more synth if you’d rather hang back, thinking about the end result

8. curated experiences are hot

services are aware of what people • do • want • need • who they are with • which time • which conditions what restrictions they have to deal with ….

9. its ok to f*ck up

Failure is the heart of creativity Acceptable when called - play - experimentation - fun When it fuels us When we don’t fear it When it leads us to do something unnatural When we learn from it

10. people love lists

Top 10 takeaways from IxD14 1. 2. 3. 4. 5. we learn from outside our field education product vs. solution motion is a key element in designing there is bad design advice

6. 7. 8. 9. 10. how to solve team dysfunctions team pairs for design curated experiences are hot it’s ok to f*ck up people love lists (mental model?)

interaction design AWARDS

CATEGORIES Connecting Disrupting Empowering Engaging Expressing Optimizing

starting to resemble advertising awards? http://awards.ixda.org/entries/

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