Intro to gacoco 2013

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Information about Intro to gacoco 2013
Technology

Published on March 3, 2014

Author: rosellagennari

Source: slideshare.net

Description

A long presentation of GAmified COdesign with COperative Learning for alt-CHI 2014. Co-design is an ideal approach to design with mixed teams that include learners and teachers. However, in modern learning contexts, learning and engagement are both key goals, and that poses several challenges to co-design. This work investigates such challenges after outlining
co-design and situating it in current user experience
design trends. Then it uses the challenges to
derive requirements for co-design, and shows how to meet
requirements, fostering engagement as well as learning, by
blending co-design with gami cation and cooperative
learning--GaCoCo.

Santina WELCOME TO GACOCO Hi, I am Santina! GAmified CO-design with COoperative learning FROM SCHOOL ! I will be here, and present to you the first part of this intro to GaCoCo. TO UNIVERSITY AND BACK Gabriella Dodero Rosella Gennari Alessandra Melonio Santina Torello

trees PRODUCTS tree puzzle GaCoCo breeds on codesign for designing together products for and at school ! ACTORS GACOCO REASONS for designing together METHODS CO-design

trees PRODUCTS tree puzzle It does so by mixing designers, teachers and children. ! ACTORS designers GACOCO children REASONS for designing together METHODS CO-design teachers

trees PRODUCTS tree puzzle GaCoCo refines codesign with two methods. First one: gamification, for engaging all actors by playing. ACTORS designers GACOCO children REASONS for engaging all for designing together METHODS GAmification CO-design teachers

trees PRODUCTS tree puzzle GaCoCo refines codesign with two methods. First one: gamification, for engaging all actors by playing. Second one: cooperative learning for creating cooperative teams. ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification

trees PRODUCTS tree puzzle So far so good… but what could GaCoCo produce till now? ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification

trees PRODUCTS tree puzzle GaCoCo produced digital game prototypes! How exactly? It’s Alessandra’s turn to explain! ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification

Alessandra Hi, I am Alessandra. I will be explaining to you how we used GaCoCo for producing game prototypes— low, middle and high.

4 Firstly, education stakeholders researchers, designers and educators, together, analyzed the Italian school context, producing a GaCoCo protocol. ideas 4 4 context analysis protocol

56 4 Then, in primary schools, game designers, children and their teachers designed 18 low-fidelity game prototypes with GaCoCo. ideas context analysis protocol 4 GaCoCo design in primary schools 18 low

4 Prototypes were evaluated via expert reviews by game designers and teachers. ideas context analysis protocol GaCoCo design in primary schools 18 low 4 expert review evaluation evaluation data

The experts’ evaluation lead to the selection of 4 low-fidelity prototypes. ideas context analysis protocol GaCoCo design in primary schools expert review evaluation 18 low ! These were turned into middle-fidelity prototypes, that is, videos, by game designers. evaluation data 3 4 middle expert design

The middlefidelity prototypes were enriched at school by designers, teachers and children via GaCoCo. ideas context analysis protocol GaCoCo design in primary schools 2 4 middle + design data 18 low evaluation data 2 64 GaCoCo design in primary schools expert review evaluation 4 middle expert design

Finally game designers realized highfidelity prototypes from middle fidelity prototypes. ideas context analysis protocol GaCoCo design in primary schools 18 low expert review evaluation evaluation data 3 4 high expert design 4 middle + design data GaCoCo design in primary schools 4 middle expert design

56 4 Next, let us see with Rosella what happened during the first GaCoCo design in primary schools. ideas context analysis protocol 4 GaCoCo design in primary schools 18 low expert review evaluation evaluation data 4 high expert design 4 middle + design data GaCoCo design in primary schools 4 middle expert design

Rosella Hi, I am Rosella! ! I will be presenting to you the GaCoCo study for designing lowfidelity prototypes in primary schools.

The GaCoCo study protocol was gamified. ! How?

teacher feedback The protocol had missions (objectives) that is 3, with their own challenges (tasks), cooperation, reward elements, and feedback. designer feedback Mission 1 for individuals 2 challenges for reading class feedback Mission 2 for groups: 4 challenges for prototyping Mission 3 for class 2 challenges for sharing

And what did GaCoCo use of cooperative learning? It used cooperative learning methods for organising teams and their work.

Co-op co-op was used for organising team work in the group and class missions (2 and 3). Gallery tour was adapted for organising class work in the class mission (3). co-op co-op ~ gallery tour

And what about codesign in the GaCoCo study?

10-11 olds The GaCoCo study used codesign methods for producing paperprototypes, e.g., layered elaboration, in the group mission (2). 8-9 olds

4 Hi, I am Gabriella, explaining you the results of the study. ideas context analysis protocol GaCoCo design in primary schools 18 low ! Game designers and teachers evaluated all lowfidelity prototypes, with the expert review method, and selected 4. 4 expert review evaluation evaluation data 4 high expert design 4 middle expert design THE LIFECYCLE OF GAMES FROM PRIMARY SCHOOLS

This evaluation used 4 criteria. 1st: game value with respect to specific heuristics. 2nd: performance of groups in challenges. 3rd and 4th: cooperation and engagement of individuals in missions. heuristics game value challenges performance missions missions cooperation engagement

(not really)

G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto, April 26–May 1 2014. G. Dodero, R. Gennari, A. Melonio and S. Torello. How to Engage and Learn with Playful Codesign —An Exploratory Study in Primary Schools. Submitted. Original images by: N. Mastachi; L. Buley; WB; Cipì by M. Lodi and his class… trees tree puzzle taffi oio ni an GACOCO REFERENCES AND ACKNOWLEDGMENTS

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