Interactive Innovation Through Social Software And Web 2.0

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Published on February 26, 2009

Author: ryberg

Source: slideshare.net

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Presentation/Lecture given at Center for Industrial Production - November 2008

Interactive innovation through Social Software and Web 2.0 Thomas Ryberg PhD student e-Learning Lab, Department of Communication and Psychology [email_address] http://www.ell.aau.dk Made with Web 2.0 Logo-creator: http://msig.info/web2.php

Outline Web 2.0 and social software – core points Demonstration and showcases of “Web 2.0 and social software” services and software The technological perspective The conceptual perspective Interactive Innovation – my spin on this: User generated content, user driven innovation, hackability, widgetality and the perpetual beta! A small task for you :

Web 2.0 and social software – core points

Demonstration and showcases of “Web 2.0 and social software” services and software

The technological perspective

The conceptual perspective

Interactive Innovation – my spin on this:

User generated content, user driven innovation, hackability, widgetality and the perpetual beta!

A small task for you :

Task Imagine/Create an internet based service that works on mobile devices – must take into account: Location A social graph with connections/relations and exchange of content . Bring in data/services from other sites You are very welcome to relate it to or base it on your project work

Imagine/Create an internet based service that works on mobile devices – must take into account:

Location

A social graph with connections/relations and exchange of content .

Bring in data/services from other sites

You are very welcome to relate it to or base it on your project work

Web 2.0 and SoSo

Web 2.0 and social software Have you heard about and know the terms? What’s the fuzz?? Web 2.0 refers to a second generation of services available on the internet that let people collaborate , and share information online. They often allow for mass publishing (web-based social software). The term may include blogs and wikis . To some extent Web 2.0 is a buzzword, incorporating whatever is newly popular on the Web (such as tags and podcasts ), and its meaning is still in flux. Adapted from: http://en.wikipedia.org/wiki/Web_2.0 May be a lot of buzz – but it’s buzz that’s supported and developed by Google, Yahoo and Microsoft…  Also the entire media landscape in DK has been re-organised to accommodate to ‘user generated content’ or ‘citizen journalism’! ( www.nationen.nu , luftskibet.information.dk, computerworld.dk, ditcentrum.dk) Should we understand this as software and services or as a conceptual framework?

Have you heard about and know the terms?

What’s the fuzz??

Web 2.0 refers to a second generation of services available on the internet that let people collaborate , and share information online. They often allow for mass publishing (web-based social software). The term may include blogs and wikis . To some extent Web 2.0 is a buzzword, incorporating whatever is newly popular on the Web (such as tags and podcasts ), and its meaning is still in flux. Adapted from: http://en.wikipedia.org/wiki/Web_2.0

May be a lot of buzz – but it’s buzz that’s supported and developed by Google, Yahoo and Microsoft… 

Also the entire media landscape in DK has been re-organised to accommodate to ‘user generated content’ or ‘citizen journalism’! ( www.nationen.nu , luftskibet.information.dk, computerworld.dk, ditcentrum.dk)

Should we understand this as software and services or as a conceptual framework?

“ Web 1.0”  “Web 2.0” Web 1.0 Web 2.0 Some Examples: www.furl.net , www.elgg.net , http://www.librarything.com Matrice above adapted from: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html Ofoto Flickr Akamai BitTorrent mp3.com Napster Britannica Online Wikipedia Personal websites Blogging Web services publishing Participation Content management systems Wikis Directories (taxonomy) Tagging ("folksonomy") Stickiness Syndication (RSS, XML)

From: http://en.wikipedia.org/wiki/Web_2.0

Del.icio.us, furl, Bibsonomy, CiteULike Youtube, Revver, Flickr, Riya Digg, technorati, craigslist Plazes, Myspace, arto, dodgeball, hi5 Live, Yahoo360, Google Podcasting, Wikis, Blogs Folksonomies, Architecture of participation, botto-up User driven innovation & design, citizen journalism Collective intelligence, sharing, exchanging Aggregation, distribution Hackability, Widgetality Copy-left Rich internet apps, Web-office/desktops Livewriter, GoogleDocs, reader, Flockr IM-integration, Calendars Google Earth, Yahoo Maps etc. “ Standards” Open Source, OpenAPI RSS, CSS, XML, FOAF, XFN, HTML AJAX Mash-ups Services Web 2.0 and SoSo Conceptual “ Software” RIA Technologies

Key differences between Web 1.0 and Web 2.0 Users as first class entities in the system prominent profile pages featuring e.g: age, sex, location Testimonials, or comments about the user by other users. The ability to form connections between users links to other users who are “friends” membership in “groups” subscriptions or RSS feeds of “updates” from other users The ability to post content in many forms: photos, videos, blogs Comments and ratings on other users’ content Tagging of own or others’ content Some ability to control privacy and sharing. More technical features, including a public API to allow third–party enhancements and “mash–ups,” embedding of various rich content types ( e.g. , Flash videos), and communication with other users through internal e–mail or IM systems. Key differences between Web 1.0 and Web 2.0 by Graham Cormode and Balachander Krishnamurthy First Monday , Volume 13 Number 6 - 2 June 2008 http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/2125/1972

Users as first class entities in the system

prominent profile pages featuring e.g: age, sex, location

Testimonials, or comments about the user by other users.

The ability to form connections between users

links to other users who are “friends” membership in “groups”

subscriptions or RSS feeds of “updates” from other users

The ability to post content in many forms: photos, videos, blogs

Comments and ratings on other users’ content

Tagging of own or others’ content

Some ability to control privacy and sharing.

More technical features, including a public API to allow third–party enhancements and “mash–ups,”

embedding of various rich content types ( e.g. , Flash videos), and communication with other users through internal e–mail or IM systems.

Web 2.0 core point Technological dimensions: Blogs, podcast, wikis, tags RSS-feeds, web as platform (Ajax, Java-script) Rich Internet Applications (RIA) – Google docs, web-office Conceptual dimensions User Generated content - but rather than finished materials/data - ongoing evolving streams and continuous ‘dialogues’ User ratings/reviews Folksonomies Sharing, collaborating, exchanging Bottom-up – architecture of participation Easier exchange (technological) - aggregation and distribution Popular services Social networking sites (myspace, facebook, del.icio.us) Ego-centric – personal networks around profiles Object-centric – networks around shared material Personalised resource centers (Igoogle, Live-servies, Yahoo 360) Aggregation of media, ressources and ‘news’

Technological dimensions:

Blogs, podcast, wikis, tags RSS-feeds, web as platform (Ajax, Java-script)

Rich Internet Applications (RIA) – Google docs, web-office

Conceptual dimensions

User Generated content - but rather than finished materials/data - ongoing evolving streams and continuous ‘dialogues’

User ratings/reviews

Folksonomies

Sharing, collaborating, exchanging

Bottom-up – architecture of participation

Easier exchange (technological) - aggregation and distribution

Popular services

Social networking sites (myspace, facebook, del.icio.us)

Ego-centric – personal networks around profiles

Object-centric – networks around shared material

Personalised resource centers (Igoogle, Live-servies, Yahoo 360)

Aggregation of media, ressources and ‘news’

Ideas about “new” social constellations or aggregations Networks between people working collaboratively Networks between people sharing a context Networks between people sharing a field of interest (Dalsgaard, 2006): http://www.eurodl.org/materials/contrib/2006/Christian_Dalsgaard.htm Picture taken from: (Andersson, 2008) http://terrya.edublogs.org/2008/03/17/networks-versus-groups-in-higher-education/ Learner in the centre Let’s briefly explore some examples of this – there are however many other sites and mixes

Networks between people working collaboratively

Networks between people sharing a context

Networks between people sharing a field of interest

(Dalsgaard, 2006):

http://www.eurodl.org/materials/contrib/2006/Christian_Dalsgaard.htm

Stigmercy Picture taken from: (Andersson, 2008) http://terrya.edublogs.org/2008/03/17/networks-versus-groups-in-higher-education/ Stigmergy is a mechanism of spontaneous, indirect coordination between agents or actions, where the trace left in the environment by an action stimulates the performance of a subsequent action, by the same or a different agent. Stigmergy is a form of self-organization . It produces complex, apparently intelligent structures, without need for any planning, control, or even communication between the agents. http://en.wikipedia.org/wiki/Stigmergy

Youtube – User Generated Content Most popular example of user generated content Object centric but also profile based Genre mix, creativity, comments Typical features, one can embed videos other places, easily share, have a list of personal favourites and playlist – user ratings

Most popular example of user generated content

Object centric but also profile based

Genre mix, creativity, comments

Typical features, one can embed videos other places, easily share, have a list of personal favourites and playlist – user ratings

User Generated Relevance – user ratings & reviews Front page decided by collective of users (and advertisers) Youtube, Digg, delicious, flickr Invisible collective or aggregation of non-coordinated actions are co-creating the sites (stigmercy) – e.g. through software-algoritms Tag-clouds Popular videoes But also: Creates order in chaos (clusters) Creates new relations and connections (or re-create existing) Related tags, related videoes (hot hot hot), related persons (e.g. facebook – if you know you might also want to know)

Front page decided by collective of users (and advertisers)

Youtube, Digg, delicious, flickr

Invisible collective or aggregation of non-coordinated actions are co-creating the sites (stigmercy) – e.g. through software-algoritms

Tag-clouds

Popular videoes

But also:

Creates order in chaos (clusters)

Creates new relations and connections (or re-create existing)

Related tags, related videoes (hot hot hot), related persons (e.g. facebook – if you know you might also want to know)

Social Network Sites Facebook is one of many SNS’ What is an SNS? – a broad definition: “ We define social network sites as web-based services that allow individuals to (1) construct a public or semi-public profile within a bounded system , (2) articulate a list of other users with whom they share a connection , and (3) view and traverse their list of connections and those made by others within the system . The nature and nomenclature of these connections may vary from site to site.” (boyd & Ellison 2007, min fremhævning) “ What makes social network sites unique is not that they allow individuals to meet strangers, but rather that they enable users to articulate and make visible their social networks .” (boyd & Ellison, 2007, min fremhævning) boyd, d. m., & Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer-Mediated Communication , 13 (1), article 11. http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html

Facebook is one of many SNS’

What is an SNS? – a broad definition:

“ We define social network sites as web-based services that allow individuals to (1) construct a public or semi-public profile within a bounded system , (2) articulate a list of other users with whom they share a connection , and (3) view and traverse their list of connections and those made by others within the system . The nature and nomenclature of these connections may vary from site to site.” (boyd & Ellison 2007, min fremhævning)

“ What makes social network sites unique is not that they allow individuals to meet strangers, but rather that they enable users to articulate and make visible their social networks .” (boyd & Ellison, 2007, min fremhævning)

boyd, d. m., & Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer-Mediated Communication , 13 (1), article 11. http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html

SNS SNS in an historical perspective Back to 1997 but only recently populated and popular on a mass scale Until late 2005 the term SNS relatively unknown in DK Model fra (boyd & Ellison, 2007)

SNS in an historical perspective

Back to 1997 but only recently populated and popular on a mass scale

Until late 2005 the term SNS relatively unknown in DK

Model fra (boyd & Ellison, 2007)

Individual in the centre – of the network Individual in the centre – profiles with varying degrees of information Individual without social network does not make sense (narcissism – I would not agree!) All the pages build on different kinds of network Ego-centric network Objekt-centric network

Individual in the centre – profiles with varying degrees of information

Individual without social network does not make sense (narcissism – I would not agree!)

All the pages build on different kinds of network

Ego-centric network

Objekt-centric network

Connections and relations become visible Relations btw “friends” Connections to “groups” Comments and ‘testimonals’ - continuum of intimate/personal to neutral/professional Connections to content/data (RSS) – updates from others (status, content, location) Plazes.com, Twitter Events on FB Personalised and self-chosen streams of information/data

Relations btw “friends”

Connections to “groups”

Comments and ‘testimonals’ - continuum of intimate/personal to neutral/professional

Connections to content/data (RSS) – updates from others (status, content, location)

Plazes.com, Twitter

Events on FB

Personalised and self-chosen streams of information/data

Lifestreaming, Microblogging Microblogging, livestreaming (facebook status updates on steroids) Focus on collecting streams (new FB strategy) – friendfeed, sweetcron mfl. Own and others’ streams Social phenomenon – network comments, awareness Coupled with location – GPS in camera and mobile – lifestream, lifepath ? Lifemapping ? E.g.: http://www.iphonetwitters.com http://www.socialoyster.com Business– FB walled garden – takes in loads of data…little comes out!

Microblogging, livestreaming (facebook status updates on steroids)

Focus on collecting streams (new FB strategy) – friendfeed, sweetcron mfl.

Own and others’ streams

Social phenomenon – network comments, awareness

Coupled with location – GPS in camera and mobile – lifestream, lifepath ? Lifemapping ? E.g.: http://www.iphonetwitters.com http://www.socialoyster.com

Business– FB walled garden – takes in loads of data…little comes out!

“ Software” Like regular apps – but they’re online – web-office, calendar, news reader, Web OS etc. Also stand alone apps – Google Earth Discover, search, location, placeness, closeness Collaborative editing, sharing calendars, Social networks – sharing placemarks, layers Integration with maps, wikipedia, external sites

Like regular apps – but they’re online – web-office, calendar, news reader, Web OS etc.

Also stand alone apps – Google Earth

Discover, search, location, placeness, closeness

Collaborative editing, sharing calendars, Social networks – sharing placemarks, layers

Integration with maps, wikipedia, external sites

Easier exchange of content – RSS, mashups, widgets Through various standards and technologies it has become easier to exchang ‘content’ between different systems RSS-feeds (subscribe to what others bookmark, new videoes, news etc.) E.g. Youtube videoes can be embedded elsewhere Facebook can get info from Friendfeed, Delicious etc. One can easilier integrate widgets and mashups on a page “ Open” standards, Open APIs give way for WIDGETS – MASHUP

Through various standards and technologies it has become easier to exchang ‘content’ between different systems

RSS-feeds (subscribe to what others bookmark, new videoes, news etc.)

E.g. Youtube videoes can be embedded elsewhere

Facebook can get info from Friendfeed, Delicious etc.

One can easilier integrate widgets and mashups on a page

“ Open” standards, Open APIs give way for WIDGETS – MASHUP

Sharing across different social constellations Homebase(s) – profile PLE Strength of tie Own content Friends’ content Groups’ content Collectives’ content – aggregated other Shared fields of interest – imagined communities Glued together by RSS, Widgets, ‘open standards’, open APIs – Streams of continuously evolving ‘data’ and ‘information’ that can be somewhat easily manipulated We all become entrance points into complex (overlapping) networks

Technological perspective Some of the tech-stuff: AJAX that allows web-office – live editing updating (maybe some of you know more?) Standards and exchange ’protocols’: RSS, XML, CSS, java-script, Flash, HTML OpenAPIs and Open Source Software – not the same, but OpenAPIs and exchange mechanisms open for MashUps This results in: aggregation, distribution, widgetality and hackability

Some of the tech-stuff:

AJAX that allows web-office – live editing updating (maybe some of you know more?)

Standards and exchange ’protocols’: RSS, XML, CSS, java-script, Flash, HTML

OpenAPIs and Open Source Software – not the same, but OpenAPIs and exchange mechanisms open for MashUps

This results in: aggregation, distribution, widgetality and hackability

The technological perspective Some of all this stuff are new technologies; some are older technologies, which have been popularised e.g. blogs, wikis http://en.wikipedia.org/wiki/Image:Web20buzz.png

Some of all this stuff are new technologies; some are older technologies, which have been popularised e.g. blogs, wikis

Google wants to create an easy way for developers to create an application that works on all social networks. And if they pull it off, they’ll be in the center, controlling the network. SOURCE: www.techcrunch.com Profile Information (user data) Friends Information (social graph) Activities (things that happen, News Feed type stuff)

Google wants to create an easy way for developers to create an application that works on all social networks. And if they pull it off, they’ll be in the center, controlling the network.

SOURCE: www.techcrunch.com

Profile Information (user data)

Friends Information (social graph)

Activities (things that happen, News Feed type stuff)

Aggregation, distribution, Hackability Agg/Distr: Interoperability of systems Import content from other sites or streams into one’s own page through RSS or XML document - tapestries of microcontent Hackability Code is open or freely available API One can create services that draws on Google Maps e.g. Findvej.dk. Profiles on some SNS supports HTML, javascript and one can customise the looks, import video from youtube, bookmarks from del.icio.us, create tag-clouds and so on. Also becoming available in gadgets and OS’es (Chumby, Xbox, MacOS, Vista – or extensions for FireFox) Widgets are the easy way of doing this – mashups are a little harder but great fun!

Agg/Distr:

Interoperability of systems

Import content from other sites or streams into one’s own page through RSS or XML document - tapestries of microcontent

Hackability

Code is open or freely available API

One can create services that draws on Google Maps e.g. Findvej.dk.

Profiles on some SNS supports HTML, javascript and one can customise the looks, import video from youtube, bookmarks from del.icio.us, create tag-clouds and so on.

Also becoming available in gadgets and OS’es (Chumby, Xbox, MacOS, Vista – or extensions for FireFox)

Widgets are the easy way of doing this – mashups are a little harder but great fun!

Widgetality A Web Widget is a portable chunk of code that can be installed and executed within any separate html-based web page by an end user without requiring additional compilation. They are akin to plugins or extensions in desktop applications. Other terms used to describe a Web Widget include Gadget, Badge, Module, Capsule, Snippet, Mini and Flake. Web Widgets often but not always use Adobe Flash or JavaScript programming languages. http://en.wikipedia.org/wiki/Web_widget

A Web Widget is a portable chunk of code that can be installed and executed within any separate html-based web page by an end user without requiring additional compilation. They are akin to plugins or extensions in desktop applications. Other terms used to describe a Web Widget include Gadget, Badge, Module, Capsule, Snippet, Mini and Flake. Web Widgets often but not always use Adobe Flash or JavaScript programming languages. http://en.wikipedia.org/wiki/Web_widget

Mash-ups By using the possibilites of exchange, distribution and aggregation (refers both to aggregation, but also to specific software mashups) new services/software are created E.g. 275 flickr-mashups: http://www.programmableweb.com/api/flickr/mashups Or: http://www.programmableweb.com/mashups

By using the possibilites of exchange, distribution and aggregation (refers both to aggregation, but also to specific software mashups) new services/software are created

E.g. 275 flickr-mashups: http://www.programmableweb.com/api/flickr/mashups

Or: http://www.programmableweb.com/mashups

MashUps

The conceptual perspective Sharing, collaborating, connecting, networking, identity work – harnessing the power of both weak and strong ties in networks Hive-intelligence (stupid term!) – Two heads are better than one - one million heads are even better – Wikipedia; no central expert, but distributed intelligence (though questionable) Folksonomies – the bottom-up approach – the structure and what is important is decided by the users, not a central categorisation unit, what is hot news depends on the users, not an editor User-driven innovation and user generated content – people upload and share their homemade pictures, videoes, bookmarks, calendars etc. creating ’creative’ personal profiles through use of scripting, widgets, light-weight coding, mashups and so on. Funny tension : Copy-left, Open Source, Free software foundation – information should be free vs. We make shit-loads of money on idiots freely giving their videos away and all their personal information (Google, Youtube, Facebook, MySpace etc.) – hence some call it loser-driven innovation 

Sharing, collaborating, connecting, networking, identity work – harnessing the power of both weak and strong ties in networks

Hive-intelligence (stupid term!) –

Two heads are better than one - one million heads are even better – Wikipedia; no central expert, but distributed intelligence (though questionable)

Folksonomies – the bottom-up approach –

the structure and what is important is decided by the users, not a central categorisation unit, what is hot news depends on the users, not an editor

User-driven innovation and user generated content –

people upload and share their homemade pictures, videoes, bookmarks, calendars etc. creating ’creative’ personal profiles through use of scripting, widgets, light-weight coding, mashups and so on.

Funny tension : Copy-left, Open Source, Free software foundation – information should be free vs. We make shit-loads of money on idiots freely giving their videos away and all their personal information (Google, Youtube, Facebook, MySpace etc.) – hence some call it loser-driven innovation 

Social fabric of everyday life Online/offline – makes no sense – the web and web 2.0 for that matter is a continuation, overlap, extension of everyday life Virtual/Real – makes no sense: people are real in the virtual, some identity play, but identity is very often tied to location, everyday doings, interests, friends and so on – quite mundane The notion of virtual networks as non-places is problematic!! Place, space and location is ALL – closeness, personal, social networks, intimacy Here are some citations from Danish Arto users – why they use arto: ” that I have more contact with my friends… also when we’re together… because then we might talk about something that happened in here…” (Girl, 15) ” That I won’t lose some of my IRL-friends!” (Boy, 17) Why are you using facebook/myspace?? The social fabric of the web is tightly related to the local, the place, the location and the creation of a personal, but relational identity Barry Wellman terms it: Glocalization – we do become more global, but we do not become less local or grounded

Online/offline – makes no sense – the web and web 2.0 for that matter is a continuation, overlap, extension of everyday life

Virtual/Real – makes no sense: people are real in the virtual, some identity play, but identity is very often tied to location, everyday doings, interests, friends and so on – quite mundane

The notion of virtual networks as non-places is problematic!! Place, space and location is ALL – closeness, personal, social networks, intimacy

Here are some citations from Danish Arto users – why they use arto:

” that I have more contact with my friends… also when we’re together… because then we might talk about something that happened in here…” (Girl, 15)

” That I won’t lose some of my IRL-friends!” (Boy, 17)

Why are you using facebook/myspace??

The social fabric of the web is tightly related to the local, the place, the location and the creation of a personal, but relational identity

Barry Wellman terms it: Glocalization – we do become more global, but we do not become less local or grounded

Location based technologies Space, Place and location - Plazes.com Location based games – PacManhattan http://www.in-duce.net/archives/locationbased_mobile_phone_games.php http://en.wikipedia.org/wiki/Location_based_game Intermixture between virtual/real GPRS, GPS, mobile location (moblogging tied to places, coupled e.g. With google maps) or services like Dodgeball GIS: http://www.opensourcegis.org/ Web 2.0-based distributed map system for an EU-project on regional economical development: http://www.communitywalk.com/map/159477 A Mashup from participants in the PlaceME project: http://mashreality.com/view.html

Space, Place and location - Plazes.com

Location based games – PacManhattan

http://www.in-duce.net/archives/locationbased_mobile_phone_games.php

http://en.wikipedia.org/wiki/Location_based_game

Intermixture between virtual/real

GPRS, GPS, mobile location (moblogging tied to places, coupled e.g. With google maps) or services like Dodgeball

GIS: http://www.opensourcegis.org/

Web 2.0-based distributed map system for an EU-project on regional economical development: http://www.communitywalk.com/map/159477

A Mashup from participants in the PlaceME project: http://mashreality.com/view.html

Interactive Innovation User generated content and innovation – Understanding how technologies speak into people’s lives, identities and connects to their streams of experience, their being in the world and connection to others – the social fabric of life! Creating architectures of meaningful participation, opportunities for engaging with peers, networks and developing situations, events, life-bits Hackability, widgetality – keep it open, modifiable, listen to and understand the users, let them play, hack, modify, develop This is equally true for ordinary products – medical equipment, sporting equipment and loads of other products benefit from engaged user communities (Franke & Shah, 2002 - How Communities Support Innovative Activities ) The perpetual beta! You’re never done, people’s needs will change, their practices and ways of using the systems will develop and change, which in turn will mean you’ll have to change the systems to accommodate to emerging needs New ways of organising and managing development and innovation – www.cofundos.org – also the Linux community has (I have been told) created a new way of adding updates – from hierarchy to distributed, networked ’voting’ system – building on reputation and social capital of the programmer (anybody knows more?)

User generated content and innovation –

Understanding how technologies speak into people’s lives, identities and connects to their streams of experience, their being in the world and connection to others – the social fabric of life!

Creating architectures of meaningful participation, opportunities for engaging with peers, networks and developing situations, events, life-bits

Hackability, widgetality – keep it open, modifiable, listen to and understand the users, let them play, hack, modify, develop

This is equally true for ordinary products – medical equipment, sporting equipment and loads of other products benefit from engaged user communities (Franke & Shah, 2002 - How Communities Support Innovative Activities )

The perpetual beta! You’re never done, people’s needs will change, their practices and ways of using the systems will develop and change, which in turn will mean you’ll have to change the systems to accommodate to emerging needs

New ways of organising and managing development and innovation – www.cofundos.org – also the Linux community has (I have been told) created a new way of adding updates – from hierarchy to distributed, networked ’voting’ system – building on reputation and social capital of the programmer (anybody knows more?)

Gluing and weaving of systems Bibsonomy Bloglines Flickr MySpace YouTube Furl Dodgeball Librarything Web 2.0 -systems – gluing and weaving together different content, services and systems

Some references http://en.wikipedia.org/wiki/Web_2.0 http://en.wikipedia.org/wiki/Social_Software

http://en.wikipedia.org/wiki/Web_2.0

http://en.wikipedia.org/wiki/Social_Software

Task Imagine/Create an internet based service that works on mobile devices – must take into account: Location A social graph with connections/relations and exchange of content . Bring in data/services from other sites You are very welcome to relate it to your work

Imagine/Create an internet based service that works on mobile devices – must take into account:

Location

A social graph with connections/relations and exchange of content .

Bring in data/services from other sites

You are very welcome to relate it to your work

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