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IEEE 2014 NS2 NETWORKING PROJECTS Video telephony for end consumers

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Information about IEEE 2014 NS2 NETWORKING PROJECTS Video telephony for end consumers
Engineering

Published on September 20, 2014

Author: IEEEBEBTECHSTUDENTPROJECTS

Source: slideshare.net

Description

To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
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GLOBALSOFT TECHNOLOGIES IEEE PROJECTS & SOFTWARE DEVELOPMENTS IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS|IEEE BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 Visit: www.finalyearprojects.org Mail to:ieeefinalsemprojects@gmail.com Video Telephony for End-Consumers: Measurement Study of Google+, iChat, and Skype Abstract Video telephony requires high-bandwidth and low-delay voice and video transmissions between geographically distributed users. It is challenging to deliver high-quality video telephony to end-consumers through the best-effort Internet. In this paper, we present our measurement study on three popular video telephony systems on the Internet: Google+, iChat, and Skype. Through a series of carefully designed active and passive measurements, we uncover important information about their key design choices and performance, including application architecture, video generation and adaptation schemes, loss recovery strategies, end-to-end voice and video delays, resilience against random and bursty losses, etc. The obtained insights can be used to guide the design of applications that call for high-bandwidth and low-delay data transmissions under a wide range of “best-effort” network conditions. Existing system Video telephony requires high-bandwidth and low-delay voice and video transmissions between geographically distributed users. It is challenging to deliver high-quality video telephony to end-consumers through the best-effort Internet.

Proposed system In this paper, we present our measurement study on three popular video telephony systems on the Internet: Google+, iChat, and Skype. Through a series of carefully designed active and passive measurements, we uncover important information about their key design choices and performance, including application architecture, video generation and adaptation schemes, loss recovery strategies, end-to-end voice and video delays, resilience against random and bursty losses, etc. The obtained insights can be used to guide the design of applications that call for high-bandwidth and low-delay data transmissions under a wide range of “best-effort” network conditions. SYSTEM CONFIGURATION:- HARDWARE CONFIGURATION:-  Processor - Pentium –IV  Speed - 1.1 Ghz  RAM - 256 MB(min)  Hard Disk - 20 GB  Key Board - Standard Windows Keyboard  Mouse - Two or Three Button Mouse  Monitor - SVGA SOFTWARE CONFIGURATION:-  Operating System : Windows XP  Programming Language : JAVA  Java Version : JDK 1.6 & above.

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