Published on March 4, 2014
Hyper-Interactivism or Immersionism Mary Sader
Immersion: (Virtual Reality) • Immersion is the state of consciousness where a person’s awareness of physical self is diminished or lost by being surrounded in an engrossing total environment; often artificial • Widely used for describing immersive virtual reality, installation art and video games • An immersive digital environment is an artificial, interactive, computer-created scene or "world" within which a user can immerse themselves.
Maurice Benayoun • French • New-media artist
The Tunnel Under the Atlantic • 1995 • A virtual tunnel between Pompidou Centre in Paris (right) and the Museum of Contemporary Art in Montreal (left) • “Televirtuality” • Architecture of communication
Cosmopolis • 2005 • “Cosmopolis endeavours to examine urban realities through people's eyes. It is an artistic, and scientific interpretation of urbanization, making a visit a physical and intellectual experience.” • Paris , Berlin , Barcelona , Chicago , Johannesburg , Cairo , Sao Paulo , Beijing , Shanghai , Chongqing , Chengdu , Hong Kong
Don Ritter • Canadian artist living in Berlin, Germany • Work consists primarily of large interactive video and sound installations that audiences control through their body position, body movement or voice. • Content is primarily concerned with human behavior.
Vested • 2009 • a large interactive video and sound installation that "reflects the commodification of human tragedy."
Intersection • 1993 • An interactive sound installation within a large dark room. The work presents the sounds of four lanes of car traffic that respond to audiences by screeching to a halt, idling, accelerating or crashing into each other.
Myron W. Krueger • American computer artist who developed early interactive works. • One of the first generation virtual reality and augmented reality researchers. • Envisioned the art of interactivity, as opposed to art that happens to be interactive.
Early Interactive Work • In 1969, he collaborated with Dan Sandin, Jerry Erdman and Richard Venezky on a computer controlled environment called "glowflow," a computercontrolled light sound environment that responded to the people within it. • Developed Metaplay, an integration of visuals, sounds, and responsive techniques into a single framework. The computer was used to create a unique real-time relationship between the participants in the gallery and the artist in another building. • In 1971, his "Psychic space" used a sensory floor to perceive the participants' movements around the environment.
Small Planet • 1998 • Interactive computer graphics
CAVE: Cave Automatic Virtual Environment • An immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube. • Rear-projection screens • The first CAVE was developed in the Electronic Visualization Laboratory at University of Illinois at Chicago
Sources http://en.wikipedia.org/wiki/Immersive_virtual_reality http://en.wikipedia.org/wiki/Interactive_art http://en.wikipedia.org/wiki/Maurice_Benayoun http://www.youtube.com/watch?v=qU_MOJVGgbQ http://www.benayoun.com/projet.php?id=31 http://en.wikipedia.org/wiki/Don_Ritter http://en.wikipedia.org/wiki/Myron_Krueger http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_En vironment
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